apple2ix/src/video/video.h
Aaron Culliney 77e96ba1ec Misc touch keyboard tweaks
- Enable tab key
    - Allow nonactionable keys to be tapped when in configuration mode
    - Add font mini visual for spacebar
2015-08-12 22:38:21 -07:00

282 lines
8.5 KiB
C

/*
* Apple // emulator for Linux: Video definitions
*
* Copyright 1994 Alexander Jean-Claude Bottema
* Copyright 1995 Stephen Lee
* Copyright 1997, 1998 Aaron Culliney
* Copyright 1998, 1999, 2000 Michael Deutschmann
*
* This software package is subject to the GNU General Public License
* version 2 or later (your choice) as published by the Free Software
* Foundation.
*
* THERE ARE NO WARRANTIES WHATSOEVER.
*
*/
#ifndef A2_VIDEO_H
#define A2_VIDEO_H
typedef struct video_backend_s {
// mandatory video backend functions
void (*init)(void *context);
void (*main_loop)(void);
void (*reshape)(int width, int height);
void (*render)(void);
void (*shutdown)(void);
// touch HUD functions
void (*animation_showTouchKeyboard)(void);
void (*animation_hideTouchKeyboard)(void);
void (*animation_showTouchJoystick)(void);
void (*animation_hideTouchJoystick)(void);
void (*animation_showTouchMenu)(void);
void (*animation_hideTouchMenu)(void);
// misc animations
void (*animation_showMessage)(char *message, unsigned int cols, unsigned int rows);
void (*animation_showPaused)(void);
void (*animation_showCPUSpeed)(void);
void (*animation_showDiskChosen)(int drive);
void (*animation_showTrackSector)(int drive, int track, int sect);
} video_backend_s;
/*
* The registered video backend (renderer).
*/
extern video_backend_s *video_backend;
/*
* Color structure
*/
typedef struct A2Color_s {
uint8_t red;
uint8_t green;
uint8_t blue;
} A2Color_s;
/*
* Reference to the internal 8bit-indexed color format
*/
extern A2Color_s colormap[];
/*
* Prepare the video system, converting console to graphics mode, or
* opening X window, or whatever. This is called only once when the
* emulator is run
*/
void video_init(void);
/*
* Enters main video loop (returns on emulator shutdown request).
*/
void video_main_loop(void);
/*
* Begins video subsystem shutdown. Because this process is multithreaded, this really just gives notice that a
* shutdown has been requested, and so various threads should begin their own shutdown process.
*/
void video_shutdown(void);
/*
* Setup the display. This may be called multiple times in a run, and is
* used when graphics parameters may have changed.
*
* This function is responsible for inserting any needed video-specific hooks
* into the 6502 memory indirection table. It should *not* hook the
* soft-switches.
*
*/
void video_reset(void);
/*
* Set the font used by the display. QTY characters are loaded starting
* with FIRST, from DATA. DATA contains 8 bytes for each character, each
* byte representing a row (top-to-bottom). The row byte contains 7
* pixels in little-endian format.
*
* MODE selects the colors to use
*
* 0 - Normal text
* 1 - MouseText (usually treat as Normal)
* 2 - Inverse
* 3 - Flash
*
* The extra MouseText mode is in case we want to emulate certain RGB
* adaptors which color normal text and MouseText differently. I had one
* once for a //c.
*/
void video_loadfont(int first, int qty, const uint8_t *data, int mode);
/*
* Redraw the display. This is called after exiting an interface display,
* when changes have been made to the Apple's emulated framebuffer that
* bypass the driver's hooks, or when the video mode has changed.
*/
void video_redraw(void);
/*
* Change the displayed video page to PAGE
* 0 - Page 1: $400-$7ff/$2000-$3fff
* 1 - Page 2: $800-$bff/$4000-$5fff
*/
void video_setpage(int page);
/*
* Get a reference to current internal framebuffer
*/
const uint8_t * const video_current_framebuffer();
// do not access directly, but through inline accessor methods
extern volatile unsigned long _backend_vid_dirty;
/*
* True if anything changed in framebuffer and not yet drawn
*/
static inline bool video_isDirty(void) {
return _backend_vid_dirty;
}
/*
* Atomically set dirty bit, return previous value
*/
static inline unsigned long video_setDirty(void) {
return __sync_fetch_and_or(&_backend_vid_dirty, 1UL);
}
/*
* Atomically clear dirty bit, return previous value
*/
static inline unsigned long video_clearDirty(void) {
return __sync_fetch_and_and(&_backend_vid_dirty, 0UL);
}
// ----------------------------------------------------------------------------
/*
* VBL routines
*/
uint16_t video_scanner_get_address(bool *vblBarOut);
uint8_t floating_bus(void);
uint8_t floating_bus_hibit(const bool hibit);
#define TEXT_ROWS 24
#define BEGIN_MIX 20
#define TEXT_COLS 40
#define TEXT80_COLS (TEXT_COLS*2)
#define FONT_HEIGHT_PIXELS 16
#define FONT_WIDTH_PIXELS 14
#define FONT80_WIDTH_PIXELS (FONT_WIDTH_PIXELS>>1)
#define _SCANWIDTH (TEXT_COLS * FONT_WIDTH_PIXELS) // 560
#define SCANHEIGHT (TEXT_ROWS * FONT_HEIGHT_PIXELS) // 384
// Extra bytes on each side of internal framebuffers for color interpolation hack
#define _INTERPOLATED_PIXEL_ADJUSTMENT_PRE 4
#define _INTERPOLATED_PIXEL_ADJUSTMENT_POST 4
#define INTERPOLATED_PIXEL_ADJUSTMENT (_INTERPOLATED_PIXEL_ADJUSTMENT_PRE+_INTERPOLATED_PIXEL_ADJUSTMENT_POST)
#define SCANWIDTH (_SCANWIDTH+INTERPOLATED_PIXEL_ADJUSTMENT)
#define FONT_GLYPH_X (7+/*unused*/1) // generated font.c uses a single byte (8bits) per font glyph line
#define FONT_GLYPH_Y (FONT_HEIGHT_PIXELS>>1) // ... 8 bytes total for whole glyph
#define MOUSETEXT_BEGIN 0x80 // offset + 0x20 length
#define MOUSETEXT_UP (MOUSETEXT_BEGIN+0x0b)
#define MOUSETEXT_LEFT (MOUSETEXT_BEGIN+0x08)
#define MOUSETEXT_RIGHT (MOUSETEXT_BEGIN+0x15)
#define MOUSETEXT_DOWN (MOUSETEXT_BEGIN+0x0a)
#define MOUSETEXT_OPENAPPLE (MOUSETEXT_BEGIN+0x01)
#define MOUSETEXT_CLOSEDAPPLE (MOUSETEXT_BEGIN+0x00)
#define MOUSETEXT_HOURGLASS (MOUSETEXT_BEGIN+0x03)
#define MOUSETEXT_CHECKMARK (MOUSETEXT_BEGIN+0x04)
#define ICONTEXT_BEGIN 0xA0 // offset + 0x22 length
#define ICONTEXT_MENU_BEGIN ICONTEXT_BEGIN
#define ICONTEXT_MENU_END (ICONTEXT_MENU_BEGIN+0x0A)
#define ICONTEXT_DISK_UL (ICONTEXT_BEGIN+0x0B)
#define ICONTEXT_DISK_UR (ICONTEXT_BEGIN+0x0C)
#define ICONTEXT_DISK_LL (ICONTEXT_BEGIN+0x0D)
#define ICONTEXT_DISK_LR (ICONTEXT_BEGIN+0x0E)
#define ICONTEXT_UNLOCK (ICONTEXT_BEGIN+0x0F)
#define ICONTEXT_GOTO (ICONTEXT_BEGIN+0x10)
#define ICONTEXT_SPACE_VISUAL (ICONTEXT_BEGIN+0x11)
#define ICONTEXT_MENU_SPROUT (MOUSETEXT_BEGIN+0x1B)
#define ICONTEXT_MENU_TOUCHJOY (ICONTEXT_BEGIN+0x12)
#define ICONTEXT_KBD_BEGIN (ICONTEXT_BEGIN+0x13)
#define ICONTEXT_CTRL (ICONTEXT_KBD_BEGIN+0x00)
#define ICONTEXT_LOWERCASE (ICONTEXT_KBD_BEGIN+0x01)
#define ICONTEXT_UPPERCASE (ICONTEXT_KBD_BEGIN+0x02)
#define ICONTEXT_SHOWALT1 (ICONTEXT_KBD_BEGIN+0x03)
#define ICONTEXT_BACKSPACE (ICONTEXT_KBD_BEGIN+0x04)
#define ICONTEXT_LEFTSPACE (ICONTEXT_KBD_BEGIN+0x06)
#define ICONTEXT_MIDSPACE (ICONTEXT_KBD_BEGIN+0x07)
#define ICONTEXT_RIGHTSPACE (ICONTEXT_KBD_BEGIN+0x08)
#define ICONTEXT_ESC (ICONTEXT_KBD_BEGIN+0x09)
#define ICONTEXT_RETURN_L (ICONTEXT_KBD_BEGIN+0x0A)
#define ICONTEXT_RETURN_R (ICONTEXT_KBD_BEGIN+0x0B)
#define ICONTEXT_NONACTIONABLE (ICONTEXT_KBD_BEGIN+0x0C)
#define ICONTEXT_LEFT_TAB (ICONTEXT_KBD_BEGIN+0x..)
#define ICONTEXT_RIGHT_TAB (ICONTEXT_KBD_BEGIN+0x..)
#define COLOR_BLACK 0
#define COLOR_DARK_RED 35
#define COLOR_MEDIUM_RED 36
#define COLOR_LIGHT_RED 37 /* hgr used */
#define COLOR_DARK_GREEN 38
#define COLOR_MEDIUM_GREEN 39
#define COLOR_LIGHT_GREEN 40 /* hgr used */
#define COLOR_DARK_YELLOW 41
#define COLOR_MEDIUM_YELLOW 42
#define COLOR_LIGHT_YELLOW 43
#define COLOR_DARK_BLUE 44
#define COLOR_MEDIUM_BLUE 45
#define COLOR_LIGHT_BLUE 46 /* hgr used */
#define COLOR_DARK_PURPLE 47
#define COLOR_MEDIUM_PURPLE 48
#define COLOR_LIGHT_PURPLE 49 /* hgr used */
#define COLOR_DARK_CYAN 50
#define COLOR_MEDIUM_CYAN 51
#define COLOR_LIGHT_CYAN 52
#define COLOR_DARK_WHITE 53
#define COLOR_MEDIUM_WHITE 54
#define COLOR_LIGHT_WHITE 55
#define COLOR_FLASHING_BLACK 56
#define COLOR_FLASHING_WHITE 57
#define COLOR_FLASHING_UNGREEN 58
#define COLOR_FLASHING_GREEN 59
/* ----------------------------------
generic graphics globals
---------------------------------- */
/*
* Pointers to framebuffer (can be VGA memory or host buffer)
*/
extern uint8_t *video__fb1;
extern uint8_t *video__fb2;
/*
* Current visual page
*/
extern READONLY int video__current_page;
#endif /* !A2_VIDEO_H */