mirror of
https://github.com/mauiaaron/apple2.git
synced 2024-09-28 16:54:51 +00:00
Update README.md
This commit is contained in:
parent
45c59fcb56
commit
598de8cb70
48
README.md
48
README.md
@ -1,17 +1,24 @@
|
||||
Apple //ix
|
||||
==========
|
||||
|
||||
Apple2ix is an Apple //e emulator written primarily in C and x86 assembly language with a smattering of Objective-C
|
||||
(Cocoa port). Apple2ix is derived from the apple2-emul-linux project originally coded in the mid 90's.
|
||||
Apple2ix is an Apple //e emulator implemented primarily in C with x86, x86-64, and ARM assembly language for the 65c02 CPU emulation module. In addition you will find a smattering of interface code in Objective-C/Cocoa, Java/Android, and GLSL.
|
||||
|
||||
Lineage
|
||||
-------
|
||||
|
||||
Apple2ix derives from the apple2-emul-linux project originally coded by various developers in the mid 1990's and FTP-uploaded as source tarballs to the original `tsx-11.mit.edu` Linux archive.
|
||||
|
||||
The original software was designed to work from the Linux console rendering via SVGAlib. It ran on par to the 1MHz Apple //e on an i386 (Pentium 100 class) or better machine. Later ports added X11 graphics support based on the original X11 DOOM source code drop, ty JC!
|
||||
|
||||
As of March 2015, the resurrected Apple2ix runs on MacOSX 10.9+, Debian GNU/Linux, and the ARM Android port is beginning to run =)
|
||||
|
||||
Project Goals
|
||||
-------------
|
||||
|
||||
The project seeks to be portable across a wide range of modern POSIX systems including MacOSX, desktop Linux/BSD, iOS,
|
||||
and Android.
|
||||
|
||||
As of December 2014, the emulator runs on MacOSX 10.9+ and Debian GNU/Linux, and mobile ports are currently on the
|
||||
drawing board.
|
||||
* Portability and code resilience across a wide range of modern platforms including MacOSX, desktop Linux/BSD, iOS, Android -- *But not Windows, just use the excellent [AppleWin](https://github.com/AppleWin/AppleWin) emulator if you're on Windows!*
|
||||
* Reasonable emulation fidelity to the original Apple //e machine (timing, video, audio, etc...)
|
||||
* Binary Mac App/DMG, iOS App (unlikely to be available in iTunes store due to Apple's short-sighted prohibition of emulator software *... but possibly it will be available as an app in the Cydia alternate store or similar*)
|
||||
* Binary Android App (Play Store and elsewhere)
|
||||
|
||||
Mac Package
|
||||
-----------
|
||||
@ -25,11 +32,12 @@ SHASUM : 81f2d55c2daaa0d3f9b33af9b50f69f6789738bf
|
||||
Alt Size : 76820480 (75MB)
|
||||
ALTSUM : 488a40d7f1187bcfd16d0045258f606a95f448cb
|
||||
|
||||
Linux Package
|
||||
-------------
|
||||
Linux+ Package
|
||||
--------------
|
||||
|
||||
At the moment consists of `./configure --prefix=...`, `make`, `make install` ;-) You will need GCC or Clang compiler
|
||||
and other tools as determined by the `configure` script.
|
||||
For Linux and *BSD, I do not personally relish being a package/port maintainer, so you should `./configure --prefix=...`, `make`, `make install` like it's 1999 ;-)
|
||||
|
||||
You will need GCC or Clang compiler and other tools as determined by the `configure` script. Use the source!
|
||||
|
||||
![Apple //ix](https://raw.github.com/mauiaaron/apple2/master/docs/Apple2ix.png "Apple //ix")
|
||||
|
||||
@ -37,25 +45,25 @@ Project Tech
|
||||
------------
|
||||
|
||||
* C language for the majority of the project (still the most portable/reliable language after all these years ;-)
|
||||
* Assembly language for 65c02 CPU tightloop
|
||||
* x86 and ARM assembly language for 65c02 CPU tightloop
|
||||
* Extensive tests for 65c02 CPU, Apple //e VM, and display (expected framebuffer output)
|
||||
* OpenGLES 2.x graphics
|
||||
* OpenGLES 2.x graphics with GLSL shaders
|
||||
* OpenAL audio (emulated speaker and emulated Mockingboard/Phasor soundcards)
|
||||
* Objective-C and Cocoa APIs (Mac/iOS variant)
|
||||
* Java and Android APIs (Android app)
|
||||
|
||||
![DOS 3.3](https://raw.github.com/mauiaaron/apple2/master/docs/DOS33.png "DOS 3.3 Applesoft BASIC and //e monitor")
|
||||
|
||||
Semi-Ordered TODO
|
||||
-----------------
|
||||
|
||||
* Proper VBL timing
|
||||
* ProDOS-order Disk Images
|
||||
* ARM assembly/ABI variant (in prep for mobile)
|
||||
* Android NDK port -- in progress 2015
|
||||
* DHIRES graphics are ugly, fix 'em
|
||||
* iOS/iWatch (including Apportable) ports
|
||||
* Proper VBL timing and vSync matching to the device (if available)
|
||||
* OpenGL shaders/tricks for style (various screen artifacts) and functionality (Disk ][ status overlays, etc)
|
||||
* iOS port
|
||||
* Android NDK port
|
||||
* Emulator save/restore and image compatibility with AppleWin
|
||||
* Other feature parity with AppleWin
|
||||
* Improved debugger routines
|
||||
* Improved debugger routines (CLI/curses debugger?)
|
||||
* CPU module variants as-needed in aarch64, plain C, Clang IR, ...
|
||||
* Emscripten/web frontend?
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user