Commit Graph

188 Commits

Author SHA1 Message Date
Aaron Culliney
17147ce662 LOG strerror(errno) for functions that may fail 2019-06-28 20:17:37 -07:00
Aaron Culliney
7eacfb4564 Provide more visual feedback when calibrating joystick variants 2019-06-09 16:58:53 -07:00
Aaron Culliney
5efd1099bc Build x86_64 for Android 2019-06-01 17:17:53 -07:00
Aaron Culliney
9b110224a0 Lite refactor/rename keys internal API 2019-03-10 12:17:06 -07:00
Aaron Culliney
db4a71ca6f Enable Chromium systrace for all platforms 2018-11-24 15:15:34 -08:00
Aaron Culliney
227098ec52 Refactor video/display rendering
- Import NTSC video display modes
    - Migrate to using full-color framebuffers
    - Mac and Android builds somewhat working
    - TODO : likely breaks display testing
2018-11-04 14:07:30 -08:00
Aaron Culliney
e4e0c941d3 Refactor CPU assembly for simplicity and efficiency
- Variables needed in assembly now accessible in a struct pointer that  avoids __PIC__ nastiness
    - Reduces code size and execution time for CPU thread
2018-01-15 16:19:21 -08:00
Aaron Culliney
6b901dff07 Avoid thread race with testprefs.c 2017-12-03 11:34:11 -08:00
Aaron Culliney
a9755215bf Native code builds again on Droid 2017-09-13 20:25:27 -07:00
Aaron Culliney
85dc4e5132 Move some sources into meta directory 2017-08-19 19:57:23 -10:00
Aaron Culliney
11cf51753b Fix Desktop and Android builds after headless upheaval 2017-07-31 17:47:58 -07:00
Aaron Culliney
51a5f5fcf7 Excise ERRLOG() in favor of LOG() 2017-07-15 14:39:15 -10:00
Aaron Culliney
3b1c72e872 Excise RELEASE_LOG() and RELEASE_BREAK() macros
- LOG() and assert() work just fine ;)
2017-07-15 14:19:31 -10:00
Aaron Culliney
13bf93e5ca Build release mode tests with NDEBUG=1 2017-07-09 11:09:11 -10:00
Aaron Culliney
55cba116e4 Revert adding A2V3 format as it is unnecessary
- Re-gzipping ejected images is based solely on the file extension and not the actual file stream contents
    - Read/write disk images with extension ".gz" are re-gzipped in-place upon ejection
    - Read/write disk images without extension ".gz" are not changed upon ejection
    - Read-only disk images maintain current behavior (no modifications performed at all)
2017-07-06 19:36:37 -10:00
Aaron Culliney
c00a52cbc6 unbreak testui 2017-07-04 08:00:52 -10:00
Aaron Culliney
7411a987fa Disk chooser can now also choose .a2state files
- Internal save/restore API now uses file descriptors (supports restrictive app environments)
2017-07-01 11:03:15 -07:00
Aaron Culliney
2a263e2418 Avoid a crash in nativeStateExtractDiskPaths() 2017-06-07 02:21:48 -07:00
Aaron Culliney
b300e60e2a Persist disk image 'was_gzipped' state
- 'was_gzipped' state is persisted in .apple2.json preferences
    - This removes all file-renaming codepaths at the cost of temporarily nonconformance to naming convesion (e.g., disk
      images inserted read/write are still called 'foo.dsk.gz' although they are not compressed)
    - Unclean shutdown of emulator leaves any disk images that were inserted read/write in their non-gzipped state
      (regardless of file name extension) on disk until emulator restarted and disk images explictly ejected or clean
      shudown.  App removal after unclean shutdown will potentially leave mis-named disk images lingering.
    - Emulator will handle edge cases of non-gzipped disk images with '.gz' extension and gzipped disk images without
      '.gz' extension
2017-05-29 08:05:38 -10:00
Aaron Culliney
4c893cc197 Beginnings of trace testing on Droid
- Currently broken because !CONFORMANT_TRACKS
2017-05-28 08:48:24 -10:00
Aaron Culliney
9bd59661ed Refactor disk image UI to use file descriptors and not paths
- Push path opening responsibility out of disk6 API in favor of using file descriptors
    - Improves handling of readonly gzipped disk images (now data is read without gunzipping or mmap()ing the file)
    - Currently represents an API-breaking change for macOS, iOS, GNU/Linux desktop ports (but should be easy to fix)
2017-05-28 08:48:11 -10:00
Aaron Culliney
c0a4ced573 Silence a LOG 2016-10-23 18:30:08 -07:00
Aaron Culliney
f6e2ebc028 Add testui target for Android 2016-10-15 19:29:15 -07:00
Aaron Culliney
039063d9b0 Fix test build break 2016-10-15 19:16:12 -07:00
Aaron Culliney
c80e16de3b Unbreak tests on Android 2016-10-09 12:21:41 -07:00
Aaron Culliney
1a6c1292f3 Fix Android native build script on Mac
- Darwin/BSD 'wc' utility injects extra whitespace, so strip it out
2016-08-21 08:51:15 -10:00
Aaron Culliney
838bf0496a Include Mac breakpad binaries for CLI native builds from Mac development box
- NOTE : Darwin dump_syms is really 'dump_syms_elf' from my copy of Breakpad
2016-08-21 08:51:05 -10:00
Aaron Culliney
2f156d4262 Improve genglue.sh script for generating trampoline functions 2016-07-23 17:24:10 -07:00
Aaron Culliney
fc9ad6d4e1 Excise unused preprocessor macro 2016-07-23 17:23:58 -07:00
Aaron Culliney
cc9a164bec Audio codepaths now always enabled
- Supported platforms:
        - Mac/iOS (OpenAL)
        - Desktop Linux/POSIX (OpenAL)
        - Android (OpenSLES)
    - TODO : for POSIX builds we should provide our own "null" audio backend if OpenAL/OpenSL not found by build script
2016-07-23 17:23:54 -07:00
Aaron Culliney
06f8015959 Misc fixes for test stubs 2016-07-23 17:23:36 -07:00
Aaron Culliney
abfa461227 Misc stuff for Android build 2016-05-08 13:39:17 -07:00
Aaron Culliney
b8ab6e2be0 Fix testcpu build break when targeting latest NDK 2016-05-08 12:33:00 -07:00
Aaron Culliney
093c99466f Various tweaks to get release build working 2016-05-08 12:06:57 -07:00
Aaron Culliney
edaab3e110 Experiment with -Os optimization level 2016-05-05 21:55:12 -07:00
Aaron Culliney
ab59b089d9 Revert to using GCC 4.9 toolchain for Android because GCC can x86!
- While LLVM/Clang appears to be very stable with codegen for ARM architectures, I have trust issues with Clang
      producing optimized codegen for the 32bit x86 architecture.
    - I have witnessed a number of examples where Clang generates invalid x86 code for both Chromium Breakpad and JSMN
      in this project, as well as similar issues discovered at the day job.  (This is for the LLVM toolchain in the
      latest NDK as well as previous ones)
2016-05-05 20:45:24 -07:00
Aaron Culliney
d2261815a1 Do not build for Android x86_64
- I have only 32bit native and 64bit-running-PAE devices for testing
    - Paraphrasing Billy G, "32 bits ought to be enough for anybody"
2016-05-04 21:48:57 -07:00
Aaron Culliney
13701b5497 Add a few more crash tests for Android 2016-05-04 21:48:27 -07:00
Aaron Culliney
7b3eabb12f Fix x86 and x86_64 __PIC__ code for Linux and Mac 2016-05-01 18:49:18 -07:00
Aaron Culliney
a5a498f96c Tweaks for arch builds 2016-04-21 22:06:42 -07:00
Aaron Culliney
7607126f7c Avoid resetting joystick buttons too soon (to allow for ClosedApple-Reset to trigger) 2016-04-17 12:51:23 -07:00
Aaron Culliney
76f29d0865 Allow emulator shutdown state to be queried as needed 2016-04-17 12:18:48 -07:00
Aaron Culliney
3ed159dd0b Lightly refactor joystick and button handling during reset
- Remove unused button2 variable
    - Remake little-used backend joystick reset function as function pointer
    - Allow soft reset and self-test on Android (although there is still a race condition due to code that directly sets
      joy_button[12] values
2016-04-17 11:42:13 -07:00
Aaron Culliney
2a405f028f Streamline and fix test codepaths on Desktop Linux and Android 2016-04-13 19:33:08 -07:00
Aaron Culliney
9c1cfedf7d Fix some envvars on Android 2016-04-12 22:16:01 -07:00
Aaron Culliney
db816ad502 Refactor Android variant to use common shared JSON preferences
- Eliminates a whole bunch of boilerplate setter/getter code in various places
    - Accesses preferences directly from JSON data through custom json_parse.h API
    - Improves code locality for Java menus/settings
2016-04-11 22:01:30 -07:00
Aaron Culliney
b87273e742 Expand coverage of heap memory checking of debug builds and simplify FREE() calls 2016-02-26 21:26:57 -08:00
Aaron Culliney
3120b75e00 Enforce module ctor priorities 2016-02-22 22:41:37 -08:00
Aaron Culliney
c5ed0bb5c6 Switch Android toolchain to stable Clang 2016-02-20 13:48:00 -08:00
Aaron Culliney
15d64cf24e Render thread will actually eject the disks through emulator_shutdown() 2016-02-20 11:09:24 -08:00