apple2ix/Apple2Mac/Classes/iOS/EAGLView.m

377 lines
11 KiB
Objective-C

/*
* Apple // emulator for *ix
*
* This software package is subject to the GNU General Public License
* version 3 or later (your choice) as published by the Free Software
* Foundation.
*
* Copyright 2015 Aaron Culliney
*
*/
#import "EAGLView.h"
#import "common.h"
#import "modelUtil.h"
#import "A2IXPopupChoreographer.h"
#import <OpenGLES/ES3/gl.h>
#import <OpenGLES/ES3/glext.h>
@interface EAGLView ()
@property (nonatomic, retain) EAGLContext *context;
@property (nonatomic, retain) CADisplayLink *displayLink;
@property (nonatomic, assign) GLuint defaultFBOName;
@property (nonatomic, assign) GLuint colorRenderbuffer;
@end
@implementation EAGLView
@synthesize renderFrameInterval = _renderFrameInterval;
// Must return the CAEAGLLayer class so that CA allocates an EAGLLayer backing for this view
+ (Class)layerClass
{
return [CAEAGLLayer class];
}
// -initWithCoder: is sent when unarchived from storyboard file
- (instancetype)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self)
{
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if (!_context || ![EAGLContext setCurrentContext:_context])
{
[self release];
return nil;
}
// Create default framebuffer object. The backing will be allocated for the
// current layer in -resizeFromLayer
glGenFramebuffers(1, &_defaultFBOName);
glGenRenderbuffers(1, &_colorRenderbuffer);
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBOName);
glBindRenderbuffer(GL_RENDERBUFFER, _colorRenderbuffer);
// This call associates the storage for the current render buffer with the
// EAGLDrawable (our CAEAGLLayer) allowing us to draw into a buffer that
// will later be rendered to the screen wherever the layer is (which
// corresponds with our view).
[_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(id<EAGLDrawable>)self.layer];
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _colorRenderbuffer);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER));
[self release];
return nil;
}
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBOName);
#if TESTING
char *local_argv[] = {
"-f",
NULL
};
int local_argc = 0;
for (char **p = &local_argv[0]; *p != NULL; p++) {
++local_argc;
}
# if TEST_CPU
// Currently this test is the only one that blocks current thread and runs as a black screen
extern int test_cpu(int, char *[]);
test_cpu(local_argc, local_argv);
# elif TEST_DISK
extern int test_disk(int, char *[]);
test_disk(local_argc, local_argv);
# elif TEST_DISPLAY
extern int test_display(int, char *[]);
test_display(local_argc, local_argv);
# elif TEST_PREFS
extern void test_prefs(int, char *[]);
test_prefs(local_argc, local_argv);
# elif TEST_TRACE
extern void test_trace(int, char *[]);
test_trace(local_argc, local_argv);
# elif TEST_UI
extern int test_ui(int, char *[]);
test_ui(local_argc, local_argv);
# elif TEST_VM
extern int test_vm(int, char *[]);
test_vm(local_argc, local_argv);
# else
# error "OOPS, no testsuite specified"
# endif
#endif
// start emulator from paused state
cpu_pause();
emulator_start();
// set up defaults
CGRect screenBounds = [[UIScreen mainScreen] bounds];
prefs_setLongValue(PREF_DOMAIN_INTERFACE, PREF_DEVICE_WIDTH, (long)screenBounds.size.width);
prefs_setLongValue(PREF_DOMAIN_INTERFACE, PREF_DEVICE_HEIGHT, (long)screenBounds.size.height);
video_init();
_animating = NO;
_renderFrameInterval = 1;
_displayLink = nil;
}
return self;
}
- (void)dealloc
{
[self pauseRendering];
[_displayLink release];
_displayLink = nil;
// shut down common OpenGL stuff AFTER display link has been released
emulator_shutdown();
if (_defaultFBOName != UNINITIALIZED_GL)
{
glDeleteFramebuffers(1, &_defaultFBOName);
_defaultFBOName = UNINITIALIZED_GL;
}
if (_colorRenderbuffer != UNINITIALIZED_GL)
{
glDeleteRenderbuffers(1, &_colorRenderbuffer);
_colorRenderbuffer = UNINITIALIZED_GL;
}
if ([EAGLContext currentContext] == _context)
{
[EAGLContext setCurrentContext:nil];
}
[_context release];
_context = nil;
[super dealloc];
}
- (void)pauseEmulation
{
cpu_pause();
}
- (void)resumeEmulation
{
cpu_resume();
}
- (void)drawView:(id)sender
{
[EAGLContext setCurrentContext:_context];
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBOName);
video_render();
glBindRenderbuffer(GL_RENDERBUFFER, _colorRenderbuffer);
[_context presentRenderbuffer:GL_RENDERBUFFER];
}
- (void)layoutSubviews
{
// Allocate color buffer backing based on the current layer size
glBindRenderbuffer(GL_RENDERBUFFER, _colorRenderbuffer);
[_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(id<EAGLDrawable>)self.layer];
// The pixel dimensions of the CAEAGLLayer
GLint backingWidth = 0;
GLint backingHeight = 0;
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
//video_reshape((int)backingWidth, (int)backingHeight, /*landscape:*/true); // TODO : portrait is possible
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER));
return;
}
[self drawView:nil];
}
- (void)setRenderFrameInterval:(NSInteger)frameInterval
{
// Frame interval defines how many display frames must pass between each time the
// display link fires. The display link will only fire 30 times a second when the
// frame internal is two on a display that refreshes 60 times a second. The default
// frame interval setting of one will fire 60 times a second when the display refreshes
// at 60 times a second. A frame interval setting of less than one results in undefined
// behavior.
if (frameInterval >= 1)
{
_renderFrameInterval = frameInterval;
if (_animating)
{
[self pauseRendering];
[self resumeRendering];
}
}
}
- (void)resumeRendering
{
if (!_animating)
{
_animating = YES;
// Create the display link and set the callback to our drawView method
_displayLink = [[CADisplayLink displayLinkWithTarget:self selector:@selector(drawView:)] retain];
// Set it to our _renderFrameInterval
[_displayLink setFrameInterval:_renderFrameInterval];
// Have the display link run on the default runn loop (and the main thread)
[_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
}
- (void)pauseRendering
{
if (_animating)
{
[_displayLink invalidate];
[_displayLink release];
_displayLink = nil;
_animating = NO;
}
}
#pragma mark - Touch Handling
- (BOOL)isMultipleTouchEnabled
{
return YES;
}
static inline void _handleTouch(EAGLView *self, SEL _cmd, UITouch *touch, interface_touch_event_t eventType) {
CGPoint location = [touch locationInView:self];
float x[1] = { location.x };
float y[1] = { location.y };
int64_t flags = interface_onTouchEvent(eventType, (int)1, (int)0, x, y);
do {
if ((flags & TOUCH_FLAGS_HANDLED) == 0)
{
break;
}
if ((flags & TOUCH_FLAGS_REQUEST_HOST_MENU) != 0)
{
// requested host menu
[[A2IXPopupChoreographer sharedInstance] showMainMenuFromView:self];
}
if ((flags & TOUCH_FLAGS_KEY_TAP) != 0)
{
// tapped key
}
if ((flags & TOUCH_FLAGS_MENU) == 0)
{
// touch menu was tapped
break;
}
// touched menu item ...
if ((flags & TOUCH_FLAGS_INPUT_DEVICE_CHANGE) != 0)
{
if ((flags & TOUCH_FLAGS_KBD) != 0)
{
//keydriver_setTouchKeyboardOwnsScreen(true);
//joydriver_setTouchJoystickOwnsScreen(false);
video_animations->animation_showTouchKeyboard();
}
else if ((flags & TOUCH_FLAGS_JOY) != 0)
{
//keydriver_setTouchKeyboardOwnsScreen(false);
//joydriver_setTouchJoystickOwnsScreen(true);
//joydriver_setTouchVariant(EMULATED_JOYSTICK);
video_animations->animation_showTouchJoystick();
}
else if ((flags & TOUCH_FLAGS_JOY_KPAD) != 0)
{
//keydriver_setTouchKeyboardOwnsScreen(false);
//joydriver_setTouchJoystickOwnsScreen(true);
//joydriver_setTouchVariant(EMULATED_KEYPAD);
video_animations->animation_showTouchJoystick();
}
else
{
// switch to next variant ...
}
}
else if ((flags & TOUCH_FLAGS_CPU_SPEED_DEC) != 0)
{
// handle cpu decrement
}
else if ((flags & TOUCH_FLAGS_CPU_SPEED_INC) != 0)
{
// handle cpu increment
}
} while (NO);
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
LOG("...");
for (UITouch *touch in touches)
{
_handleTouch(self, _cmd, touch, TOUCH_DOWN);
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
LOG("...");
for (UITouch *touch in touches)
{
_handleTouch(self, _cmd, touch, TOUCH_MOVE);
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
LOG("...");
for (UITouch *touch in touches)
{
_handleTouch(self, _cmd, touch, TOUCH_UP);
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
LOG("...");
for (UITouch *touch in touches)
{
_handleTouch(self, _cmd, touch, TOUCH_CANCEL);
}
}
@end