import type Mouse from '../cards/mouse'; import { enableMouseMode } from './joystick'; type TouchEventWithTarget = TouchEvent & { target: HTMLCanvasElement }; export class MouseUI { private mouse: Mouse; constructor(private canvas: HTMLCanvasElement) { const updateTouchXY = (event: TouchEventWithTarget) => { const { targetTouches, target } = event; if (targetTouches.length < 1) { return; } const rect = target.getBoundingClientRect(); const leftPad = (rect.width - 560) / 2 + rect.left; const topPad = (rect.height - 384) / 2 + rect.top; const { clientX, clientY } = targetTouches[0]; const xPos = clientX - leftPad; const yPos = clientY - topPad; this.mouse.setMouseXY( Math.max(Math.min(xPos, 559), 0), Math.max(Math.min(yPos, 383), 0), 560, 384 ); }; if ('ontouchstart' in window) { this.canvas.addEventListener( 'touchmove', (event: TouchEventWithTarget) => { updateTouchXY(event); } ); this.canvas.addEventListener( 'touchstart', (event: TouchEventWithTarget) => { updateTouchXY(event); // Make sure the mouse down is processed in a different // pass as the move, so that a simple tap isn't treated like // a drag. setTimeout(() => this.mouse.setMouseDown(true), 20); } ); this.canvas.addEventListener( 'touchend', (event: TouchEventWithTarget) => { updateTouchXY(event); setTimeout(() => this.mouse.setMouseDown(false), 20); } ); this.canvas.addEventListener( 'touchcancel', (event: TouchEventWithTarget) => { updateTouchXY(event); this.mouse.setMouseDown(false); } ); } else { this.canvas.addEventListener( 'mousemove', (event: MouseEvent & { target: HTMLCanvasElement }) => { const { offsetX, offsetY, target } = event; this.mouse.setMouseXY( offsetX, offsetY, target.clientWidth, target.clientHeight ); } ); this.canvas.addEventListener('mousedown', () => { this.mouse.setMouseDown(true); }); this.canvas.addEventListener('mouseup', () => { this.mouse.setMouseDown(false); }); } } setMouse = (mouse: Mouse) => { this.mouse = mouse; }; mouseMode = (on: boolean) => { enableMouseMode(on); if (on) { this.canvas.classList.add('mouseMode'); } else { this.canvas.classList.remove('mouseMode'); } }; }