diff --git a/README.md b/README.md index 3768336a..cea78a44 100644 --- a/README.md +++ b/README.md @@ -10,26 +10,26 @@ Apple2ix derives from the apple2-emul-linux project originally coded by various The original software was designed to work from the Linux console rendering via SVGAlib. It ran on par to the 1MHz Apple //e on an i386 (Pentium 100 class) or better machine. Later ports added X11 graphics support based on the original X11 DOOM source code drop, ty JC! -As of March 2015, the resurrected Apple2ix runs on MacOSX 10.9+, Debian GNU/Linux, and the ARM Android port is beginning to run =) +As of November 2015, the resurrected Apple2ix runs on x64 MacOSX 10.9+, x64 Debian GNU/Linux, and ARM Android Project Goals ------------- * Portability and code resilience across a wide range of modern platforms including MacOSX, desktop Linux/BSD, iOS, Android -- *But not Windows, just use the excellent [AppleWin](https://github.com/AppleWin/AppleWin) emulator if you're on Windows!* * Reasonable emulation fidelity to the original Apple //e machine (timing, video, audio, etc...) -* Binary Mac App/DMG, iOS App (unlikely to be available in iTunes store due to Apple's short-sighted prohibition of emulator software *... but possibly it will be available as an app in the Cydia alternate store or similar*) -* Maintain binary Android App (Play Store and elsewhere) +* Language minimalism for core emulation modules (prefer coding in POSIX C over all else), except for CPU module which should be in assembly +* Good platform citizenship for menu system (prefer coding in language-of-choice promoted by platform--e.g.: Objective-C/Swift on Darwin, Java on Android, ...) Android ------- Currently pre-alpha testing the Google Play Store version...PM me if you would like to be on the Android VIP testers invite =D -Running at 30FPS on a Gingerbread (Android 2.3.3): -![Apple2ix on HTC running Gingerbread](https://raw.github.com/mauiaaron/apple2/master/docs/android-htc.png "Apple //ix") +Running at 30FPS on Gingerbread (Android 2.3.3): +![Apple2ix on Samsung Galaxy Y running Gingerbread](https://raw.github.com/mauiaaron/apple2/master/docs/android-galaxyY.png "Apple //ix") -Running at 60FPS on 2013 Nexus 7 running KitKat (Android 4.4.x): -![Apple2ix on Nexus 7 running KitKat](https://raw.github.com/mauiaaron/apple2/master/docs/android-nexus7.png "Apple //ix") +Running at 60FPS on Nexus 6 running Lollipop (Android 5.1.1): +![Apple2ix on Nexus 6](https://raw.github.com/mauiaaron/apple2/master/docs/android-nexus6.png "Apple //ix") Mac Package ----------- @@ -57,9 +57,9 @@ Project Tech * C language for the majority of the project (still the most portable/reliable language after all these years ;-) * x86 and ARM assembly language for 65c02 CPU tightloop -* Extensive tests for 65c02 CPU, Apple //e VM, and display (expected framebuffer output) +* Extensive tests for 65c02 CPU, Apple //e VM, disks, and display (expected framebuffer output) * OpenGLES 2.x graphics with GLSL shaders -* OpenAL audio (emulated speaker and emulated Mockingboard/Phasor soundcards) +* OpenAL and OpenSLES audio (emulated speaker and emulated Mockingboard/Phasor soundcards) * Objective-C and Cocoa APIs (Mac/iOS variant) * Java and Android APIs (Android app) @@ -68,9 +68,8 @@ Project Tech Semi-Ordered TODO ----------------- -* Android NDK port -- in progress 2015 * DHIRES graphics are ugly, fix 'em -* iOS/iWatch (including Apportable) ports +* iOS/iWatch ports * Proper VBL timing and vSync matching to the device (if available) * OpenGL shaders/tricks for style (various screen artifacts) and functionality (Disk ][ status overlays, etc) * Emulator save/restore and image compatibility with AppleWin