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409 lines
16 KiB
Plaintext
409 lines
16 KiB
Plaintext
**************************************************************************
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* Apple II+ Emulator version 0.7 for Linux *
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* *
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* Original Author: Alexander Jean-Claude Bottema *
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* Email : d91a1bo@meryl.csd.uu.se *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the Free Software *
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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* *
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* Modified: Dec 8 1995 by Stephen Lee <sl14@cornell.edu> *
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* Modified: Jan 97 by Aaron Culliney <aculline@bbn.com> *
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* <chernabog@baldmountain.bbn.com> *
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* Modified: Jun 97 by Aaron Culliney <aculline@bbn.com> *
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* <chernabog@baldmountain.bbn.com> *
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* Modified: Feb 98 by Aaron Culliney <aculline@bbn.com> *
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* <chernabog@baldmountain.bbn.com> *
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* Modified: Aug 98 by Aaron Culliney <aculline@bbn.com> *
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* <chernabog@baldmountain.bbn.com> *
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* *
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* Modified: Sep 98, Dec 98, Jan 98, Jun 99 *
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* by Michael Deutschmann *
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* <michael@talamasca.wkpowerlink.com>*
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* *
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**************************************************************************
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NOTE:
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This is basically the original README. See the CHANGES file
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first for information on this specific version of the emulator. Then
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read section 0 (installation) in this file for cookbook compilation /
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installation instructions. Other information in this file may be
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outdated, so read the manpage for up-to-date runtime instructions.
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Contents
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========
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0. Installation issues (briefly)
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1. Why did I make an Apple II+ Emulator when there are so many available?
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2. System Files
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3. Keyboard & keys
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4. Diskette database
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5. Future plans
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6. Status of the current emulator
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7. Can you port this to DOS?
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8. Availability
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9. Known problems
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10. Changes since the last
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11. Final words
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0. Installation issues (briefly)
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================================
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Requirements: SVGA lib version 1.2.9 (or later, see 9.) Tested under 1.2.13.
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Kernel 2.0.X. Tested under 2.0.36pre12.
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libc 4.4.4 (or later). Tested under glibc-2.0.6
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joystick 0.8.0 kernel module for PC Joystick support.
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flex 2.5.2 (for compiling lex files)
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1) Unpack this distribution in a temporary directory.
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2) Run "configure" for a normal build, or "configure --enable-debugger"
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to add debugger support. (Other GNU autoconf options, such as --prefix,
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may of course be used.) You may provide optimizations in the enviroment
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variable CFLAGS.
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3) Type "make" to make the program. As root, type "make install" to
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install the programs in $(BINDIR) and the man page in $(MANDIR), (both
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configurable at the configure line). The sysadmin should enable the
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setuser bit on "apple2" in order for it to use the VGA. Enabling setuser
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on "xapple2" will allow use of the PC speaker, but is not essential.
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4) Copy the .apple2 configuration file to your home directory, and
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read the manpage that was installed for further information on how to
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configure this file. You can configure most of the settings from
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within the emulator, (F10 for the menu screen), but you need the
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system path correctly set to point to the rom files before you start
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the emulator. The emulator won't run without the correct rom files
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(see the manpage).
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5) After you're done configuring, type "xapple2" to run the
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emulator under X or "apple2" to run using svgalib. There are two X11
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versions for different resolutions. Once running, F1 selects disk
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drive #1, F2 selects disk drive #2, F10 gives you the main menu of
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runtime parameters, and F5 shows you the keyboard lay out.
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1. Why did I make an Apple II+ Emulator when there are so many available?
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=========================================================================
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For three reasons. The first is that there are no Apple II emulators
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especially written for Linux; hence they do not take advantages that
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are commonly provided in Linux systems, e.g. the SVGA library
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distribution. However, there is an Apple II emulator for X-Windows
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that easily can be compiled on most UN*X architectures, but the major
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disadvantage is slow emulation. You cannot obtain a fast emulator by
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writing it in C, despite the elegant optimizations provided by GNU-C,
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but of course it becomes more portable if you do that.
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By contrast, this Apple II emulator is partly written in 386 (AT&T)
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assembler; partly in C. Only those issues that were not time critical
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were written in C. Especially the CPU emulation was written in
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optimized assembler to achieve optimum performance. The emulator
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approximately runs twice as fast as an ordinary Apple II+ computer if
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it is running on a 486 DX-50.
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The second reason is that there is no Apple II emulator which is 100%
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usable. Either it is too slow or it is simply too fast (= there is no
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option to trim the speed of the emulator). Furthermore, many
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implementors happily avoid implementing mixed text/graphics in high
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resolution mode; mostly because it complicates the programming. I have
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never seen an Apple II+ emulator that is entirely complete. I think
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most emulators fail on implementing the undocumented 6502 instructions
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(those that are listed as ???), hence some games (or applications) may
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not work despite they should.
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The third reason is that no emulator support an easy way to switch
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diskettes given a database of diskettes. With this emulator you can
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easily switch diskettes through an intuitive interface. You can also
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add additional information for each diskette (in your database), e.g.
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which keys to use for a particular game program. The information is
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kept in a plain text file that can be edited with an ordinary text
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editor, preferbly GNU-Emacs.
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(Aaron removed the above feature)
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2. System files
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===============
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Before you can run the emulator, three vital system files must be
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available. These are:
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apple_II.rom (12k) This file contains the ROM of your Apple II+.
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It is not distributed due to copyright issues.
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You have to get this file on your own. If you
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have been running another emulator, you can
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probably use its ROM files directly. Technically
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speaking, this file is a memory dump of the
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consecutive addresses from D000 to FFFF. This
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file may also be called by other names such as
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apple.rom or apple2.rom, but is referenced
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internally as apple_II.rom.
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appple_IIe.rom Likewise for IIe emulation.
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slot6.rom (256 bytes) Memory dump of the consecutive addresses from
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C600 to C6FF. This file is not distributed
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either due to the same reasons as above. This
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file may also be called by other names such as
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controller.rom, but is referenced internally
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as slot6.rom.
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Other important files
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---------------------
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.apple2 This file is distributed. The file contains default
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parameter settings. The most important parameter is
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the setting of the system path, i.e. the directory
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where the three vital system (ROM) files are
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stored. Most of the other parameters can be
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changed during run time via the interface
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(activated by pressing F10).
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Parameters (that can be set in .apple2):
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speed = <percentage>% Speed of the emulator
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path = <directory> Diskette database directory
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color = off Monochrome mode
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on Plain color mode
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interpolated Interpolated color mode
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sound = off Silent mode
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pc speaker Sound through PC speaker
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joystick = off Joystick disabled
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linear Linear joystick mode
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pc joystick PC Joystick (see CHANGES)
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digital (Atari) digital joystick mode
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not yet supported
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joystick range 1-256 range of joystick
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origin_x = 0-255 Origin of the joystick (X)
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origin_y = 0-255 Origin of the joystick (Y)
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sensitivity <percentage>% Joystick sensitivity
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system_path = <directory> Directory where the system
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ROM files are stored.
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pc joystick parms You don't want to fool
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around with these, you
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generate these parms from
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F10 screen "Calibrate" menu
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item.
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dsk.info An example is distributed. This file contains
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information for various diskettes kept in the database.
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Syntax:
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{<Name of diskette>} i.e. the name is written
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within curly braces.
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<Any information...>
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{<Name of another diskette>} ... etc.
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3. Keyboard & keys
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==================
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F1 To switch diskettes in Drive A, Slot 6
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F2 To switch diskettes in Drive B, Slot 6
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F4, also Pause key Pause
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F5 Keyboard layout
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F8 Words from the author (removed)
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F9 Toggle between maximum speed and configured speed.
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F10 General parameter settings
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Break (ctrl-Pause) Apple II Reset key
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Ctrl Printscreen Reboot Apple II emulator
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The numeric keypad is used for joystick emulation.
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Left Alt Joystick button 0
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Right Alt Joystick button 1
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Insert Joystick button 2
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F7 Debugger - (if it's compiled into the source).
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Edit the Makefile if you don't want the
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debugger. The emulator will run slightly
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faster without the debugger.
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4. Diskette database
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====================
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The diskettes are provided as plain binary files. These are actually
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raw dumps, containing the tracks from 0 to 34. For the standard
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143360 byte .dsk format each track is partitioned into sectors
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numbered from 0 to 15. Each sector is 256 bytes. Hence, the data is
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organized as the following:
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File offset (in bytes) Sector Track
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---------------------- ------ -----
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0 0 0
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256 1 0
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512 2 0
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. . .
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. . .
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. . .
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3840 15 0
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4096 0 1
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4352 1 1
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. . .
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. . .
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. . .
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143104 15 34
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To transfer Apple II diskettes into this format requires that you own
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an original Apple II. Since the drives provided by the IBM PC's are
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not compatible with the original Apple II drives there are no
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conversion programs directly available. If you have used other Apple
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II emulators it is most likely that the files will work with this
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emulator too. It seems to be a common standard to structure the
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diskettes in the above described way, e.g. the ApplePC and Apl2em
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emulators for DOS uses the same structure.
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Emulated diskettes MUST have the .dsk or .nib extension (143360 bytes
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or 232960 bytes respectively), otherwise the emulator will not
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recognize the file as a valid diskette. However, it is valid to
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compress them by using gnu-zip (then the extension becomes .dsk.gz or
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.nib.gz). The emulator will automatically decompress/compress them
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whenever required (note that it assumes /bin/gzip exists).
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Note that you can add information/documentation for the dsk-diskettes
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by using an ordinary text editor and edit the file "dsk.info". The
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name of the diskette is written in curly braces (without the .dsk
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extension) followed by any information.
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5. Future plans
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===============
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I intend to improve the emulator. Actually, for the next major release
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(i.e. version 1.00) the emulator will be entirely rewritten. For minor
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changes, see file CHANGES.
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[Note from Stephen Lee: since this hasn't happened yet, I took to
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improving the existing emulator until Alexander release a new one.]
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[Note from Aaron Culliney: since this still hasn't happened, I also
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took the liberty to fix a few things and add some functionality.]
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[v004 note: decided to add in some more features, and fix problems as
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they've arisen.]
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6. Status of the current emulator
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=================================
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Works in standard VGA Y
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Works in SVGA (then using SVGA facilities) Y
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Disk drive emulation (slot 6) (.dsk & .nib) Y
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Disk drive emulation (slot 5) N (release 1.00)
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High resolution emulation Y
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Low resolution emulation Y
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Mixed mode (in all resolution modes) Y
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Correct color emulation (both Low and Hi-res) Y
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Interpolated color emulation Y
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Configurable speed Y
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Diskette switching Y
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Diskette database Y
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Interface for parameter settings, etc. Y
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Sound emulation (PC speaker) Y
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Flashing text Y
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Joystick emulation through numeric keypad Y
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Virtual console switching Y (only when emu. is paused)
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Raw keyboard mode (reading scancodes) Y
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Undocumented 6502 instructions Y
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Language card (i.e. additonal 16k RAM) Y
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Serial card N (maybe release 1.00)
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Works on DOS N (AND NEVER WILL)
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Apple II Debugger Y
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PC Joystick kernel module support Y
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7. Can you port this to DOS?
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============================
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No, for two reasons. The first, and probably the most important, is
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that the current emulator use kernel specific issues that are not, and
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never will be, available in DOS. Future emulators will be based on the
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same principles, so the emulator will never run in DOS. The second
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reason is that DOS is a bad operating system. It is a pain in the neck
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to write and debug programs in DOS and there is no usable memory
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management provided by the kernel (if the DOS "interrupts" can be
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called a "kernel" at all).
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With this free software I hope that more users will switch to Linux
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(which is a great operating system) and I have a dream that one day,
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DOS will become a minority.
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8. Availability
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===============
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This distribution is available at ftp.apple.asimov.net, and
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tsx-11.mit.edu, and sites mirroring these.
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9. Known problems
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=================
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Problem: SVGAlib version 1.2.8 and below has a bug in
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keyboard-handling that makes the '-' key (in the emulator)
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unusable.
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Solution: Please use SVGAlib version 1.2.9 or above.
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Problem: The REPT (repeat) key repeats too fast.
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Answer: The current implementation is a kludge by me [Stephen]. I
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might fix it later, but again, I might not.
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Problem: I can't switch virtual consoles while running the program
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under gdb [Aaron].
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Answer: Actually you do, it's just that the graphic mode stays valid.
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If you have the svgalib utility "textmode", try a "shell
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textmode" reset. I haven't played around enough to figure out
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how/if you can get back to graphic mode after this.
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Problem: Compiling with optimization causes the debugger to choke
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[Aaron].
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Answer: I'm playing fast and loose with the debugger's assembly hooks.
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I think it's something to do with -fomit-frame-pointer. And
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since I don't see much speed gain, I'm ignoring the problem
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for now.
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10. Changes
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===========
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see file CHANGES
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11. Final words
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===============
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Note that albeit you can switch between digital and linear joystick
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emulation, only linear mode is presently supported. I still haven't
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figured out how the atari (digital) joystick emulation works, so I'll
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save it to the next release (as I said in the previous release :-) )
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[PC Joystick mode is just another linear mode. In general linear mode
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seems to work fine for most games. If a game seems to be having
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trouble with it, change the range from $100 (256) to $80 (128) with
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center points at $80 and $40 respectively. Switching around ranges
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often seems to do the trick for most games, but I bet I'm not handling
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the joystick softswich values correctly. documentation on this is
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scant. -Aaron]
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I hope you will enjoy this emulator. I do. Many games (that I have
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ported) works perfectly, even those that use undocumented 6502
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instructions. Suggestions to improvements are welcome. My email
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address will be valid at least one more year, i.e. as long as I am a
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computer science student at the University of Uppsala in Sweden.
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/ Alexander Jean-Claude Bottema (Email: d91a1bo@meryl.csd.uu.se)
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Oct. 9 1994 15:44:21
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