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Updated github README
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README.md
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README.md
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Apple //ix
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Apple //ix
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==========
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==========
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A salvaged Apple //e emulator, originally written in the mid-90's in C and x86 assembly and currently suffering from
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Apple2ix is an Apple //e emulator written primarily in C and x86 assembly language with a smattering of Objective-C
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quite a bit of rot...
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(Cocoa port). Apple2ix is derived from the apple2-emul-linux project originally coded in the mid 90's.
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Project Goals
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Project Goals
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* Approach 100% emulation fidelity with Apple //e machine
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The project seeks to be portable across a wide range of modern POSIX systesm including MacOSX desktop, Desktop
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* POSIX portability
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Linux/BSD, iOS, and Android.
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* A tech playground for me :-) ... This is actually an important point... I'm doing this because it's fun and allows me
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to play with a wide swath of fundamental tech : virtual CPU, virtual machines, assembly language programming, video
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As of December 2014, the emulator run on MacOSX 10.9+ and Debian GNU/Linux, and mobile ports are currently on the
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and audio programming to name a few... So you might say that the process and practice is as important as the goals.
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drawing board.
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Screenshots show an earlier version of the Linux variant.
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Status Update
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Mac Package
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-----------
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A binary package for Macintosh is available at [bitr0t.com](http://bitr0t.com/Apple2Mac/)
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Linux Package
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20131214 ...
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At the moment consists of `./configure --prefix=...`, `make`, `make install` ;-)
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* It builds and works for me :-) as a 32bit binary on GNU/Linux with X11 and OpenAL
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Project Tech
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* Ideally I'd like to maintain the CPU thread tightloop in assembly, and so will need to write new x86-64, ARM, (and
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------------
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also a generic C target) in addition to maintaining existing x86 assembly routines
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* Before any significant platform/architecture porting is started, need to develop unit tests!!! :-)
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* Majority of coding in the C language (still the most portable/reliable after all these years ;-)
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* Assembly language for 65c02 CPU tightloop
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* Extensive CPU, VirtualMachine, and display (expected output) tests
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* OpenGLES 2.x
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* OpenAL
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* Cocoa APIs
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Semi-Ordered TODO
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Semi-Ordered TODO
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-----------------
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-----------------
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* GNU/Linux x86 alpha-test binaries
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* Proper VBL timing
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* Unit tests
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* ProDOS-order Disk Images
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* POSIX x64 target (Linux, \*BSD, ...)
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* ARM assembly/ABI variant (in prep for mobile)
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* MacOS port
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* iOS port
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* ARM tablets (iOS, Android, ...)
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* Android NDK port
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* General refactoring for modularity, clarity, and portability as I go (and have tests to double-check stuff :-)
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* Emulator save/restore and image compatibility with AppleWin
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* Other feature parity with AppleWin
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* Improved debugger routines
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