mirror of
https://github.com/whscullin/apple2js.git
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04ae0327c2
This adds both the recommended TypeScript checks, plus the recommended TypeScript checks that require type checking. This latter addition means that eslint essentially has to compile all of the TypeScript in the project, causing it to be slower. This isn't much of a problem in VS Code because there's a lot of caching being done, but it's clearly slower when run on the commandline. All of the errors are either fixed or suppressed. Some errors are suppressed because fixing them would be too laborious for the little value gained. The eslint config is also slightly refactored to separate the strictly TypeScript checks from the JavaScript checks.
117 lines
2.6 KiB
TypeScript
117 lines
2.6 KiB
TypeScript
import ROM from 'js/roms/rom';
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import { bit, byte } from 'js/types';
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import { debug } from '../util';
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const PATTERN = [
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0xC5, 0x3A, 0xA3, 0x5C, 0xC5, 0x3A, 0xA3, 0x5C
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];
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const A0 = 0x01;
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const A2 = 0x04;
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export default class NoSlotClock {
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bits: bit[] = [];
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pattern = new Array(64);
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patternIdx: number = 0;
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constructor(private rom: ROM) {
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debug('NoSlotClock');
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}
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private patternMatch() {
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for (let idx = 0; idx < 8; idx++) {
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let byte = 0;
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for (let jdx = 0; jdx < 8; jdx++) {
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byte >>= 1;
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byte |= this.pattern.shift() ? 0x80 : 0x00;
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}
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if (byte !== PATTERN[idx]) {
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return false;
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}
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}
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return true;
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}
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private calcBits() {
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const shift = (val: byte) => {
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for (let idx = 0; idx < 4; idx++) {
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this.bits.push(val & 0x08 ? 0x01 : 0x00);
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val <<= 1;
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}
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};
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const shiftBCD = (val: byte) => {
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shift(Math.floor(val / 10));
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shift(Math.floor(val % 10));
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};
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const now = new Date();
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const year = now.getFullYear() % 100;
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const day = now.getDate();
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const weekday = now.getDay() + 1;
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const month = now.getMonth() + 1;
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const hour = now.getHours();
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const minutes = now.getMinutes();
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const seconds = now.getSeconds();
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const hundredths = (now.getMilliseconds() / 10);
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this.bits = [];
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shiftBCD(year);
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shiftBCD(month);
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shiftBCD(day);
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shiftBCD(weekday);
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shiftBCD(hour);
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shiftBCD(minutes);
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shiftBCD(seconds);
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shiftBCD(hundredths);
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}
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access(off: byte) {
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if (off & A2) {
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this.patternIdx = 0;
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} else {
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const bit = off & A0;
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this.pattern[this.patternIdx++] = bit;
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if (this.patternIdx === 64) {
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if (this.patternMatch()) {
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this.calcBits();
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}
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this.patternIdx = 0;
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}
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}
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}
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start() {
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return this.rom.start();
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}
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end() {
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return this.rom.end();
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}
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read(page: byte, off: byte) {
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if (this.bits.length > 0) {
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const bit = this.bits.pop();
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return bit;
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} else {
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this.access(off);
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}
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return this.rom.read(page, off);
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}
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write(_page: byte, off: byte, _val: byte) {
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this.access(off);
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this.rom.write();
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}
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getState() {
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return {};
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}
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setState(_: unknown) {
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// Setting the state makes no sense.
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}
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}
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