apple2js/js/gl.ts

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/* Copyright 2010-2021 Will Scullin <scullin@scullinsteel.com>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
import { byte, Color, memory, MemoryPages, rom } from './types';
import { allocMemPages } from './util';
import { screenEmu } from 'apple2shader';
import {
GraphicsState,
HiresPage,
LoresPage,
Region,
VideoModes,
VideoModesState,
bank,
pageNo
} from './videomodes';
let enhanced = false;
let textMode = true;
let mixedMode = false;
let hiresMode = false;
let pageMode: pageNo = 1;
let _80colMode = false;
let altCharMode = false;
let an3 = false;
let doubleHiresMode = false;
const tmpCanvas = document.createElement('canvas');
const tmpContext = tmpCanvas.getContext('2d');
const buildScreen = (mainData: ImageData, mixData?: ImageData | null) => {
if (!tmpContext) {
throw new Error('No webgl context');
}
const details = screenEmu.C.NTSC_DETAILS;
const { width, height } = details.imageSize;
const { x, y } = _80colMode ? details.topLeft80Col : details.topLeft;
tmpCanvas.width = width;
tmpCanvas.height = height;
tmpContext.fillStyle = 'rgba(0,0,0,1)';
tmpContext.fillRect(0, 0, width, height);
if (mixData) {
tmpContext.putImageData(mainData, x, y, 0, 0, 560, 160);
tmpContext.putImageData(mixData, x, y, 0, 160, 560, 32);
} else {
tmpContext.putImageData(mainData, x, y);
}
return tmpContext.getImageData(0, 0, width, height);
};
// Color constants
const whiteCol: Color = [255, 255, 255];
const blackCol: Color = [0, 0, 0];
const notDirty: Region = {
top: 385,
bottom: -1,
left: 561,
right: -1
};
/****************************************************************************
*
* Text/Lores Graphics
*
***************************************************************************/
export class LoresPageGL implements LoresPage {
// $00-$3F inverse
// $40-$7F flashing
// $80-$FF normal
private _buffer: memory[] = [];
private _monoMode = false;
private _refreshing = false;
private _blink = false;
dirty: Region = {...notDirty}
imageData: ImageData;
constructor(private page: number,
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private readonly charset: rom,
private readonly e: boolean) {
this.imageData = new ImageData(560, 192);
for (let idx = 0; idx < 560 * 192 * 4; idx++) {
this.imageData.data[idx] = 0xff;
}
this._buffer[0] = allocMemPages(0x4);
this._buffer[1] = allocMemPages(0x4);
}
_drawPixel(data: Uint8ClampedArray, off: number, color: Color) {
const c0 = color[0], c1 = color[1], c2 = color[2];
data[off + 0] = data[off + 4] = c0;
data[off + 1] = data[off + 5] = c1;
data[off + 2] = data[off + 6] = c2;
}
_drawHalfPixel(data: Uint8ClampedArray, off: number, color: Color) {
const c0 = color[0], c1 = color[1], c2 = color[2];
data[off + 0] = c0;
data[off + 1] = c1;
data[off + 2] = c2;
}
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bank0(): MemoryPages {
return {
start: () => this._start(),
end: () => this._end(),
read: (page, off) => this._read(page, off, 0),
write: (page, off, val) => this._write(page, off, val, 0),
};
}
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bank1(): MemoryPages {
return {
start: () => this._start(),
end: () => this._end(),
read: (page, off) => this._read(page, off, 1),
write: (page, off, val) => this._write(page, off, val, 1),
};
}
// These are used by both bank 0 and 1
private _start() {
return (0x04 * this.page);
}
private _end() { return (0x04 * this.page) + 0x03; }
private _read(page: byte, off: byte, bank: bank) {
const addr = (page << 8) | off, base = addr & 0x3FF;
return this._buffer[bank][base];
}
private _write(page: byte, off: byte, val: byte, bank: bank) {
const addr = (page << 8) | off;
const base = addr & 0x3FF;
let fore, back;
if (this._buffer[bank][base] == val && !this._refreshing) {
return;
}
this._buffer[bank][base] = val;
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if (!_80colMode && bank === 1) {
return;
}
const col = (base % 0x80) % 0x28;
const adj = off - col;
// 000001cd eabab000 -> 000abcde
const ab = (adj & 0x18);
const cd = (page & 0x03) << 1;
const ee = adj >> 7;
const row = ab | cd | ee;
const data = this.imageData.data;
if ((row < 24) && (col < 40)) {
let y = row << 3;
if (y < this.dirty.top) { this.dirty.top = y; }
y += 8;
if (y > this.dirty.bottom) { this.dirty.bottom = y; }
let x = col * 14;
if (x < this.dirty.left) { this.dirty.left = x; }
x += 14;
if (x > this.dirty.right) { this.dirty.right = x; }
if (textMode || hiresMode || (mixedMode && row > 19)) {
let inverse;
if (this.e) {
if (!_80colMode && !altCharMode) {
inverse = ((val & 0xc0) == 0x40) && this._blink;
}
} else {
inverse = !((val & 0x80) || (val & 0x40) && this._blink);
}
fore = inverse ? blackCol : whiteCol;
back = inverse ? whiteCol : blackCol;
if (_80colMode) {
if (!enhanced) {
val = (val >= 0x40 && val < 0x60) ? val - 0x40 : val;
} else if (!altCharMode) {
val = (val >= 0x40 && val < 0x80) ? val - 0x40 : val;
}
let offset = (col * 14 + (bank ? 0 : 1) * 7 + row * 560 * 8) * 4;
for (let jdx = 0; jdx < 8; jdx++) {
let b = this.charset[val * 8 + jdx];
for (let idx = 0; idx < 7; idx++) {
const color = (b & 0x01) ? back : fore;
this._drawHalfPixel(data, offset, color);
b >>= 1;
offset += 4;
}
offset += 553 * 4;
}
} else {
val = this._buffer[0][base];
if (!enhanced) {
val = (val >= 0x40 && val < 0x60) ? val - 0x40 : val;
} else if (!altCharMode) {
val = (val >= 0x40 && val < 0x80) ? val - 0x40 : val;
}
let offset = (col * 14 + row * 560 * 8) * 4;
if (this.e) {
for (let jdx = 0; jdx < 8; jdx++) {
let b = this.charset[val * 8 + jdx];
for (let idx = 0; idx < 7; idx++) {
const color = (b & 0x01) ? back : fore;
this._drawPixel(data, offset, color);
b >>= 1;
offset += 8;
}
offset += 546 * 4;
}
} else {
for (let jdx = 0; jdx < 8; jdx++) {
let b = this.charset[val * 8 + jdx] << 1;
for (let idx = 0; idx < 7; idx++) {
const color = (b & 0x80) ? fore : back;
this._drawPixel(data, offset, color);
b <<= 1;
offset += 8;
}
offset += 546 * 4;
}
}
}
} else {
if (_80colMode && !an3) {
let offset = (col * 14 + (bank ? 0 : 1) * 7 + row * 560 * 8) * 4;
for (let jdx = 0; jdx < 8; jdx++) {
let b = (jdx < 4) ? (val & 0x0f) : (val >> 4);
b |= (b << 4);
b |= (b << 8);
if (col & 0x1) {
b >>= 2;
}
for (let idx = 0; idx < 7; idx++) {
const color = (b & 0x01) ? whiteCol : blackCol;
this._drawHalfPixel(data, offset, color);
b >>= 1;
offset += 4;
}
offset += 553 * 4;
}
} else {
let offset = (col * 14 + row * 560 * 8) * 4;
for (let jdx = 0; jdx < 8; jdx++) {
let b = (jdx < 4) ? (val & 0x0f) : (val >> 4);
b |= (b << 4);
b |= (b << 8);
if (col & 0x1) {
b >>= 2;
}
for (let idx = 0; idx < 14; idx++) {
const color = (b & 0x0001) ? whiteCol : blackCol;
this._drawHalfPixel(data, offset, color);
b >>= 1;
offset += 4;
}
offset += 546 * 4;
}
}
}
}
}
refresh() {
let addr = 0x400 * this.page;
this._refreshing = true;
for (let idx = 0; idx < 0x400; idx++, addr++) {
this._write(addr >> 8, addr & 0xff, this._buffer[0][idx], 0);
if (_80colMode) {
this._write(addr >> 8, addr & 0xff, this._buffer[1][idx], 1);
}
}
this._refreshing = false;
}
mono(on: boolean) {
this._monoMode = on;
}
blink() {
let addr = 0x400 * this.page;
this._refreshing = true;
this._blink = !this._blink;
for (let idx = 0; idx < 0x400; idx++, addr++) {
const b = this._buffer[0][idx];
if ((b & 0xC0) == 0x40) {
this._write(addr >> 8, addr & 0xff, this._buffer[0][idx], 0);
}
}
this._refreshing = false;
}
start() {
setInterval(() => this.blink(), 267);
return this._start();
}
end() {
return this._end();
}
read(page: byte, off: byte) {
return this._read(page, off, 0);
}
write(page: byte, off: byte, val: byte) {
return this._write(page, off, val, 0);
}
getState(): GraphicsState {
return {
page: this.page,
mono: this._monoMode,
buffer: [
new Uint8Array(this._buffer[0]),
new Uint8Array(this._buffer[1]),
]
};
}
setState(state: GraphicsState) {
this.page = state.page;
this._buffer[0] = new Uint8Array(state.buffer[0]);
this._buffer[1] = new Uint8Array(state.buffer[1]);
this.refresh();
}
private rowToBase(row: number) {
const ab = (row >> 3) & 3;
const cd = (row >> 1) & 0x3;
const e = row & 1;
return (cd << 8) | (e << 7) | (ab << 5) | (ab << 3);
}
private mapCharCode(charCode: byte) {
charCode &= 0x7F;
if (charCode < 0x20) {
charCode += 0x40;
}
if (!this.e && (charCode >= 0x60)) {
charCode -= 0x40;
}
return charCode;
}
getText() {
let buffer = '', line, charCode;
let row, col, base;
for (row = 0; row < 24; row++) {
base = this.rowToBase(row);
line = '';
if (this.e && _80colMode) {
for (col = 0; col < 80; col++) {
charCode = this.mapCharCode(this._buffer[1 - col % 2][base + Math.floor(col / 2)]);
line += String.fromCharCode(charCode);
}
} else {
for (col = 0; col < 40; col++) {
charCode = this.mapCharCode(this._buffer[0][base + col]);
line += String.fromCharCode(charCode);
}
}
line = line.trimRight();
buffer += line + '\n';
}
return buffer;
}
}
/****************************************************************************
*
* Hires Graphics
*
***************************************************************************/
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export class HiresPageGL implements HiresPage {
private _buffer: memory[] = [];
private _refreshing = false;
private _monoMode = false;
dirty: Region = {
top: 193,
bottom: -1,
left: 561,
right: -1
};
imageData: ImageData;
constructor(
private page: number) {
this.imageData = new ImageData(560, 192);
for (let idx = 0; idx < 560 * 192 * 4; idx++) {
this.imageData.data[idx] = 0xff;
}
this._buffer[0] = allocMemPages(0x20);
this._buffer[1] = allocMemPages(0x20);
}
_drawPixel(data: Uint8ClampedArray, off: number, color: Color) {
const c0 = color[0], c1 = color[1], c2 = color[2];
data[off + 0] = data[off + 4] = c0;
data[off + 1] = data[off + 5] = c1;
data[off + 2] = data[off + 6] = c2;
}
_drawHalfPixel(data: Uint8ClampedArray, off: number, color: Color) {
const c0 = color[0], c1 = color[1], c2 = color[2];
data[off + 0] = c0;
data[off + 1] = c1;
data[off + 2] = c2;
}
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bank0(): MemoryPages {
return {
start: () => this._start(),
end: () => this._end(),
read: (page, off) => this._read(page, off, 0),
write: (page, off, val) => this._write(page, off, val, 0),
};
}
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bank1(): MemoryPages {
return {
start: () => this._start(),
end: () => this._end(),
read: (page, off) => this._read(page, off, 1),
write: (page, off, val) => this._write(page, off, val, 1),
};
}
_start() { return (0x20 * this.page); }
_end() { return (0x020 * this.page) + 0x1f; }
_read(page: byte, off: byte, bank: bank) {
const addr = (page << 8) | off, base = addr & 0x1FFF;
return this._buffer[bank][base];
}
_write(page: byte, off: byte, val: byte, bank: bank) {
const addr = (page << 8) | off;
const base = addr & 0x1FFF;
if (this._buffer[bank][base] == val && !this._refreshing) {
return;
}
this._buffer[bank][base] = val;
// let hbs = val & 0x80;
const col = (base % 0x80) % 0x28;
const adj = off - col;
// 000001cd eabab000 -> 000abcde
const ab = (adj & 0x18);
const cd = (page & 0x03) << 1;
const e = adj >> 7;
const rowa = ab | cd | e,
rowb = base >> 10;
const data = this.imageData.data;
let dx, dy;
if ((rowa < 24) && (col < 40)) {
if (!hiresMode) {
return;
}
let y = rowa << 3 | rowb;
if (y < this.dirty.top) { this.dirty.top = y; }
y += 1;
if (y > this.dirty.bottom) { this.dirty.bottom = y; }
let x = col * 14 - 2;
if (x < this.dirty.left) { this.dirty.left = x; }
x += 18;
if (x > this.dirty.right) { this.dirty.right = x; }
dy = rowa << 3 | rowb;
let bz, b0, b1, b2, b3, b4, c, hb;
if (doubleHiresMode) {
val &= 0x7f;
// Every 4 bytes is 7 pixels
// 2 bytes per bank
// b0 b1 b2 b3
// c0 c1 c2 c3 c4 c5 c6
// 76543210 76543210 76543210 76543210
// 1111222 2333344 4455556 6667777
const mod = col % 2, mcol = col - mod, baseOff = base - mod;
bz = this._buffer[0][baseOff - 1];
b0 = this._buffer[1][baseOff];
b1 = this._buffer[0][baseOff];
b2 = this._buffer[1][baseOff + 1];
b3 = this._buffer[0][baseOff + 1];
b4 = this._buffer[1][baseOff + 2];
c = [
0,
((b0 & 0x0f) >> 0), // 0
((b0 & 0x70) >> 4) | ((b1 & 0x01) << 3), // 1
((b1 & 0x1e) >> 1), // 2
((b1 & 0x60) >> 5) | ((b2 & 0x03) << 2), // 3
((b2 & 0x3c) >> 2), // 4
((b2 & 0x40) >> 6) | ((b3 & 0x07) << 1), // 5
((b3 & 0x78) >> 3), // 6
0
], // 7
hb = [
0,
b0 & 0x80, // 0
b0 & 0x80, // 1
b1 & 0x80, // 2
b2 & 0x80, // 3
b2 & 0x80, // 4
b3 & 0x80, // 5
b3 & 0x80, // 6
0
]; // 7
if (col > 0) {
c[0] = (bz & 0x78) >> 3;
hb[0] = bz & 0x80;
}
if (col < 39) {
c[8] = b4 & 0x0f;
hb[8] = b4 & 0x80;
}
dx = mcol * 14;
let offset = dx * 4 + dy * 280 * 4 * 2;
for (let idx = 1; idx < 8; idx++) {
// hbs = hb[idx];
let bits = c[idx - 1] | (c[idx] << 4) | (c[idx + 1] << 8);
for (let jdx = 0; jdx < 4; jdx++, offset += 4) {
if (bits & 0x10) {
this._drawHalfPixel(data, offset, whiteCol);
} else {
this._drawHalfPixel(data, offset, blackCol);
}
bits >>= 1;
}
}
} else {
val = this._buffer[0][base];
const hbs = val & 0x80;
val &= 0x7f;
dx = col * 14 - 2;
b0 = col > 0 ? this._buffer[0][base - 1] : 0;
b2 = col < 39 ? this._buffer[0][base + 1] : 0;
val |= (b2 & 0x3) << 7;
let v1 = b0 & 0x40,
v2 = val & 0x1,
color;
let offset = dx * 4 + dy * 560 * 4 + (hbs ? 4 : 0);
for (let idx = 0; idx < 9; idx++, offset += 8) {
val >>= 1;
if (v1) {
color = whiteCol;
} else {
color = blackCol;
}
if (dx > -1 && dx < 560) {
this._drawPixel(data, offset, color);
}
dx += 2;
v1 = v2;
v2 = val & 0x01;
}
}
}
}
refresh() {
let addr = 0x2000 * this.page;
this._refreshing = true;
for (let idx = 0; idx < 0x2000; idx++, addr++) {
const page = addr >> 8;
const off = addr & 0xff;
this._write(page, off, this._buffer[0][idx], 0);
if (_80colMode) {
this._write(page, off, this._buffer[1][idx], 1);
}
}
this._refreshing = false;
}
mono(on: boolean) {
this._monoMode = on;
}
start() {
return this._start();
}
end() {
return this._end();
}
read(page: byte, off: byte) {
return this._read(page, off, 0);
}
write(page: byte, off: byte, val: byte) {
return this._write(page, off, val, 0);
}
getState(): GraphicsState {
return {
page: this.page,
mono: this._monoMode,
buffer: [
new Uint8Array(this._buffer[0]),
new Uint8Array(this._buffer[1]),
]
};
}
setState(state: GraphicsState) {
this.page = state.page;
this._buffer[0] = new Uint8Array(state.buffer[0]);
this._buffer[1] = new Uint8Array(state.buffer[1]);
this.refresh();
}
}
export class VideoModesGL implements VideoModes {
private _grs: LoresPage[];
private _hgrs: HiresPage[];
private _sv: any;
private _displayConfig: any;
private _monoMode: boolean = false;
ready: Promise<void>
constructor(
gr: LoresPage,
hgr: HiresPage,
gr2: LoresPage,
hgr2: HiresPage,
private canvas: HTMLCanvasElement,
private e: boolean) {
this._grs = [gr, gr2];
this._hgrs = [hgr, hgr2];
this._sv = new screenEmu.ScreenView(this.canvas);
this.ready = this.init();
}
async init() {
await this._sv.initOpenGL();
(window as any)._sv = this._sv;
this._displayConfig = new screenEmu.DisplayConfiguration();
this._displayConfig.displayResolution = new screenEmu.Size(this.canvas.width, this.canvas.height);
this._displayConfig.displayResolution = new screenEmu.Size(this.canvas.width, this.canvas.height);
this._displayConfig.displayScanlineLevel = 0.5;
this._displayConfig.videoWhiteOnly = true;
this._displayConfig.videoSaturation = 0.8;
this._displayConfig.videoSize = new screenEmu.Size(1.25, 1.15);
this._displayConfig.videoCenter = new screenEmu.Point(0.01, 0.02);
// this._displayConfig.videoDecoder = 'CANVAS_CXA2025AS';
this._sv.displayConfiguration = this._displayConfig;
}
private _refresh() {
doubleHiresMode = !an3 && hiresMode && _80colMode;
this._grs[0].refresh();
this._grs[1].refresh();
this._hgrs[0].refresh();
this._hgrs[1].refresh();
if (this._displayConfig) {
this._displayConfig.videoWhiteOnly = textMode || this._monoMode;
this._sv.displayConfiguration = this._displayConfig;
}
}
refresh() {
this._refresh();
}
reset() {
textMode = true;
mixedMode = false;
hiresMode = true;
pageMode = 1;
_80colMode = false;
altCharMode = false;
an3 = true;
this._refresh();
}
text(on: boolean) {
const old = textMode;
textMode = on;
if (old != on) {
this._refresh();
}
}
_80col(on: boolean) {
if (!this.e) { return; }
const old = _80colMode;
_80colMode = on;
if (old != on) {
this._refresh();
}
}
altchar(on: boolean) {
if (!this.e) { return; }
const old = altCharMode;
altCharMode = on;
if (old != on) {
this._refresh();
}
}
hires(on: boolean) {
const old = hiresMode;
hiresMode = on;
if (old != on) {
this._refresh();
}
}
an3(on: boolean) {
if (!this.e) { return; }
const old = an3;
an3 = on;
if (old != on) {
this._refresh();
}
}
doubleHires(on: boolean) {
this.an3(!on);
}
mixed(on: boolean) {
const old = mixedMode;
mixedMode = on;
if (old != on) {
this._refresh();
}
}
page(pageNo: pageNo) {
const old = pageMode;
pageMode = pageNo;
if (old != pageNo) {
this._refresh();
}
}
enhanced(on: boolean) {
enhanced = on;
}
isText() {
return textMode;
}
isMixed() {
return mixedMode;
}
isPage2() {
return pageMode == 2;
}
isHires() {
return hiresMode;
}
isDoubleHires() {
return doubleHiresMode;
}
is80Col() {
return _80colMode;
}
isAltChar() {
return altCharMode;
}
updateImage(
mainData: ImageData,
mainDirty: Region,
mixData?: ImageData | null,
mixDirty?: Region | null
) {
let blitted = false;
if (mainDirty.bottom !== -1 || (mixDirty && mixDirty.bottom !== -1)) {
const imageData = buildScreen(mainData, mixData);
const imageInfo = new screenEmu.ImageInfo(imageData);
this._sv.image = imageInfo;
blitted = true;
}
this._sv.vsync();
return blitted;
}
blit(altData?: ImageData) {
let blitted = false;
const hgr = this._hgrs[pageMode - 1];
const gr = this._grs[pageMode - 1];
if (altData) {
blitted = this.updateImage(
altData,
{ top: 0, left: 0, right: 560, bottom: 384 }
);
} else if (hiresMode && !textMode) {
blitted = this.updateImage(
hgr.imageData, hgr.dirty,
mixedMode ? gr.imageData : null, mixedMode ? gr.dirty : null,
);
} else {
blitted = this.updateImage(
gr.imageData, gr.dirty
);
}
hgr.dirty = {...notDirty};
gr.dirty = {...notDirty};
return blitted;
}
getState(): VideoModesState {
return {
grs: [this._grs[0].getState(), this._grs[1].getState()],
hgrs: [this._hgrs[0].getState(), this._hgrs[1].getState()],
textMode: textMode,
mixedMode: mixedMode,
hiresMode: hiresMode,
pageMode: pageMode,
_80colMode: _80colMode,
altCharMode: altCharMode,
an3: an3
};
}
setState(state: VideoModesState) {
textMode = state.textMode;
mixedMode = state.mixedMode;
hiresMode = state.hiresMode;
pageMode = state.pageMode;
_80colMode = state._80colMode;
altCharMode = state.altCharMode;
an3 = state.an3;
this._grs[0].setState(state.grs[0]);
this._grs[1].setState(state.grs[1]);
this._hgrs[0].setState(state.hgrs[0]);
this._hgrs[1].setState(state.hgrs[1]);
this._refresh();
}
mono(on: boolean) {
this._grs[0].mono(on);
this._grs[1].mono(on);
this._hgrs[0].mono(on);
this._hgrs[1].mono(on);
this._monoMode = on;
this._refresh();
}
getText() {
return this._grs[pageMode - 1].getText();
}
}