Screen holes should not trigger graphics updates

This commit is contained in:
Aaron Culliney 2018-11-11 07:23:47 -08:00
parent 2928556be8
commit dfbc97d7a5

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@ -1156,12 +1156,10 @@ static void _initialize_tables(void) {
// initialize first text & hires page, which are specially bank switched
for (unsigned int i = 0x400; i < 0x800; i++) {
cpu65_vmem_r[i] = iie_read_ram_text_page0;
cpu65_vmem_w[i] = video__write_2e_text0;
}
for (unsigned int i = 0x2000; i < 0x4000; i++) {
cpu65_vmem_r[i] = iie_read_ram_hires_page0;
cpu65_vmem_w[i] = video__write_2e_hgr0;
}
// initialize text/lores & hires graphics routines