This commit is contained in:
Brad Grantham 2016-12-01 12:04:16 -08:00
commit 04fc305a36

View File

@ -18,7 +18,7 @@ Requirements for building:
* libao
* OpenGL 3.2-compatible system
* C++11
* Currently the project only builds on MacOSX because of the linker line in `Makefile`, but the C++ code itself should be cross-platform.
* Currently the project only builds on MacOSX because of the linker line in `Makefile`. keyboard.cpp is UNIX-specific but could be stubbed on other platforms.
On MacOSX with MacPorts, the GLFW and libao dependency can be satisfied with `glfw` and `libao` ports. According to https://support.apple.com/en-us/HT202823, almost all modern Macs should have OpenGL 3.2 or later. On my machine, I've been compiling with a g++ that outputs `Apple LLVM version 8.0.0 (clang-800.0.42.1)` for `g++ -v`.
@ -30,6 +30,7 @@ Options:
-debugger # start in the debugger
-fast # start with CPU running as fast as it can run
-noaudio # stream no audio buffers
Useful debugger commands:
@ -41,3 +42,5 @@ Useful debugger commands:
go # Exit debugging, free-run. Press CTRL-B to break back into the debugger
# Enter a blank line to step one instruction
If no joystick or gamepad is configured, the Apple 2 screen acts as a joystick. To configure a joystick, store the GLFW numbers of the two axes and two buttons in "joystick.ini".