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Fix broken 80-column text
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@ -733,7 +733,7 @@ void set_textport80_shader(float to_screen[9], const texture& textport80, GLuint
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tex += 1;
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CheckOpenGL(__FILE__, __LINE__);
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glActiveTexture(GL_TEXTURE0 + tex);
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glBindTexture(GL_TEXTURE_RECTANGLE, textport80_aux_texture);
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glBindTexture(GL_TEXTURE_2D, textport80_aux_texture);
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glUniform1i(textport80_aux_texture_location, tex);
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tex += 1;
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CheckOpenGL(__FILE__, __LINE__);
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