Aaron Culliney
2d5c47d534
Autotools builds on Mac somewhat
2017-08-21 17:56:20 -10:00
Aaron Culliney
153f1434db
Rename GL_ERRLOG() to GL_MAYBELOG()
2017-07-15 15:08:42 -10:00
Aaron Culliney
51a5f5fcf7
Excise ERRLOG() in favor of LOG()
2017-07-15 14:39:15 -10:00
Aaron Culliney
3b1c72e872
Excise RELEASE_LOG() and RELEASE_BREAK() macros
...
- LOG() and assert() work just fine ;)
2017-07-15 14:19:31 -10:00
Aaron Culliney
94ca64f08d
Avoid a segfault if shader is not found ('make install' not run)
2016-08-27 09:17:16 -07:00
Aaron Culliney
b87273e742
Expand coverage of heap memory checking of debug builds and simplify FREE() calls
2016-02-26 21:26:57 -08:00
Aaron Culliney
8b3f288018
Reduce duplicate OpenGL plumbing codepaths
...
- Apple //e "framebuffer" OpenGL model/texture is now a complete GLModel object
- Readability FTW! ... use args struct in quadCreation function to allow for named args
2016-01-02 13:39:07 -08:00
Aaron Culliney
7ca679350d
Move shader/program creation into video_util module
2016-01-02 11:33:47 -08:00
Aaron Culliney
abae59767c
Enable simple heap memory fencing/scribbling in debug builds
2015-12-31 22:50:43 -08:00
Aaron Culliney
2cc23cf35d
Upgrade to GPLv3 "or later" and update copyrights
2015-10-22 21:09:13 -07:00
Aaron Culliney
29e8502f23
Silence compiler warnings on Mac
2014-10-25 10:18:22 -07:00
Aaron Culliney
e696f7882f
Refactor for whitespace and clarity
2014-10-07 21:59:21 -07:00
Aaron Culliney
6858e51a75
Apple2Mac first cut and refactor common rendering code
...
* Based on NSOpenGLView and Apple's GLEssentials sample code
* CVDisplayLink- or NSTimer-driven rendering
* Works in window or fullscreen mode on Mac OSX Lion or later
TODO FIXME:
* Breaks Linux/Posix build
* Cocoa menu interfaces
* Key/mouse/joystick/gamepad handling
2014-09-30 21:01:58 -07:00