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Merge pull request #5 from ghewgill/pygame
Use bitmaps for characters in text mode
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commit
b28d03439b
44
applepy.py
44
applepy.py
@ -104,6 +104,25 @@ class Display:
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self.screen = pygame.display.set_mode((560, 384))
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pygame.display.set_caption("ApplePy")
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self.mix = False
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self.chargen = []
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for c in self.characters:
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chars = [[pygame.Surface((14, 16)), pygame.Surface((14, 16))],
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[pygame.Surface((14, 16)), pygame.Surface((14, 16))]]
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for colour in (0, 1):
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hue = (255, 255, 255) if colour else (0, 200, 0)
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for inv in (0, 1):
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pixels = pygame.PixelArray(chars[colour][inv])
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off = hue if inv else (0, 0, 0)
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on = (0, 0, 0) if inv else hue
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for row in range(8):
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b = c[row] << 1
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for col in range(7):
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bit = (b >> (6 - col)) & 1
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pixels[2 * col][2 * row] = on if bit else off
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pixels[2 * col + 1][2 * row] = on if bit else off
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del pixels
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self.chargen.append(chars)
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def txtclr(self):
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self.text = False
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@ -150,31 +169,14 @@ class Display:
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if row_group == 3:
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return
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pixels = pygame.PixelArray(self.screen)
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if self.text or not self.mix or not row < 20:
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mode, ch = divmod(value, 0x40)
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if self.colour:
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on = (255, 255, 255)
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else:
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on = (0, 200, 0)
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off = (0, 0, 0)
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inv = mode in (0, 1)
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if mode == 0 or mode == 1:
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on, off = off, on
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for line in range(8):
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b = self.characters[ch][line] << 1
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for i in range(7):
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x = 2 * (column * 7 + (5 - i))
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y = 2 * (row * 8 + line)
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bit = (b >> i) % 2
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pixels[x][y] = on if bit else off
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pixels[x + 1][y] = on if bit else off
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pixels[x][y + 1] = (0, 0, 0)
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pixels[x + 1][y + 1] = (0, 0, 0)
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self.screen.blit(self.chargen[ch][self.colour][inv], (2 * (column * 7), 2 * (row * 8)))
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else:
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pixels = pygame.PixelArray(self.screen)
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if not self.high_res:
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lower, upper = divmod(value, 0x10)
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@ -187,7 +189,7 @@ class Display:
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x = column * 14 + dx
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y = row * 16 + dy
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pixels[x][y] = self.lores_colours[lower]
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del pixels
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del pixels
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elif start_hires <= address <= start_hires + 0x1FFF:
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if self.high_res:
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