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https://github.com/jtauber/applepy.git
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implemented LORES graphics
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4267732d7f
commit
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116
applepy.py
116
applepy.py
@ -4,7 +4,7 @@
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import pygame
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import colorsys
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def signed(x):
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if x > 0x7F:
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@ -81,16 +81,79 @@ class Display:
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[0b00000, 0b01110, 0b10001, 0b00010, 0b00100, 0b00100, 0b00000, 0b00100]
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]
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lores_colours = [
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(0, 0, 0), # black
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(208, 0, 48), # magenta / dark red
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(0, 0, 128), # dark blue
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(255, 0, 255), # purple / violet
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(0, 128, 0), # dark green
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(128, 128, 128), # gray 1
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(0, 0, 255), # medium blue / blue
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(96, 160, 255), # light blue
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(128, 80, 0), # brown / dark orange
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(255, 128 ,0), # orange
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(192, 192, 192), # gray 2
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(255, 144, 128), # pink / light red
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(0, 255, 0), # light green / green
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(255, 255, 0), # yellow / light orange
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(64, 255, 144), # aquamarine / light green
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(255, 255, 255), # white
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]
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def __init__(self):
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self.screen = pygame.display.set_mode((560, 432))
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pygame.display.set_caption("ApplePy")
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def txtclr(self):
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self.text = False
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def txtset(self):
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self.text = True
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def mixclr(self):
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self.mix = False
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def mixset(self):
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self.mix = True
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def lowscr(self):
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self.page = 1
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def hiscr(self):
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self.page = 2
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def lores(self):
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self.high_res = False
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def hires(self):
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self.high_res = True
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def update(self, address, value):
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base = address - 0x400
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if self.page == 1 and 0x400 <= address <= 0x7FF:
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if self.text:
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self.update_text(address - 0x400, value, False)
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elif self.mix:
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self.update_lores(address - 0x400, value, True)
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self.update_text(address - 0x400, value, True)
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else:
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self.update_lores(address - 0x400, value, False)
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if self.page == 2 and 0x800 <= address <= 0xBFF:
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if self.text:
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self.update_text(address - 0x800, value, False)
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elif self.mix:
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self.update_lores(address - 0x400, value, True)
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self.update_text(address - 0x400, value, True)
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else:
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self.update_lores(address - 0x800, value, False)
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def update_text(self, base, value, mixed):
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hi, lo = divmod(base, 0x80)
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row_group, column = divmod(lo, 0x28)
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row = hi + 8 * row_group
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if mixed and row < 20:
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return
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# skip if writing to row group 3
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if row_group == 3:
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return
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@ -117,6 +180,28 @@ class Display:
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pixels[x][y] = on if bit else off
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pixels[x + 1][y] = on if bit else off
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del pixels
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def update_lores(self, base, value, mixed):
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hi, lo = divmod(base, 0x80)
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row_group, column = divmod(lo, 0x28)
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row = hi + 8 * row_group
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if mixed and row >= 20:
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return
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lower, upper = divmod(value, 0x10)
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pixels = pygame.PixelArray(self.screen)
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for dx in range(14):
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for dy in range(9):
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x = column * 14 + dx
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y = row * 18 + dy
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pixels[x][y] = self.lores_colours[upper]
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for dy in range(9, 18):
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x = column * 14 + dx
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y = row * 18 + dy
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pixels[x][y] = self.lores_colours[lower]
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del pixels
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class RAM:
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@ -140,15 +225,36 @@ class RAM:
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class SoftSwitches:
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def __init__(self):
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def __init__(self, display):
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self.kbd = 0x00
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self.display = display
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def read_byte(self, address):
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assert 0xC000 <= address <= 0xCFFF
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if address == 0xC000:
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return self.kbd
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if address == 0xC010:
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elif address == 0xC010:
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self.kbd = self.kbd & 0x7F
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elif address == 0xC030:
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pass # toggle speaker
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elif address == 0xC050:
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self.display.txtclr()
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elif address == 0xC051:
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self.display.txtset()
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elif address == 0xC052:
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self.display.mixclr()
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elif address == 0xC053:
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self.display.mixset()
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elif address == 0xC054:
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self.display.lowscr()
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elif address == 0xC055:
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self.display.hiscr()
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elif address == 0xC056:
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self.display.lores()
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elif address == 0xC057:
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self.display.hires()
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else:
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pass # print "%04X" % address
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return 0x00
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@ -183,7 +289,7 @@ class Memory:
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self.rom.load_file(0xD000, "A2ROM.BIN")
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self.ram = RAM(0x0000, 0xC000)
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self.softswitches = SoftSwitches()
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self.softswitches = SoftSwitches(display)
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def load(self, address, data):
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if address < 0xC000:
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