mirror of
https://github.com/whscullin/apple2js.git
synced 2024-01-12 14:14:38 +00:00
323 lines
9.7 KiB
TypeScript
323 lines
9.7 KiB
TypeScript
|
import { Card, byte, word, Restorable } from '../types';
|
||
|
import CPU6502, { CpuState } from '../cpu6502';
|
||
|
import { debug } from '../util';
|
||
|
import { rom } from '../roms/cards/mouse';
|
||
|
|
||
|
const CLAMP_MIN_LOW = 0x478;
|
||
|
const CLAMP_MAX_LOW = 0x4F8;
|
||
|
const CLAMP_MIN_HIGH = 0x578;
|
||
|
const CLAMP_MAX_HIGH = 0x5F8;
|
||
|
|
||
|
const X_LOW = 0x478;
|
||
|
const Y_LOW = 0x4F8;
|
||
|
const X_HIGH = 0x578;
|
||
|
const Y_HIGH = 0x5F8;
|
||
|
const STATUS = 0x778;
|
||
|
const MODE = 0x7F8;
|
||
|
|
||
|
const STATUS_DOWN = 0x80;
|
||
|
const STATUS_LAST = 0x40;
|
||
|
const STATUS_MOVED = 0x20;
|
||
|
const INT_SCREEN = 0x08;
|
||
|
const INT_PRESS = 0x04;
|
||
|
const INT_MOVE = 0x02;
|
||
|
|
||
|
const MODE_ON = 0x01;
|
||
|
const MODE_INT_MOVE = 0x02;
|
||
|
const MODE_INT_PRESS = 0x04;
|
||
|
const MODE_INT_VBL = 0x08;
|
||
|
|
||
|
/**
|
||
|
* Firmware routine offset pointers
|
||
|
*/
|
||
|
const ENTRIES = {
|
||
|
SET_MOUSE: 0x12,
|
||
|
SERVE_MOUSE: 0x13,
|
||
|
READ_MOUSE: 0x14,
|
||
|
CLEAR_MOUSE: 0x15,
|
||
|
POS_MOUSE: 0x16,
|
||
|
CLAMP_MOUSE: 0x17,
|
||
|
HOME_MOUSE: 0x18,
|
||
|
INIT_MOUSE: 0x19
|
||
|
};
|
||
|
|
||
|
interface MouseState {
|
||
|
clampXMin: word;
|
||
|
clampYMin: word;
|
||
|
clampXMax: word
|
||
|
clampYMax: word;
|
||
|
x: word;
|
||
|
y: word;
|
||
|
mode: byte;
|
||
|
down: boolean;
|
||
|
lastDown: boolean;
|
||
|
lastX: word;
|
||
|
lastY: word;
|
||
|
serve: byte;
|
||
|
shouldIntMove: boolean;
|
||
|
shouldIntPress: boolean;
|
||
|
slot: byte;
|
||
|
}
|
||
|
|
||
|
export default class Mouse implements Card, Restorable<MouseState> {
|
||
|
/** Lowest mouse X */
|
||
|
private clampXMin: word = 0;
|
||
|
/** Lowest mouse Y */
|
||
|
private clampYMin: word = 0;
|
||
|
/** Highest mouse X */
|
||
|
private clampXMax: word = 0x3FF;
|
||
|
/** Highest mouse Y */
|
||
|
private clampYMax: word = 0x3FF;
|
||
|
/** Mouse X position */
|
||
|
private x: word = 0;
|
||
|
/** Mouse Y position */
|
||
|
private y: word = 0;
|
||
|
/** Mouse mode */
|
||
|
private mode: byte = 0;
|
||
|
/** Mouse button down state */
|
||
|
private down = false;
|
||
|
/** Last mouse button down state */
|
||
|
private lastDown = false;
|
||
|
/** Last mouse Y Position */
|
||
|
private lastX: word = 0;
|
||
|
/** Last mouse X position */
|
||
|
private lastY: word = 0;
|
||
|
/** Interrupt service flags */
|
||
|
private serve: byte = 0;
|
||
|
/** Move happened since last refresh */
|
||
|
private shouldIntMove = false;
|
||
|
/** Button press happened since last refresh */
|
||
|
private shouldIntPress = false;
|
||
|
/** Slot for screen hole indexing */
|
||
|
private slot = 0;
|
||
|
|
||
|
constructor(
|
||
|
private cpu: CPU6502,
|
||
|
private cbs: {
|
||
|
setMouse: (mouse: Mouse) => void,
|
||
|
mouseMode: (on: boolean) => void
|
||
|
}
|
||
|
) {
|
||
|
this.cbs.setMouse(this);
|
||
|
}
|
||
|
|
||
|
ioSwitch(_off: byte, _val?: byte) {
|
||
|
return undefined;
|
||
|
}
|
||
|
|
||
|
read(_page: byte, off: byte) {
|
||
|
let state = this.cpu.getState();
|
||
|
|
||
|
const holeWrite = (addr: word, val: byte) => {
|
||
|
this.cpu.write(addr >> 8, (addr & 0xff) + this.slot, val);
|
||
|
};
|
||
|
|
||
|
const holeRead = (addr: word) => {
|
||
|
return this.cpu.read(addr >> 8, addr & 0xff);
|
||
|
};
|
||
|
|
||
|
const clearCarry = (state: CpuState) => {
|
||
|
state.s &= 0xFE;
|
||
|
return state;
|
||
|
};
|
||
|
|
||
|
if (this.cpu.getSync()) {
|
||
|
switch (off) {
|
||
|
case rom[ENTRIES.SET_MOUSE]:
|
||
|
{
|
||
|
this.mode = state.a;
|
||
|
this.cbs.mouseMode(!!(this.mode & MODE_ON));
|
||
|
state = clearCarry(state);
|
||
|
// debug(
|
||
|
// 'setMouse ',
|
||
|
// (_mode & MODE_ON ? 'Mouse on ' : 'Mouse off '),
|
||
|
// (_mode & MODE_INT_MOVE ? 'Move interrupt ' : '') +
|
||
|
// (_mode & MODE_INT_PRESS ? 'Move press ' : '') +
|
||
|
// (_mode & MODE_INT_VBL ? 'Move VBL ' : '')
|
||
|
// );
|
||
|
}
|
||
|
break;
|
||
|
case rom[ENTRIES.SERVE_MOUSE]:
|
||
|
// debug('serveMouse');
|
||
|
holeWrite(STATUS, this.serve);
|
||
|
state = clearCarry(state);
|
||
|
this.serve = 0;
|
||
|
break;
|
||
|
case rom[ENTRIES.READ_MOUSE]:
|
||
|
{
|
||
|
const moved = (this.lastX !== this.x) || (this.lastY !== this.y);
|
||
|
const status =
|
||
|
(this.down ? STATUS_DOWN : 0) |
|
||
|
(this.lastDown ? STATUS_LAST : 0) |
|
||
|
(moved ? STATUS_MOVED : 0);
|
||
|
const mouseXLow = this.x & 0xff;
|
||
|
const mouseYLow = this.y & 0xff;
|
||
|
const mouseXHigh = this.x >> 8;
|
||
|
const mouseYHigh = this.y >> 8;
|
||
|
|
||
|
// debug({ mouseXLow, mouseYLow, mouseXHigh, mouseYHigh });
|
||
|
|
||
|
holeWrite(X_LOW, mouseXLow);
|
||
|
holeWrite(Y_LOW, mouseYLow);
|
||
|
holeWrite(X_HIGH, mouseXHigh);
|
||
|
holeWrite(Y_HIGH, mouseYHigh);
|
||
|
holeWrite(STATUS, status);
|
||
|
holeWrite(MODE, this.mode);
|
||
|
|
||
|
this.lastDown = this.down;
|
||
|
this.lastX = this.x;
|
||
|
this.lastY = this.y;
|
||
|
|
||
|
state = clearCarry(state);
|
||
|
}
|
||
|
break;
|
||
|
case rom[ENTRIES.CLEAR_MOUSE]:
|
||
|
debug('clearMouse');
|
||
|
state = clearCarry(state);
|
||
|
break;
|
||
|
case rom[ENTRIES.POS_MOUSE]:
|
||
|
debug('posMouse');
|
||
|
state = clearCarry(state);
|
||
|
break;
|
||
|
case rom[ENTRIES.CLAMP_MOUSE]:
|
||
|
{
|
||
|
const clampY = state.a;
|
||
|
if (clampY) {
|
||
|
this.clampYMin = holeRead(CLAMP_MIN_LOW) | (holeRead(CLAMP_MIN_HIGH) << 8);
|
||
|
this.clampYMax = holeRead(CLAMP_MAX_LOW) | (holeRead(CLAMP_MAX_HIGH) << 8);
|
||
|
debug('clampMouse Y', this.clampYMin, this.clampYMax);
|
||
|
} else {
|
||
|
this.clampXMin = holeRead(CLAMP_MIN_LOW) | (holeRead(CLAMP_MIN_HIGH) << 8);
|
||
|
this.clampXMax = holeRead(CLAMP_MAX_LOW) | (holeRead(CLAMP_MAX_HIGH) << 8);
|
||
|
debug('clampMouse X', this.clampXMin, this.clampXMax);
|
||
|
}
|
||
|
state = clearCarry(state);
|
||
|
}
|
||
|
break;
|
||
|
case rom[ENTRIES.HOME_MOUSE]:
|
||
|
{
|
||
|
debug('homeMouse');
|
||
|
this.x = this.clampXMin;
|
||
|
this.y = this.clampYMin;
|
||
|
state = clearCarry(state);
|
||
|
}
|
||
|
break;
|
||
|
case rom[ENTRIES.INIT_MOUSE]:
|
||
|
{
|
||
|
this.slot = state.y >> 4;
|
||
|
debug('initMouse slot', this.slot);
|
||
|
state = clearCarry(state);
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
this.cpu.setState(state);
|
||
|
}
|
||
|
|
||
|
return rom[off];
|
||
|
}
|
||
|
|
||
|
write() {}
|
||
|
|
||
|
/**
|
||
|
* Triggers interrupts based on activity since the last tick
|
||
|
*/
|
||
|
|
||
|
tick() {
|
||
|
if (this.mode & MODE_INT_VBL) {
|
||
|
this.serve |= INT_SCREEN;
|
||
|
}
|
||
|
if ((this.mode & MODE_INT_PRESS) && this.shouldIntPress) {
|
||
|
this.serve |= INT_PRESS;
|
||
|
}
|
||
|
if ((this.mode & MODE_INT_MOVE) && this.shouldIntMove) {
|
||
|
this.serve |= INT_MOVE;
|
||
|
}
|
||
|
if (this.serve) {
|
||
|
this.cpu.irq();
|
||
|
}
|
||
|
this.shouldIntMove = false;
|
||
|
this.shouldIntPress = false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Scales mouse position and clamps to min and max,and flags
|
||
|
* potential mouse state change interrupt
|
||
|
*
|
||
|
* @param x Client mouse X position
|
||
|
* @param y Client mouse Y position
|
||
|
* @param w Client width
|
||
|
* @param h Client height
|
||
|
*/
|
||
|
|
||
|
setMouseXY(x: number, y: number, w: number, h: number) {
|
||
|
const rangeX = this.clampXMax - this.clampXMin;
|
||
|
const rangeY = this.clampYMax - this.clampYMin;
|
||
|
this.x = (x * rangeX / w + this.clampXMin) & 0xffff;
|
||
|
this.y = (y * rangeY / h + this.clampYMin) & 0xffff;
|
||
|
this.shouldIntMove = true;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Tracks mouse button state and flags potential
|
||
|
* mouse state change interrupt
|
||
|
*
|
||
|
* @param down Mouse button down state
|
||
|
*/
|
||
|
|
||
|
setMouseDown(down: boolean) {
|
||
|
this.shouldIntPress = this.down !== down;
|
||
|
this.down = down;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Restores saved state
|
||
|
*
|
||
|
* @param state stored state
|
||
|
*/
|
||
|
|
||
|
setState(state: MouseState) {
|
||
|
this.clampXMin = state.clampXMin;
|
||
|
this.clampYMin = state.clampYMin;
|
||
|
this.clampXMax = state.clampXMax;
|
||
|
this.clampYMax = state.clampYMax;
|
||
|
this.x = state.x;
|
||
|
this.y = state.y;
|
||
|
this.mode = state.mode;
|
||
|
this.down = state.down;
|
||
|
this.lastDown = state.lastDown;
|
||
|
this.lastX = state.lastX;
|
||
|
this.lastY = state.lastY;
|
||
|
this.serve = state.serve;
|
||
|
this.shouldIntMove = state.shouldIntMove;
|
||
|
this.shouldIntPress = state.shouldIntPress;
|
||
|
this.slot = state.slot;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Saves state for restoration
|
||
|
*
|
||
|
* @returns restorable state
|
||
|
*/
|
||
|
|
||
|
getState(): MouseState {
|
||
|
return {
|
||
|
clampXMin: this.clampXMin,
|
||
|
clampYMin: this.clampYMin,
|
||
|
clampXMax: this.clampXMax,
|
||
|
clampYMax: this.clampYMax,
|
||
|
x: this.x,
|
||
|
y: this.y,
|
||
|
mode: this.mode,
|
||
|
down: this.down,
|
||
|
lastDown: this.lastDown,
|
||
|
lastX: this.lastX,
|
||
|
lastY: this.lastY,
|
||
|
serve: this.serve,
|
||
|
shouldIntMove: this.shouldIntMove,
|
||
|
shouldIntPress: this.shouldIntPress,
|
||
|
slot: this.slot
|
||
|
};
|
||
|
}
|
||
|
}
|