# ApplePy - an Apple ][ emulator in Python # James Tauber / http://jtauber.com/ # originally written 2001, updated 2011 import numpy import pygame import struct import subprocess import sys import time class Display: characters = [ [0b00000, 0b01110, 0b10001, 0b10101, 0b10111, 0b10110, 0b10000, 0b01111], [0b00000, 0b00100, 0b01010, 0b10001, 0b10001, 0b11111, 0b10001, 0b10001], [0b00000, 0b11110, 0b10001, 0b10001, 0b11110, 0b10001, 0b10001, 0b11110], [0b00000, 0b01110, 0b10001, 0b10000, 0b10000, 0b10000, 0b10001, 0b01110], [0b00000, 0b11110, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b11110], [0b00000, 0b11111, 0b10000, 0b10000, 0b11110, 0b10000, 0b10000, 0b11111], [0b00000, 0b11111, 0b10000, 0b10000, 0b11110, 0b10000, 0b10000, 0b10000], [0b00000, 0b01111, 0b10000, 0b10000, 0b10000, 0b10011, 0b10001, 0b01111], [0b00000, 0b10001, 0b10001, 0b10001, 0b11111, 0b10001, 0b10001, 0b10001], [0b00000, 0b01110, 0b00100, 0b00100, 0b00100, 0b00100, 0b00100, 0b01110], [0b00000, 0b00001, 0b00001, 0b00001, 0b00001, 0b00001, 0b10001, 0b01110], [0b00000, 0b10001, 0b10010, 0b10100, 0b11000, 0b10100, 0b10010, 0b10001], [0b00000, 0b10000, 0b10000, 0b10000, 0b10000, 0b10000, 0b10000, 0b11111], [0b00000, 0b10001, 0b11011, 0b10101, 0b10101, 0b10001, 0b10001, 0b10001], [0b00000, 0b10001, 0b10001, 0b11001, 0b10101, 0b10011, 0b10001, 0b10001], [0b00000, 0b01110, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b01110], [0b00000, 0b11110, 0b10001, 0b10001, 0b11110, 0b10000, 0b10000, 0b10000], [0b00000, 0b01110, 0b10001, 0b10001, 0b10001, 0b10101, 0b10010, 0b01101], [0b00000, 0b11110, 0b10001, 0b10001, 0b11110, 0b10100, 0b10010, 0b10001], [0b00000, 0b01110, 0b10001, 0b10000, 0b01110, 0b00001, 0b10001, 0b01110], [0b00000, 0b11111, 0b00100, 0b00100, 0b00100, 0b00100, 0b00100, 0b00100], [0b00000, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b01110], [0b00000, 0b10001, 0b10001, 0b10001, 0b10001, 0b10001, 0b01010, 0b00100], [0b00000, 0b10001, 0b10001, 0b10001, 0b10101, 0b10101, 0b11011, 0b10001], [0b00000, 0b10001, 0b10001, 0b01010, 0b00100, 0b01010, 0b10001, 0b10001], [0b00000, 0b10001, 0b10001, 0b01010, 0b00100, 0b00100, 0b00100, 0b00100], [0b00000, 0b11111, 0b00001, 0b00010, 0b00100, 0b01000, 0b10000, 0b11111], [0b00000, 0b11111, 0b11000, 0b11000, 0b11000, 0b11000, 0b11000, 0b11111], [0b00000, 0b00000, 0b10000, 0b01000, 0b00100, 0b00010, 0b00001, 0b00000], [0b00000, 0b11111, 0b00011, 0b00011, 0b00011, 0b00011, 0b00011, 0b11111], [0b00000, 0b00000, 0b00000, 0b00100, 0b01010, 0b10001, 0b00000, 0b00000], [0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b11111], [0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000], [0b00000, 0b00100, 0b00100, 0b00100, 0b00100, 0b00100, 0b00000, 0b00100], [0b00000, 0b01010, 0b01010, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000], [0b00000, 0b01010, 0b01010, 0b11111, 0b01010, 0b11111, 0b01010, 0b01010], [0b00000, 0b00100, 0b01111, 0b10100, 0b01110, 0b00101, 0b11110, 0b00100], [0b00000, 0b11000, 0b11001, 0b00010, 0b00100, 0b01000, 0b10011, 0b00011], [0b00000, 0b01000, 0b10100, 0b10100, 0b01000, 0b10101, 0b10010, 0b01101], [0b00000, 0b00100, 0b00100, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000], [0b00000, 0b00100, 0b01000, 0b10000, 0b10000, 0b10000, 0b01000, 0b00100], [0b00000, 0b00100, 0b00010, 0b00001, 0b00001, 0b00001, 0b00010, 0b00100], [0b00000, 0b00100, 0b10101, 0b01110, 0b00100, 0b01110, 0b10101, 0b00100], [0b00000, 0b00000, 0b00100, 0b00100, 0b11111, 0b00100, 0b00100, 0b00000], [0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100, 0b00100, 0b01000], [0b00000, 0b00000, 0b00000, 0b00000, 0b11111, 0b00000, 0b00000, 0b00000], [0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00100], [0b00000, 0b00000, 0b00001, 0b00010, 0b00100, 0b01000, 0b10000, 0b00000], [0b00000, 0b01110, 0b10001, 0b10011, 0b10101, 0b11001, 0b10001, 0b01110], [0b00000, 0b00100, 0b01100, 0b00100, 0b00100, 0b00100, 0b00100, 0b01110], [0b00000, 0b01110, 0b10001, 0b00001, 0b00110, 0b01000, 0b10000, 0b11111], [0b00000, 0b11111, 0b00001, 0b00010, 0b00110, 0b00001, 0b10001, 0b01110], [0b00000, 0b00010, 0b00110, 0b01010, 0b10010, 0b11111, 0b00010, 0b00010], [0b00000, 0b11111, 0b10000, 0b11110, 0b00001, 0b00001, 0b10001, 0b01110], [0b00000, 0b00111, 0b01000, 0b10000, 0b11110, 0b10001, 0b10001, 0b01110], [0b00000, 0b11111, 0b00001, 0b00010, 0b00100, 0b01000, 0b01000, 0b01000], [0b00000, 0b01110, 0b10001, 0b10001, 0b01110, 0b10001, 0b10001, 0b01110], [0b00000, 0b01110, 0b10001, 0b10001, 0b01111, 0b00001, 0b00010, 0b11100], [0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00100, 0b00000, 0b00000], [0b00000, 0b00000, 0b00000, 0b00100, 0b00000, 0b00100, 0b00100, 0b01000], [0b00000, 0b00010, 0b00100, 0b01000, 0b10000, 0b01000, 0b00100, 0b00010], [0b00000, 0b00000, 0b00000, 0b11111, 0b00000, 0b11111, 0b00000, 0b00000], [0b00000, 0b01000, 0b00100, 0b00010, 0b00001, 0b00010, 0b00100, 0b01000], [0b00000, 0b01110, 0b10001, 0b00010, 0b00100, 0b00100, 0b00000, 0b00100] ] lores_colours = [ (0, 0, 0), # black (208, 0, 48), # magenta / dark red (0, 0, 128), # dark blue (255, 0, 255), # purple / violet (0, 128, 0), # dark green (128, 128, 128), # gray 1 (0, 0, 255), # medium blue / blue (96, 160, 255), # light blue (128, 80, 0), # brown / dark orange (255, 128 ,0), # orange (192, 192, 192), # gray 2 (255, 144, 128), # pink / light red (0, 255, 0), # light green / green (255, 255, 0), # yellow / light orange (64, 255, 144), # aquamarine / light green (255, 255, 255), # white ] def __init__(self): self.screen = pygame.display.set_mode((560, 384)) pygame.display.set_caption("ApplePy") self.mix = False self.flash_time = time.time() self.flash_on = False self.flash_chars = [[0] * 0x400] * 2 self.chargen = [] for c in self.characters: chars = [[pygame.Surface((14, 16)), pygame.Surface((14, 16))], [pygame.Surface((14, 16)), pygame.Surface((14, 16))]] for colour in (0, 1): hue = (255, 255, 255) if colour else (0, 200, 0) for inv in (0, 1): pixels = pygame.PixelArray(chars[colour][inv]) off = hue if inv else (0, 0, 0) on = (0, 0, 0) if inv else hue for row in range(8): b = c[row] << 1 for col in range(7): bit = (b >> (6 - col)) & 1 pixels[2 * col][2 * row] = on if bit else off pixels[2 * col + 1][2 * row] = on if bit else off del pixels self.chargen.append(chars) def txtclr(self): self.text = False def txtset(self): self.text = True self.colour = False def mixclr(self): self.mix = False def mixset(self): self.mix = True self.colour = True def lowscr(self): self.page = 1 def hiscr(self): self.page = 2 def lores(self): self.high_res = False def hires(self): self.high_res = True def update(self, address, value): if self.page == 1: start_text = 0x400 start_hires = 0x2000 elif self.page == 2: start_text = 0x800 start_hires = 0x4000 else: return if start_text <= address <= start_text + 0x3FF: base = address - start_text self.flash_chars[self.page - 1][base] = value hi, lo = divmod(base, 0x80) row_group, column = divmod(lo, 0x28) row = hi + 8 * row_group if row_group == 3: return if self.text or not self.mix or not row < 20: mode, ch = divmod(value, 0x40) if mode == 0: inv = True elif mode == 1: inv = self.flash_on else: inv = False self.screen.blit(self.chargen[ch][self.colour][inv], (2 * (column * 7), 2 * (row * 8))) else: pixels = pygame.PixelArray(self.screen) if not self.high_res: lower, upper = divmod(value, 0x10) for dx in range(14): for dy in range(8): x = column * 14 + dx y = row * 16 + dy pixels[x][y] = self.lores_colours[upper] for dy in range(8, 16): x = column * 14 + dx y = row * 16 + dy pixels[x][y] = self.lores_colours[lower] del pixels elif start_hires <= address <= start_hires + 0x1FFF: if self.high_res: base = address - start_hires row8, b = divmod(base, 0x400) hi, lo = divmod(b, 0x80) row_group, column = divmod(lo, 0x28) row = 8 * (hi + 8 * row_group) + row8 if self.mix and row >= 160: return if row < 192 and column < 40: pixels = pygame.PixelArray(self.screen) msb = value // 0x80 for b in range(7): c = value & (1 << b) xx = (column * 7 + b) x = 2 * xx y = 2 * row if msb: if xx % 2: pixels[x][y] = (0, 0, 0) # orange pixels[x + 1][y] = (255, 192, 0) if c else (0, 0, 0) else: # blue pixels[x][y] = (0, 192, 255) if c else (0, 0, 0) pixels[x + 1][y] = (0, 0, 0) else: if xx % 2: pixels[x][y] = (0, 0, 0) # green pixels[x + 1][y] = (0, 255, 0) if c else (0, 0, 0) else: # violet pixels[x][y] = (255, 0, 255) if c else (0, 0, 0) pixels[x + 1][y] = (0, 0, 0) pixels[x][y + 1] = (0, 0, 0) pixels[x + 1][y + 1] = (0, 0, 0) del pixels def flash(self): if time.time() - self.flash_time >= 0.5: self.flash_on = not self.flash_on for offset, char in enumerate(self.flash_chars[self.page - 1]): if (char & 0xC0) == 0x40: self.update(0x400 + offset, char) self.flash_time = time.time() class Speaker: CPU_CYCLES_PER_SAMPLE = 60 CHECK_INTERVAL = 1000 def __init__(self): pygame.mixer.pre_init(44100, -16, 1) pygame.init() self.reset() def toggle(self, cycle): if self.last_toggle is not None: l = (cycle - self.last_toggle) / Speaker.CPU_CYCLES_PER_SAMPLE self.buffer.extend([0, 0.8] if self.polarity else [0, -0.8]) self.buffer.extend((l - 2) * [0.5] if self.polarity else [-0.5]) self.polarity = not self.polarity self.last_toggle = cycle def reset(self): self.last_toggle = None self.buffer = [] self.polarity = False def play(self): sample_array = numpy.array(self.buffer) sound = pygame.sndarray.make_sound(sample_array) sound.play() self.reset() def update(self, cycle): if self.buffer and (cycle - self.last_toggle) > self.CHECK_INTERVAL: self.play() class SoftSwitches: def __init__(self, display, speaker): self.kbd = 0x00 self.display = display self.speaker = speaker def read_byte(self, cycle, address): assert 0xC000 <= address <= 0xCFFF if address == 0xC000: return self.kbd elif address == 0xC010: self.kbd = self.kbd & 0x7F elif address == 0xC030: if self.speaker: self.speaker.toggle(cycle) elif address == 0xC050: self.display.txtclr() elif address == 0xC051: self.display.txtset() elif address == 0xC052: self.display.mixclr() elif address == 0xC053: self.display.mixset() elif address == 0xC054: self.display.lowscr() elif address == 0xC055: self.display.hiscr() elif address == 0xC056: self.display.lores() elif address == 0xC057: self.display.hires() else: pass # print "%04X" % address return 0x00 class Apple2: def __init__(self, options, display, speaker): self.display = display self.speaker = speaker self.softswitches = SoftSwitches(display, speaker) args = [ sys.executable, "cpu6502.py", "--rom", options.rom, ] if options.ram: args.extend([ "--ram", options.ram, ]) self.core = subprocess.Popen( args=args, stdin=subprocess.PIPE, stdout=subprocess.PIPE, ) def run(self): update_cycle = 0 last_update_cycle_time = time.time() last_update_cycle_cycles = 0 quit = False while not quit: op = self.core.stdout.read(8) cycle, rw, addr, val = struct.unpack("= 1024: self.display.flash() pygame.display.flip() if self.speaker: self.speaker.update(cycle) update_cycle = 0 print (cycle - last_update_cycle_cycles) / (time.time() - last_update_cycle_time) last_update_cycle_time = time.time() last_update_cycle_cycles = cycle def usage(): print >>sys.stderr, "ApplePy - an Apple ][ emulator in Python" print >>sys.stderr, "James Tauber / http://jtauber.com/" print >>sys.stderr print >>sys.stderr, "Usage: applepy.py [options]" print >>sys.stderr print >>sys.stderr, " -R, --rom ROM file to use (default A2ROM.BIN)" print >>sys.stderr, " -r, --ram RAM file to load (default none)" print >>sys.stderr, " -q, --quiet Quiet mode, no sounds (default sounds)" sys.exit(1) def get_options(): class Options: def __init__(self): self.rom = "A2ROM.BIN" self.ram = None self.quiet = False options = Options() a = 1 while a < len(sys.argv): if sys.argv[a].startswith("-"): if sys.argv[a] in ("-R", "--rom"): a += 1 options.rom = sys.argv[a] elif sys.argv[a] in ("-r", "--ram"): a += 1 options.ram = sys.argv[a] elif sys.argv[a] in ("-q", "--quiet"): options.quiet = True else: usage() else: usage() a += 1 return options if __name__ == "__main__": options = get_options() display = Display() speaker = None if options.quiet else Speaker() apple = Apple2(options, display, speaker) apple.run()