mirror of
https://github.com/whscullin/apple2js.git
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c648735b8a
* Add touch screen handling * Feedback
100 lines
3.2 KiB
TypeScript
100 lines
3.2 KiB
TypeScript
import type Mouse from '../cards/mouse';
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import { enableMouseMode } from './joystick';
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type TouchEventWithTarget = TouchEvent & { target: HTMLCanvasElement };
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export class MouseUI {
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private mouse: Mouse;
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constructor(private canvas: HTMLCanvasElement) {
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const updateTouchXY = (event: TouchEventWithTarget) => {
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const { targetTouches, target } = event;
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if (targetTouches.length < 1) {
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return;
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}
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const rect = target.getBoundingClientRect();
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const leftPad = (rect.width - 560) / 2 + rect.left;
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const topPad = (rect.height - 384) / 2 + rect.top;
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const { clientX, clientY } = targetTouches[0];
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const xPos = clientX - leftPad;
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const yPos = clientY - topPad;
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this.mouse.setMouseXY(
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Math.max(Math.min(xPos, 559), 0),
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Math.max(Math.min(yPos, 383), 0),
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560,
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384,
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);
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};
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if ('ontouchstart' in window) {
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this.canvas.addEventListener(
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'touchmove',
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(event: TouchEventWithTarget) => {
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updateTouchXY(event);
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}
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);
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this.canvas.addEventListener(
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'touchstart',
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(event: TouchEventWithTarget) => {
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updateTouchXY(event);
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// Make sure the mouse down is processed in a different
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// pass as the move, so that a simple tap isn't treated like
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// a drag.
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setTimeout(() => this.mouse.setMouseDown(true), 100);
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}
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);
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this.canvas.addEventListener(
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'touchend',
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(event: TouchEventWithTarget) => {
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updateTouchXY(event);
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this.mouse.setMouseDown(false);
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}
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);
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this.canvas.addEventListener(
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'touchcancel',
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(event: TouchEventWithTarget) => {
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updateTouchXY(event);
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this.mouse.setMouseDown(false);
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}
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);
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} else {
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this.canvas.addEventListener(
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'mousemove',
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(event: MouseEvent & { target: HTMLCanvasElement} ) => {
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const { offsetX, offsetY, target } = event;
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this.mouse.setMouseXY(
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offsetX,
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offsetY,
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target.clientWidth,
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target.clientHeight
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);
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}
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);
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this.canvas.addEventListener('mousedown', () => {
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this.mouse.setMouseDown(true);
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});
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this.canvas.addEventListener('mouseup', () => {
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this.mouse.setMouseDown(false);
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});
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}
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}
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setMouse = (mouse: Mouse) => {
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this.mouse = mouse;
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};
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mouseMode = (on: boolean) => {
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enableMouseMode(on);
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if (on) {
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this.canvas.classList.add('mouseMode');
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} else {
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this.canvas.classList.remove('mouseMode');
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}
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};
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}
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