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Default enable touch joystick instead of keyboard
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@ -55,7 +55,7 @@ enum {
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static bool isAvailable = false; // Were there any OpenGL/memory errors on gltouchjoy initialization?
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static bool isAvailable = false; // Were there any OpenGL/memory errors on gltouchjoy initialization?
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static bool isEnabled = true; // Does player want touchjoy enabled?
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static bool isEnabled = true; // Does player want touchjoy enabled?
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static bool ownsScreen = false; // Does the touchjoy currently own the screen?
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static bool ownsScreen = true; // Does the touchjoy currently own the screen?
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static float minAlphaWhenOwnsScreen = 0;
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static float minAlphaWhenOwnsScreen = 0;
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static float minAlpha = 0;
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static float minAlpha = 0;
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@ -39,10 +39,10 @@ HUD_CLASS(GLModelHUDKeyboard,
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static bool isAvailable = false; // Were there any OpenGL/memory errors on gltouchkbd initialization?
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static bool isAvailable = false; // Were there any OpenGL/memory errors on gltouchkbd initialization?
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static bool isEnabled = true; // Does player want touchkbd enabled?
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static bool isEnabled = true; // Does player want touchkbd enabled?
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static bool ownsScreen = true; // Does the touchkbd currently own the screen to the exclusion?
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static bool ownsScreen = false; // Does the touchkbd currently own the screen to the exclusion?
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static bool allowLowercase = false; // show lowercase keyboard
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static bool allowLowercase = false; // show lowercase keyboard
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static float minAlphaWhenOwnsScreen = 1/4.f;
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static float minAlphaWhenOwnsScreen = 1/4.f;
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static float minAlpha = 1/4.f;
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static float minAlpha = 0.f;
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static char kbdTemplateUCase[KBD_TEMPLATE_ROWS][KBD_TEMPLATE_COLS+1] = {
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static char kbdTemplateUCase[KBD_TEMPLATE_ROWS][KBD_TEMPLATE_COLS+1] = {
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"@ @ @ @ @ ",
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"@ @ @ @ @ ",
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