webgl: added some images

This commit is contained in:
Zellyn Hunter 2018-05-17 20:11:39 -04:00
parent 994007bec0
commit 786c2811d6
5 changed files with 66 additions and 15 deletions

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@ -30,6 +30,17 @@
<div class="controls">
<form>
<table>
<tr>
<td>Image</td>
<td>
<select id="input-image" class="input-image">
</select>
</td>
</tr>
<tr>
<td>&nbsp</td>
<td></td>
</tr>
<tr>
<td>Decoder</td>
<td>
@ -131,12 +142,12 @@
<td><input type="range" min="1" max="2" step="0.01" value="1" class="slider update" id="displayLuminanceGain"></td>
</tr>
<tr>
<td>&nbsp</td>
<td></td>
<td>&nbsp</td>
<td></td>
</tr>
<tr>
<td></td>
<td><input type="reset" value="Reset"></td>
<td></td>
<td><input type="reset" id="reset" value="Reset"></td>
</tr>
</table>
</form>
@ -153,12 +164,12 @@
config.videoSaturation = Number(document.getElementById('videoSaturation').value);
config.videoHue = Number(document.getElementById('videoHue').value);
config.videoCenter = new screenEmu.Point(
Number(document.getElementById('videoHorizontalCenter').value),
Number(document.getElementById('videoVerticalCenter').value)
Number(document.getElementById('videoHorizontalCenter').value),
Number(document.getElementById('videoVerticalCenter').value)
);
config.videoSize = new screenEmu.Size(
Number(document.getElementById('videoHorizontalSize').value),
Number(document.getElementById('videoVerticalSize').value)
Number(document.getElementById('videoHorizontalSize').value),
Number(document.getElementById('videoVerticalSize').value)
);
config.videoBandwidth = Number(document.getElementById('videoBandwidth').value);
config.videoLumaBandwidth = Number(document.getElementById('videoLumaBandwidth').value);
@ -175,20 +186,40 @@
}
async function setupScreenView() {
const image = await screenEmu.loadImage("images/airheart-560x192.png");
// const image = await screenEmu.loadImage("images/battle-chess.png");
const [imageCanvas, imageData] = screenEmu.screenData(image, screenEmu.C.NTSC_DETAILS);
const images = [
["images/airheart-560x192.png", "Airheart", true ],
["images/battle-chess.png", "Battle Chess", true ],
["images/archon.png", "Archon", false],
["images/archon-ii.png", "Archon II", true ],
["images/lode-runner.png", "Lode Runner", true ],
["images/marty-reader.png", "Marty's Family Reader", true ],
];
const image1 = await screenEmu.loadImage("images/airheart-560x192.png");
const image2 = await screenEmu.loadImage("images/battle-chess.png");
const image3 = await screenEmu.loadImage("images/archon.png");
const image4 = await screenEmu.loadImage("images/archon-ii.png");
const image5 = await screenEmu.loadImage("images/lode-runner.png");
const image6 = await screenEmu.loadImage("images/marty-reader.png");
const imsel = document.getElementById('input-image');
for (let i = 0; i < images.length; i++) {
const image = await screenEmu.loadImage(images[i][0]);
images[i].push(image);
const option = document.createElement("option");
option.text = images[i][1];
option.value = i;
imsel.appendChild(option);
}
let canvas = document.getElementById("d");
let sv = new screenEmu.ScreenView(canvas);
await sv.initOpenGL();
let imageInfo = new screenEmu.ImageInfo(imageData);
let displayConfig = new screenEmu.DisplayConfiguration();
displayConfig.displayResolution = new screenEmu.Size(d.width, d.height);
sv.image = imageInfo;
sv.displayConfiguration = displayConfig;
sv.vsync();
update = () => {
updateDisplayConfig(displayConfig);
@ -200,10 +231,30 @@
elem.onchange = update;
}
updateImage = () => {
const index = Number(imsel.value);
const [imageCanvas, imageData] = screenEmu.screenData(images[index][3],
screenEmu.C.NTSC_DETAILS,
images[index][2]);
let imageInfo = new screenEmu.ImageInfo(imageData);
sv.image = imageInfo;
sv.vsync();
}
updateImage();
imsel.onchange = updateImage;
document.getElementById('reset').onclick = () => {
setTimeout(() => {
update();
updateImage();
}, 0);
}
// sv.freeOpenGL();
}
setupScreenView().then(() => console.log('setupScreenView: success'));
setupScreenView();
</script>
</body>