Commit Graph

23 Commits

Author SHA1 Message Date
Ian Flanigan
04ae0327c2
Add the recommended eslint plugins for TypeScript (#121)
This adds both the recommended TypeScript checks, plus the recommended
TypeScript checks that require type checking.  This latter addition
means that eslint essentially has to compile all of the TypeScript in
the project, causing it to be slower. This isn't much of a problem in
VS Code because there's a lot of caching being done, but it's clearly
slower when run on the commandline.

All of the errors are either fixed or suppressed.  Some errors are
suppressed because fixing them would be too laborious for the little
value gained.

The eslint config is also slightly refactored to separate the strictly
TypeScript checks from the JavaScript checks.
2022-05-31 08:38:40 -07:00
Will Scullin
2bd7fa59b7
Enforce strict equality (#115) 2022-05-18 08:19:45 -07:00
Will Scullin
41015864f2
Prohibit any 2022-05-17 19:08:28 -07:00
Will Scullin
a46b0df970
Apply semi rule to interfaces (#109) 2022-05-10 08:04:20 -07:00
Will Scullin
70ec626dd0
Clean up copyright notices (#93) 2021-12-21 12:35:26 -08:00
Will Scullin
af57378852
Videomode refactor 2 (#80)
Remove globals from video implementations to allow further refactoring. Experiment with testing video modes.
2021-05-25 12:08:10 -07:00
Will Scullin
47fe12539f
Clean up //e behaviors (#79) 2021-05-09 13:21:15 -07:00
Will Scullin
5c7e335aad
VideoModes refactor part 1 (#60)
* Unify behaviors

* remove vestigial overdrawing

* handle bank 1 lores writes better

* carry over last bit when shifted

* Cleanup.
2021-04-18 19:54:15 -07:00
Will Scullin
f53e50117e
remove sather misreading 2021-04-17 11:43:53 -07:00
Will Scullin
71814744eb
minor cleanup 2021-03-13 13:22:45 -08:00
Will Scullin
a3c7dd136b
Port language card and smartport to TypeScript (#62)
Port language card and smartport to TypeScript.
2021-03-13 13:18:32 -08:00
Will Scullin
bb09a1ec33
Improve debug performance, abstract debugger. (#61)
Stop stringifying opcodes during runtime and only do so upon inspection. Moves all the debugging logic to a common place to allow building an interface.
2021-03-11 22:03:05 -08:00
Will Scullin
5f0d07623d
Revert slot 3 rom change 2021-03-09 06:37:34 -08:00
Will Scullin
63e49696b8
Goose slot detection code 2021-03-08 19:28:52 -08:00
Will Scullin
b9bd03b958
correctly report page2 status 2021-03-07 10:48:09 -08:00
Will Scullin
2958fe53c1
Fix strobe pass-through 2021-03-07 04:56:41 -08:00
Will Scullin
87b60d4eb4
Type restructuring 2021-03-06 15:07:06 -08:00
Will Scullin
3c5ded7058
Clean up, restructure MMU switches 2021-03-04 06:31:56 -08:00
Will Scullin
afc5280ac2
Flesh out some state stuff (#59)
Get save and restore state limping along to nearly as well as before I refactored and broke everything.
2021-02-27 19:17:36 -08:00
Will Scullin
be35aa9315
NTSC shader (#58)
Incorporate a real NTSC shader.
2021-02-21 18:38:21 -08:00
Will Scullin
1aaa94a8ed
enforce indent case like vscode prefers 2020-11-25 17:28:37 -08:00
Will Scullin
1e58e2c1b8
lint 2020-11-24 08:53:43 -08:00
Ian Flanigan
b80436d99c
More typescript conversion (#46)
* Convert js/ram to a class

* Convert js/mmu to Typescript

* Convert js/apple2io to Typescript

* Convert js/canvas to Typescript

* Use new types in js/mmu

* Rename js/symbols.js to js/symbols.ts

* Remove the difference between readPages and writePages

As @whscullin said in PR #38, there's no need to have both readable
and writable pages since all implementations are currently both. This
change combines them into `Page`. Likewise, `PageHandler` now extends
`Page`.

`Apple2IO` now implements `PageHandler`. This caught a bug where `end`
had been renamed `endend` by mistake.

There are a few other formatting changes as well.

* Convert js/apple2 to Typescript

* Convert js/prefs to Typescript

* Convert all of the ROMs in js/roms to Typescript

Now all of the ROMs are classes that extend the ROM class. There is
some rudamentary checking to make sure that the length of the ROM
matches the declared start and end pages. (This caught what looks to
be an error in roms/apple2e, but it's hard for me to tell.)

The typing also caught an error where the character ROM was being
used for the main ROM for the apple2j version.

* Convert js/roms/cards/* to Typescript

* Convert js/formats/format_utils to Typescript

This change also seems to fix a bug with `.po` image files that
weren't being read correctly.
2020-11-24 08:48:14 -08:00