Aaron Culliney
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f627ccef3f
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Fix n00b shader mistake (conditional code in shader) =D
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2015-09-27 11:49:58 -07:00 |
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Aaron Culliney
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f05d1d0311
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UI/UX : clean up alert view borders
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2015-09-05 11:34:03 -07:00 |
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Aaron Culliney
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4f19ad3735
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Better contrast for messages
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2015-09-05 00:15:24 -07:00 |
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Aaron Culliney
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2b80c35d69
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Bug fix : do not access lower stack memory from outside scope!
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2015-09-04 23:35:15 -07:00 |
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Aaron Culliney
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5816962f32
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Make RGBA_4444 codepaths available to HUD models
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2015-05-30 23:18:08 -07:00 |
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Aaron Culliney
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cb72d483c0
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Refactor INTERPOLATED_PIXEL_ADJUSTMENT calculations just to codepaths actually touching the internal framebuffers
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2015-05-29 21:47:49 -07:00 |
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Aaron Culliney
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1126a319ec
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Misc tweaks to various GL interface objects
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2015-04-26 18:12:56 -07:00 |
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Aaron Culliney
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e7c0d8fe48
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Comments, and avoid NULL deref on app resume
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2015-04-22 23:40:48 -07:00 |
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Aaron Culliney
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142f0181bc
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support showing hourglass pause animation
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2015-04-19 14:28:09 -07:00 |
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Aaron Culliney
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c2bd14f9b5
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REFACTOR : glcpuanim now manages all generic alert messages
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2015-04-18 15:15:09 -07:00 |
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