Add colors calculated from YIQ and artifacting

This commit is contained in:
Brad Grantham 2021-01-02 07:53:19 -08:00
parent a96f3dd757
commit 3d05ad75c5
1 changed files with 8 additions and 8 deletions

View File

@ -255,21 +255,21 @@ static const char *hirescolor_fragment_shader = R"(
if(palette == 0u) {
if((even == 0u) && (odd == 255u)) {
color = vec4(20.0/255.0, 245.0/255.0, 60.0/255.0, 1.0);
/* green 20 245 60 */
/* green 0, 251, 0 */
color = vec4(0.0/255.0, 251.0/255.0, 0.0/255.0, 1.0);
} else if((even == 255u) && (odd == 0u)) {
/* purple 255 68 253 */
color = vec4(255.0/255.0, 68.0/255.0, 253.0/255.0, 1.0);
/* purple 255, 3, 255 */
color = vec4(255.0/255.0, 3.0/255.0, 255.0/255.0, 1.0);
} else if((even == 0u) && (odd == 0u)) {
color = vec4(0, 0, 0, 1);
} /* handled 1,1 above */
} else {
if((even == 0u) && (odd == 255u)) {
/* orange 255 106 60 */
color = vec4(255.0/255.0, 106.0/255.0, 60.0/255.0, 1.0);
/* orange 255, 109, 0 */
color = vec4(255.0/255.0, 109.0/255.0, 0.0/255.0, 1.0);
} else if((even == 255u) && (odd == 0u)) {
/* blue 20 207 253 */
color = vec4(20.0/255.0, 207.0/255.0, 253.0/255.0, 1.0);
/* blue 0, 145, 255 */
color = vec4(0.0/255.0, 145.0/255.0, 255.0/255.0, 1.0);
} else if((even == 0u) && (odd == 0u)) {
color = vec4(0, 0, 0, 1);
} /* handled 1,1 above */