From c29daf006e2c7185d3509ddb60c7c306fb2d1dcd Mon Sep 17 00:00:00 2001 From: Aaron Culliney Date: Sat, 30 Jan 2016 10:35:55 -0800 Subject: [PATCH] Refactor : naming RB -> Azimuth --- src/video/gltouchjoy.c | 50 +++++++++++++++++++++--------------------- 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/src/video/gltouchjoy.c b/src/video/gltouchjoy.c index 3c8f5d31..6c08c15e 100644 --- a/src/video/gltouchjoy.c +++ b/src/video/gltouchjoy.c @@ -72,26 +72,26 @@ static struct { // TODO FIXME : support 2-players! } touchport = { 0 }; -#define RB_CLASS(CLS, ...) \ +#define AZIMUTH_CLASS(CLS, ...) \ MODEL_CLASS(CLS, \ GLuint vertShader; \ GLuint fragShader; \ GLuint program; \ GLint uniformMVPIdx;); -RB_CLASS(GLModelRBJoystick); +AZIMUTH_CLASS(GLModelJoystickAzimuth); // ---------------------------------------------------------------------------- // joystick azimuth model -static void _rb_destroy_model(GLModel *parent) { +static void _azimuth_destroy_model(GLModel *parent) { - GLModelRBJoystick *azimuthJoystick = (GLModelRBJoystick *)parent->custom; + GLModelJoystickAzimuth *azimuthJoystick = (GLModelJoystickAzimuth *)parent->custom; if (!azimuthJoystick) { return; } - // detach and delete the RB shaders + // detach and delete the Azimuth shaders // 2015/11/06 NOTE : Tegra 2 for mobile has a bug whereby you cannot detach/delete shaders immediately after // creating the program. So we delete them during the shutdown sequence instead. // https://code.google.com/p/android/issues/detail?id=61832 @@ -112,10 +112,10 @@ static void _rb_destroy_model(GLModel *parent) { FREE(parent->custom); } -static void *_rb_create_model(GLModel *parent) { +static void *_azimuth_create_model(GLModel *parent) { - parent->custom = CALLOC(sizeof(GLModelRBJoystick), 1); - GLModelRBJoystick *azimuthJoystick = (GLModelRBJoystick *)parent->custom; + parent->custom = CALLOC(sizeof(GLModelJoystickAzimuth), 1); + GLModelJoystickAzimuth *azimuthJoystick = (GLModelJoystickAzimuth *)parent->custom; if (!azimuthJoystick) { return NULL; @@ -161,14 +161,14 @@ static void *_rb_create_model(GLModel *parent) { azimuthJoystick->uniformMVPIdx = glGetUniformLocation(azimuthJoystick->program, "modelViewProjectionMatrix"); if (azimuthJoystick->uniformMVPIdx < 0) { - LOG("OOPS, no modelViewProjectionMatrix in RB shader : %d", azimuthJoystick->uniformMVPIdx); + LOG("OOPS, no modelViewProjectionMatrix in Azimuth shader : %d", azimuthJoystick->uniformMVPIdx); break; } err = false; } while (0); - GL_ERRLOG("build RB joystick"); + GL_ERRLOG("build Aziumth joystick"); if (vtxSource) { glshader_destroySource(vtxSource); @@ -178,19 +178,19 @@ static void *_rb_create_model(GLModel *parent) { } if (err) { - _rb_destroy_model(parent); + _azimuth_destroy_model(parent); azimuthJoystick = NULL; } return azimuthJoystick; } -static void _rb_render(void) { +static void _azimuth_render(void) { if (!axes.azimuthModel) { return; } - GLModelRBJoystick *azimuthJoystick = (GLModelRBJoystick *)axes.azimuthModel->custom; + GLModelJoystickAzimuth *azimuthJoystick = (GLModelJoystickAzimuth *)axes.azimuthModel->custom; // use azimuth (SolidColor) program glUseProgram(azimuthJoystick->program); @@ -228,7 +228,7 @@ static void _rb_render(void) { // back to main framebuffer/quad program glUseProgram(mainShaderProgram); - GL_ERRLOG("RB render"); + GL_ERRLOG("Azimuth render"); } // ---------------------------------------------------------------------------- @@ -397,8 +397,8 @@ static void gltouchjoy_setup(void) { .tex_h = 0, .texcoordUsageHint = UNINITIALIZED_GL, // no texture data }, (GLCustom){ - .create = &_rb_create_model, - .destroy = &_rb_destroy_model, + .create = &_azimuth_create_model, + .destroy = &_azimuth_destroy_model, }); if (!axes.azimuthModel) { LOG("gltouchjoy azimuth model initialization problem"); @@ -512,7 +512,7 @@ static void gltouchjoy_render(void) { } if (joyglobals.showAzimuth && axes.azimuthModelDirty) { - _rb_render(); + _azimuth_render(); } // draw button(s) @@ -611,11 +611,11 @@ static inline void _reset_model_position(GLModel *model, float touchX, float tou quad[12+1] = centerY+objHalfH; if (azimuthModel) { - GLfloat *quadRB = (GLfloat *)(azimuthModel->positions); - quadRB[0 +0] = centerX; - quadRB[0 +1] = centerY; - quadRB[4 +0] = centerX; - quadRB[4 +1] = centerY; + GLfloat *quadAzimuth = (GLfloat *)(azimuthModel->positions); + quadAzimuth[0 +0] = centerX; + quadAzimuth[0 +1] = centerY; + quadAzimuth[4 +0] = centerX; + quadAzimuth[4 +1] = centerY; } } @@ -647,9 +647,9 @@ static inline void _axis_move(int x, int y) { float centerX = 0.f; float centerY = 0.f; glhud_screenToModel(x, y, touchport.width, touchport.height, ¢erX, ¢erY); - GLfloat *quadRB = (GLfloat *)axes.azimuthModel->positions; - quadRB[4 +0] = centerX; - quadRB[4 +1] = centerY; + GLfloat *quadAzimuth = (GLfloat *)axes.azimuthModel->positions; + quadAzimuth[4 +0] = centerX; + quadAzimuth[4 +1] = centerY; axes.azimuthModelDirty = true; };