Commit Graph

76 Commits

Author SHA1 Message Date
Will Scullin 1e79d9d59d
Prettier (#203)
* Enabled prettier

* Update lint, fix issues

* Restore some array formatting
2023-11-24 06:45:55 -08:00
Will Scullin e7891114c6
Use submodules for apple2shader and cpu6502 (#202)
* Use submodules for apple2shader and cpu6502

* Update instructions
2023-11-22 16:28:40 -08:00
Ian Flanigan 6923d43873
Fix issue #187 (and upgrade jest) (#188)
* Update jest to v29.5.0

This updates jest to the latest version (29.5.0) and fixes everything
that the upgrade breaks.  One of the biggest differences is that the
mock types changed and I'm once again confused as to the "proper" way
to create mocks in jest.  Whatever.

* Fix issue #187 were bank writing was not working correctly

Before, `mmu.ts` would deactivate writing to the language card if
`prewrite` was reset.  However, it is totally possible to reset
`prewrite` and leave writing enabled, as shown my Sather in
_Understanding the Apple IIe_, table 5.5, p. 5-24.  For example:

```assembly_x86
    sta  $c08a  ; WRITE DISABLE; READ DISABLE
    lda  $c08b  ; PRE-WRITE set
    lda  $c08b  ; WRITE enabled
    sta  $c08a  ; PRE-WRITE reset; WRITE still enabled!
    lda  $c08b  ; PRE-WRITE set; WRITE still enabled!
```

would not work correctly because the last line would clear `_writebsr`
before setting `_prewrite`, which is incorrect.

Now, `_writebsr` is only set when `_prewrite` is set and thus only
cleared when `writeSwitch` is false.  This matches Table 5.5.

* Fix pre-write for the language card

This is the same issue as the `MMU`, namely that `langcard.ts` would
deactivate writing to the language card if `prewrite` was reset.
However, it is totally possible to reset `prewrite` and leave writing
enabled, as shown my Sather in _Understanding the Apple II_, table
5.4, p. 5-30. See the previous commit for an example.

This change also adds a test for the `LanguageCard` class.
2023-07-08 11:18:38 -07:00
Ian Flanigan a7bf5d025d
Split drivers into different files
Before, all of the disk drivers were in the `disk2.ts` file. With this
change, they are now in separate files with a common `types.ts` file
for shared types. Now, none of the drives depend on the `disk2.ts`
except the WOZ driver that needs access to the sequencer rom. (This
may be moved in a future refactoring.)
2022-09-24 09:51:40 +02:00
Ian Flanigan 630a3e9d38
Organize imports in `disk2.ts`
The imports were automatically organized using VS Code's organize
imports action.
2022-09-24 08:54:02 +02:00
Ian Flanigan 4bbfac5a5a
Rename drive number fields/variables/parameters to `driveNo`
Before, the naming of fields, variables, and parameters that took
`DriveNumber` was very inconsistent. This changes them all to
`driveNo`.
2022-09-24 08:53:48 +02:00
Ian Flanigan 51ba03ac28
Split handling of nibble disks and WOZ disks into separate drivers
Before, the `DiskII` object took care of both nibble disks and WOZ
disks at the same time. This made it hard to see which code affected
which disks.

Now, nibble disks are handled by the `NibbleDiskDriver` and WOZ disks
are handled by the `WozDiskDriver`. This separation of code should
lead to easeir testing and, perhaps, faster evolution of disk
handling.

An upcoming change will move the `NibbleDiskDriver` and the
`WozDiskDriver` to separate files.

This passes all tests, compiles, and runs both nibble disks and WOZ
disks.
2022-09-18 21:37:03 +02:00
Ian Flanigan e280c3d7b8
Add 13 sector disk support to `getBinary` (#159)
Before, `getBinary` did not work for 13 sector disks because it
assumed that all tracks had 16 sectors. On top of that, `readSector`
could not decode sectors with 5 and 3 encoding. And finally,
`findSector` couldn't even find sectors with DOS 3.2 address fields.

All of these have been fixed and some tests added to make sure that
they keep working.
2022-09-18 06:40:08 -07:00
Ian Flanigan 2793c25c9f
Split disk data out into its own record (#158)
* Harmonize drive and disk type hierarchies

Before, the `XXXDrive` and `XXXDisk` type hierarchies were similar,
but not exactly the same. For example, `encoding` and `format` were
missing on some `XXXDisk` types where they existed on the `XXXDrive`
type. This change attempts to bring the hierarchies closer together.

However, the biggest visible consequence is the introduction of the
`FLOPPY_FORMATS` array and its associated `FloppyFormat` type.  This
replaces `NIBBLE_FORMATS` in most places.  A couple of new type guards
for disk formats and disks have been added as well.

All tests pass, everything compiles with no errors, and both WOZ and
nibble format disks load in the emulator.

* Move disk data to a `disk` field in the drive

Before, disk data was mixed in with state about the drive itself (like
track, motor phase, etc.). This made it hard to know exactly what data
was necessary for different image formats.

Now, the disk data is in a `disk` field whose type depends on the
drive type.  This makes responisbility a bit easier.

One oddity, though, is that the `Drive` has metadata _and_ the `Disk`
has metadata.  When a disk is in the drive, these should be `===`, but
when there is no disk in the drive, obviously only the drive metadata
is set.

All tests pass, everything compiles, and both WOZ and nibble disks
work in the emulator (both preact and classic).

* Squash the `Drive` type hierarchy

Before, the type of the drive depended on the type of the disk in the
drive. Thus, `NibbleDrive` contained a `NibbleDisk` and a `WozDrive`
contained a `WozDisk`.  With the extraction of the disk data to a
single field, this type hierarchy makes no sense.  Instead, it
suffices to check the type of the disk.

This change removes the `NibbleDrive` and `WozDrive` types and type
guards, checking the disk type where necessary. This change also
introduces the `NoFloppyDisk` type to represent the lack of a
disk. This allows the drive to have metadata, for one.

All tests pass, everything compiles, and both WOZ and nibble disks
work locally.

* Use more destructuring assignment

Now, more places use constructs like:

```TypeScript
    const { metadata, readOnly, track, head, phase, dirty } = drive;
    return {
        disk: getDiskState(drive.disk),
        metadata: {...metadata},
        readOnly,
        track,
        head,
        phase,
        dirty,
    };
```

* Remove the `Disk` object from the `Drive` object

This change splits out the disk objects into a record parallel to the
drive objects. The idea is that the `Drive` structure becomes a
representation of the state of the drive that is separate from the
disk image actually in the drive. This helps in an upcoming
refactoring.

This also changes the default empty disks to be writable. While odd,
the write protect switch should be in the "off" position since there
is no disk pressing on it.

Finally, `insertDisk` now resets the head position to 0 since there is
no way of preserving the head position across disks. (Even in the real
world, the motor-off delay plus spindle spin-down would make it
impossible to know the disk head position with any accuracy.)
2022-09-17 06:41:35 -07:00
Ian Flanigan 41e0609f55
Floppy controller refactorings 1 (#155)
* Add `DiskMetada` to the `Disk` interface

Before, metadata about the image, such as name, side, etc. was mixed
in with actual disk image information.  This change breaks that
information into a separate structure called `DiskMetadata`.
Currently, the only two fields are `name` and `side`, but the idea is
that more fields could be added as necessary, like a description, a
scan of the disk or label, etc.  In a follow-on change, the default
write-protection status will come from the metadata as well.

The current implementation copies the metadata when saving/restoring
state, loading disk images, etc.  In the future, the metadata should
passed around until the format is required to change (like saving one
disk image format as another).  Likewise, in the future, in may be
desirable to be able to override the disk image metadata with
user-supplied metadata.  This could be use, for example, to
temporarily add or remove write-protection from a disk image.

All existing tests pass and the emulator builds with no errors.

* Rename `writeMode` to `q7`

Before, nibble disk emulation used the `writeMode` field to keep track
of whether the drive should be read from or written to, but the WOZ
emulation used `q7` to keep track of the same state.

This change renames `writeMode` to `q7` because it more accurately
reflects the state of the Disk II controller as specified in the
manuals, DOS source, and, especially, _Understanding the Apple //e_ by
Jim Sather.

* Remove the coil state

Before, `q` captured the state of the coils.  But it was never read.
This change just deletes it.

* Use the bootstrap and sequencer ROMs with indirection

Before, the contents of the bootstrap ROM and sequencer ROM were set
directly on fields of the controller.  These were not saved or
restored with the state in `getState` and `setState`.  (It would have
been very space inefficient if they had).

Now, these ROMs are used from constants indexed by the number of
sectors the card supports.  This, in turn, means that if the number of
sectors is saved with the state, it can be easily restored.

* Split out the Disk II controller state

This change factors the emulated hardware state into a separate
structure in the Disk II controller.  The idea is that this hardware
state will be able to be shared with the WOZ and nibble disk code
instead of sharing _all_ of the controller state (like callbacks and
so forth).

* Factor out disk insertion

Before, several places in the code essentially inserted a new disk
image into the drive, which similar—but not always exactly the
same—code.  Now there is an `insertDisk` method that is responsible
for inserting a new `FloppyDisk`.

All tests pass, everything compiles, manually tested nibble disks and
WOZ disks.
2022-08-31 18:55:01 -07:00
Ian Flanigan 5e224006e4
Make `DiskII.drives` a `Record` instead of an array (#154)
Before, the `drives` field was an `array[0..1]` of `Drive`, but all of
the methods took a `DriveNumber`, which was `[1..2]`.  This meant that
code everywhere was always subtracting 1 from the drive number.

Now, `drives` is a `Record<DriveNumber, Drive>`, which means tha it
has indexes `1, 2` and there's no need to subtract 1 everywhere.

This change updates the `DiskII` class and its tests.

The motivation for this change is to slowly split the WOZ disk
implementation from the nibble disk implementation.  I've tried twice,
but the change has always grown too big and hairy, so I'm starting
very small this time and working my way up.
2022-08-31 09:06:38 -07:00
Ian Flanigan e1e8eec218
Make errors in the disk and audio workers not block the emulator (#150)
Before, if there was an error in the audio worker or in the disk
worker, the emulator would not start. This could happen, for example,
if the page is loaded directly from disk in Chrome instead of through
a server.

Now, even if there is an error, the emulator will start.
2022-08-21 12:41:19 -07:00
Will Scullin e414f8d105
Debugger disk info groundwork (#145) 2022-07-23 12:00:38 -07:00
Will Scullin c0ff1e8129
More debugger panels (#141) 2022-07-13 20:34:50 -07:00
Ian Flanigan 7e41c69366
Add a basic write test for WOZ images (#138)
* Add a basic write test for WOZ images

The new test just tries to change some random nibbles at the beginning
of the image and then verifies that the change has been recorded.
This exposed a bug where `q7` was never set to `true` when write mode
was toggled on.

Also, the assumptions and limitations of `moveHead` are more clearly
documented.

* Address comments

* Improved `moveHead` documentation a bit more.
* Removed redundant variable in `readNibble`.
* Refactored `findSector` and commented out the chatty log line.

All tests pass. No lint warnings.
2022-06-23 06:38:36 -07:00
Will Scullin f283dae7e1
2IMG Download support. (#137)
* 2IMG Download support.

* Use string encoder/decoder
2022-06-21 20:34:19 -07:00
Ian Flanigan 99ba052597
Add tests for WOZ disks (#136)
* Add a test for the dirty callback on writes

This new test just checks that a clean disk becomes dirty after a
write _and_ that the dirty callback is fired.

* Add tests for WOZ disks

The new tests verify the basic read behavior of the state sequencer on
well-behaved disks, including sync bytes and so on.  Write tests are
still to come.

There's also a change to the Woz format to return the info chunk data
as well.
2022-06-19 19:52:06 -07:00
Will Scullin c7a7bcd19b
Simple Preact download (#134)
* Simple Preact download
2022-06-19 09:01:44 -07:00
Ian Flanigan 5b5655b70e
Add tests for the Disk II card (#133)
* Add tests for the DiskII card

This change adds basic read tests for nibble-based disks for the
DiskII card and fixes a few minor errors.

These tests are in preparation for refactoring.

* Add write tests

These are some basic tests of writing to nibble disks.  In the process,
one minor bug was found, fixed and documented.

* Fix the write tests

I misinterpreted something from Sather and thought that the high bit
had to be set on the data for writing to happen at all.  This is not
true.  Instead, there is a flux transition every time the high bit is
set as the data is left-shifted out of the data register.  The
erroneous test has been removed.

At the same time, I finally understand what `skip` does and documented
that.

* Add tests for saving and restoring Disk II state

These are not exhaustive tests, but they ensure that some basic state
is saved and restored.
2022-06-18 16:54:33 -07:00
Will Scullin cc025447dc
Fix write error status 2022-06-12 19:39:03 -07:00
Will Scullin 66f3e04d8e
Preact mass storage (#125)
The major impetus for rewriting in UI, at least. Still some ironing to do, but much nicer than my attempt to do this using the old UI "framework".
2022-06-05 10:57:04 -07:00
Ian Flanigan 04ae0327c2
Add the recommended eslint plugins for TypeScript (#121)
This adds both the recommended TypeScript checks, plus the recommended
TypeScript checks that require type checking.  This latter addition
means that eslint essentially has to compile all of the TypeScript in
the project, causing it to be slower. This isn't much of a problem in
VS Code because there's a lot of caching being done, but it's clearly
slower when run on the commandline.

All of the errors are either fixed or suppressed.  Some errors are
suppressed because fixing them would be too laborious for the little
value gained.

The eslint config is also slightly refactored to separate the strictly
TypeScript checks from the JavaScript checks.
2022-05-31 08:38:40 -07:00
Will Scullin 2bd7fa59b7
Enforce strict equality (#115) 2022-05-18 08:19:45 -07:00
Will Scullin 41015864f2
Prohibit any 2022-05-17 19:08:28 -07:00
Will Scullin d44cae76a7
Turn on exactOptionalPropertyTypes (#110)
Turn on exactOptionalPropertyTypes
2022-05-11 17:20:49 -07:00
Will Scullin a46b0df970
Apply semi rule to interfaces (#109) 2022-05-10 08:04:20 -07:00
Will Scullin a9885dbfbd
Very crude mouse support. (#95) 2021-12-29 15:00:44 -08:00
Will Scullin cc70bebc50
Better Smartport support 2021-12-22 20:47:36 -08:00
Will Scullin ba203498f4
TypeScript remnants (#94)
* Clean up remaining Javascript
* ProDOS to TypeScript.
* NSC to TypeScript
2021-12-22 10:37:21 -08:00
Will Scullin 70ec626dd0
Clean up copyright notices (#93) 2021-12-21 12:35:26 -08:00
Will Scullin 2978b72fec Update eslint, fix issues 2021-11-28 16:20:25 -08:00
Will Scullin 2daef8040f
Keep track of disk sides (#87)
Disk side information was being dropped and thus not displayable in the UI. This plumbs the value through various formats and adds some light testing.

Also fixes an issue where URL encoded hashes were not properly interpreted.
2021-10-02 11:45:09 -07:00
Will Scullin f4b0100c98
touchups 2021-07-11 15:18:18 -07:00
Will Scullin 45681d8e89
Better smartport behaviors 2021-07-10 11:44:10 -07:00
Will Scullin d70425461c
fix drive label 2021-07-09 18:08:26 -07:00
Will Scullin 044e28e050
Woz to TypeScript (#84)
Woz to TypeScript, with tests added before conversion.
2021-07-09 17:54:27 -07:00
Will Scullin ce3631f3a2
Refactor disk parsing into webworker (#83)
* Refactor disk handling to allow disk processing to happen in a worker
* Type cleanup
* Convert format handlers to TypeScript
* Convert CFFA to TypeScript
2021-07-06 17:04:02 -07:00
Ian Flanigan 207bed3d27
Typescriptify `ui/apple2.js` (#74)
This is mostly a mechanical change; there are still lots of things
about `ui/apple2` that could be improved.  The change also converts a
few dependencies of `ui/apple2`, like `applesoft/compiler`.

Besides the straight conversions, some other packages have changes to
make all of the typing work out.

Lastly, `@types/micromodal` has been added as a development
dependency.
2021-03-30 17:27:44 -07:00
Ian Flanigan 6395a9009e
Converts `ui/drive_lights.js` to Typescript (#70)
This change also exposes the `Callbacks` and `DriveNumber` types from
`disk2.ts`.
2021-03-26 07:45:51 -07:00
Ian Flanigan a94fdaa065
Fix issue #64 (#66)
During the typescriptification of `disk2.js`
(9d0ec5489c), `drive`, a parameter
reference, was changed into `this.drive`, the current active disk, by
mistake. This change fixes that error.
2021-03-21 09:10:55 -07:00
Will Scullin ecef3010fd
stop nibble stream when drive off 2021-03-15 19:27:55 -07:00
Will Scullin ab3e97e8d1
Convert more cards to typescript (#63)
Convert more cards to typescript
2021-03-15 12:51:40 -07:00
Will Scullin e83fdd999e
Make breakpoints behave better 2021-03-13 16:08:24 -08:00
Will Scullin 71814744eb
minor cleanup 2021-03-13 13:22:45 -08:00
Will Scullin a3c7dd136b
Port language card and smartport to TypeScript (#62)
Port language card and smartport to TypeScript.
2021-03-13 13:18:32 -08:00
Will Scullin 87b60d4eb4
Type restructuring 2021-03-06 15:07:06 -08:00
Will Scullin afc5280ac2
Flesh out some state stuff (#59)
Get save and restore state limping along to nearly as well as before I refactored and broke everything.
2021-02-27 19:17:36 -08:00
Will Scullin be35aa9315
NTSC shader (#58)
Incorporate a real NTSC shader.
2021-02-21 18:38:21 -08:00
Ian Flanigan 910238bf63
Convert `cards/disk2.js` to Typescript (#54)
* Convert `cards/disk2.js` to Typescript

This is mostly a straightforward conversion of `cards/disk2.js` to
Typescript, with the following exceptions:

*   `setState()` did not restore the drive light state correctly
    because the callback was called with the old `on` value.

*   `setPhase()` did not work for WOZ images.

*   `getBinary()` did not work for `nib` files.

*   `getBase64()` did not work for `nib` files and maybe didn't work
    right at all.

Even with these fixes, local storage still doesn't work correctly.

I have also added several TODOs where methods don't support WOZ disks.

* Convert most uses of `memory` to `Uint8Array`

There are many places in the existing code where we use `Uint8Array`
directly. This change merely makes the `memory` type equivalent to
`Uint8Array`.

This change also changes most ROM data to be read-only in Typescript
to ensure that it is not modified by mistake. This can't be done just
by applying `as const` to the declaration because `Uint8Array`s are
can not be expressed as literals. Instead, we create a new type,
`ReadonlyUint8Array` that drops the mutation methods and makes indexed
access read-only.

See
https://www.growingwiththeweb.com/2020/10/typescript-readonly-typed-arrays.html
for details.

* Tighten types and document `disk2.ts`

While trying to understand the Disk ][ emulation, I tighted the types
and documented the parts that I could, including references to other
sources, like _Understanding the Apple //e_ by Jim Sather.

The one functional change is the addition of the P6 ROM of DOS 3.2 and
earlier. This is automatically selected if the card is initialized for
13 sector disks.
2021-02-07 20:50:50 -08:00
Will Scullin 1aaa94a8ed
enforce indent case like vscode prefers 2020-11-25 17:28:37 -08:00