initial breakout of UI widget classes

This commit is contained in:
Brad Grantham 2018-10-15 21:09:51 -07:00
parent 420f016098
commit a9e48a509a
2 changed files with 269 additions and 259 deletions

View File

@ -28,6 +28,8 @@
#define GLFW_INCLUDE_GLCOREARB
#include <GLFW/glfw3.h>
#include "ui_widgets.h"
#include "glwidget.h"
#include "interface.h"
@ -601,265 +603,6 @@ void set_shader(float to_screen[9], DisplayMode display_mode, bool mixed_mode, i
}
}
typedef pair<float, float> width_height;
struct widget
{
virtual width_height get_min_dimensions() const = 0;
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h) {};
virtual bool click(double now, float x, float y) { return false; };
virtual void hover(double now, float x, float y) {};
virtual void drag(double now, float x, float y) {};
virtual void release(double now, float x, float y) {};
virtual bool drop(double now, float x, float y, int count, const char** paths) { return false; };
};
struct switcher
{
float w, h;
int which;
vector<widget*> children;
switcher(vector<widget*> children_) :
w(0),
h(0),
which(0),
children(children_)
{
for(auto it : children) {
float cw, ch;
tie(cw, ch) = it->get_min_dimensions();
w = max(w, cw);
h = max(h, ch);
}
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
children[which]->draw(now, to_screen, x, y, w, h);
}
virtual bool click(double now, float x, float y)
{
return children[which]->click(now, x, y);
}
virtual void hover(double now, float x, float y)
{
children[which]->hover(now, x, y);
}
virtual void drag(double now, float x, float y)
{
children[which]->drag(now, x, y);
}
virtual void release(double now, float x, float y)
{
children[which]->release(now, x, y);
}
virtual bool drop(double now, float x, float y, int count, const char** paths)
{
return children[which]->drop(now, x, y, count, paths);
}
};
struct spacer : public widget
{
float w, h;
spacer(float w_, float h_) :
w(w_),
h(h_)
{}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
};
struct placed_widget
{
widget *widg;
float x, y, w, h;
};
struct padding : public widget
{
widget* child;
float w, h;
float left_pad, right_pad, top_pad, bottom_pad;
float cw, ch;
padding(float left_pad_, float right_pad_, float top_pad_, float bottom_pad_, widget* child_) :
child(child_),
left_pad(left_pad_),
right_pad(right_pad_),
top_pad(top_pad_),
bottom_pad(bottom_pad_)
{
tie(cw, ch) = child->get_min_dimensions();
w = cw + left_pad_ + right_pad_;
h = ch + top_pad_ + bottom_pad_;
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w_, float h_)
{
child->draw(now, to_screen, x + left_pad, y + top_pad, w_ - left_pad - right_pad, h_ - top_pad - bottom_pad);
}
virtual bool drop(double now, float x, float y, int count, const char **paths)
{
return child->drop(now, x + left_pad, y + top_pad, count, paths);
}
virtual bool click(double now, float x, float y)
{
return child->click(now, x + left_pad, y + top_pad);
}
virtual void hover(double now, float x, float y)
{
child->hover(now, x + left_pad, y + top_pad);
}
virtual void drag(double now, float x, float y)
{
child->drag(now, x + left_pad, y + top_pad);
}
virtual void release(double now, float x, float y)
{
child->release(now, x + left_pad, y + top_pad);
}
};
struct centering : public widget
{
float w, h;
float cw, ch;
widget* child;
centering(widget* child_) : child(child_)
{
tie(cw, ch) = child->get_min_dimensions();
}
virtual width_height get_min_dimensions() const
{
return {cw, ch};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w_, float h_)
{
w = w_;
h = h_;
child->draw(now, to_screen, x + (w - cw) / 2, y + (h - ch) / 2, cw, ch);
}
virtual bool drop(double now, float x, float y, int count, const char **paths)
{
return child->drop(now, x - (w - cw) / 2, y - (h - ch) / 2, count, paths);
}
virtual bool click(double now, float x, float y)
{
return child->click(now, x - (w - cw) / 2, y - (h - ch) / 2); // XXX should limit to cw,ch too
}
virtual void hover(double now, float x, float y)
{
child->hover(now, x - (w - cw) / 2, y - (h - ch) / 2);
}
virtual void drag(double now, float x, float y)
{
child->drag(now, x - (w - cw) / 2, y - (h - ch) / 2);
}
virtual void release(double now, float x, float y)
{
child->release(now, x - (w - cw) / 2, y - (h - ch) / 2);
}
};
struct widgetbox : public widget
{
enum Direction {VERTICAL, HORIZONTAL} dir;
float w, h;
vector<placed_widget> children;
placed_widget focus;
widgetbox(Direction dir_, vector<widget*> children_) :
dir(dir_),
w(0),
h(0),
focus({nullptr, 0, 0, 0, 0})
{
for(auto it : children_) {
widget *child = it;
float cw, ch;
tie(cw, ch) = child->get_min_dimensions();
if(dir == HORIZONTAL) {
w += cw;
h = std::max(h, ch);
} else {
w = std::max(w, cw);
h += ch;
}
}
float x = 0;
float y = 0;
for(auto it : children_) {
widget *child = it;
float cw, ch;
tie(cw, ch) = child->get_min_dimensions();
if(dir == HORIZONTAL) {
children.push_back({child, x, y, cw, h});
x += cw;
} else {
children.push_back({child, x, y, w, ch});
y += ch;
}
}
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
for(auto child : children) {
child.widg->draw(now, to_screen, x + child.x, y + child.y, child.w, child.h);
}
}
virtual bool drop(double now, float x, float y, int count, const char **paths)
{
for(auto child : children) {
if(child.widg->drop(now, x - child.x, y - child.y, count, paths)) {
return true;
}
}
return false;
}
virtual bool click(double now, float x, float y)
{
for(auto child : children) {
if(child.widg->click(now, x - child.x, y - child.y)) {
focus = child;
return true;
}
}
return false;
}
virtual void hover(double now, float x, float y)
{
for(auto child : children) {
if(x >= child.x && x < child.x + child.w && y >= child.y && y < child.y + child.h)
child.widg->hover(now, x - child.x, y - child.y);
}
}
virtual void drag(double now, float x, float y)
{
focus.widg->click(now, x - focus.x, y - focus.y);
}
virtual void release(double now, float x, float y)
{
focus.widg->release(now, x - focus.x, y - focus.y);
focus = {nullptr, 0, 0};
}
};
void set(float v[4], float x, float y, float z, float w)
{
v[0] = x;

267
ui_widgets.h Normal file
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@ -0,0 +1,267 @@
#ifndef _UI_WIDGETS_H_
#define _UI_WIDGETS_H_
#include <utility>
#include <vector>
#include <tuple>
typedef std::pair<float, float> width_height;
struct widget
{
virtual width_height get_min_dimensions() const = 0;
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h) {};
virtual bool click(double now, float x, float y) { return false; };
virtual void hover(double now, float x, float y) {};
virtual void drag(double now, float x, float y) {};
virtual void release(double now, float x, float y) {};
virtual bool drop(double now, float x, float y, int count, const char** paths) { return false; };
};
struct switcher
{
float w, h;
int which;
std::vector<widget*> children;
switcher(std::vector<widget*> children_) :
w(0),
h(0),
which(0),
children(children_)
{
for(auto it : children) {
float cw, ch;
std::tie(cw, ch) = it->get_min_dimensions();
w = std::max(w, cw);
h = std::max(h, ch);
}
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
children[which]->draw(now, to_screen, x, y, w, h);
}
virtual bool click(double now, float x, float y)
{
return children[which]->click(now, x, y);
}
virtual void hover(double now, float x, float y)
{
children[which]->hover(now, x, y);
}
virtual void drag(double now, float x, float y)
{
children[which]->drag(now, x, y);
}
virtual void release(double now, float x, float y)
{
children[which]->release(now, x, y);
}
virtual bool drop(double now, float x, float y, int count, const char** paths)
{
return children[which]->drop(now, x, y, count, paths);
}
};
struct spacer : public widget
{
float w, h;
spacer(float w_, float h_) :
w(w_),
h(h_)
{}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
};
struct placed_widget
{
widget *widg;
float x, y, w, h;
};
struct padding : public widget
{
widget* child;
float w, h;
float left_pad, right_pad, top_pad, bottom_pad;
float cw, ch;
padding(float left_pad_, float right_pad_, float top_pad_, float bottom_pad_, widget* child_) :
child(child_),
left_pad(left_pad_),
right_pad(right_pad_),
top_pad(top_pad_),
bottom_pad(bottom_pad_)
{
std::tie(cw, ch) = child->get_min_dimensions();
w = cw + left_pad_ + right_pad_;
h = ch + top_pad_ + bottom_pad_;
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w_, float h_)
{
child->draw(now, to_screen, x + left_pad, y + top_pad, w_ - left_pad - right_pad, h_ - top_pad - bottom_pad);
}
virtual bool drop(double now, float x, float y, int count, const char **paths)
{
return child->drop(now, x + left_pad, y + top_pad, count, paths);
}
virtual bool click(double now, float x, float y)
{
return child->click(now, x + left_pad, y + top_pad);
}
virtual void hover(double now, float x, float y)
{
child->hover(now, x + left_pad, y + top_pad);
}
virtual void drag(double now, float x, float y)
{
child->drag(now, x + left_pad, y + top_pad);
}
virtual void release(double now, float x, float y)
{
child->release(now, x + left_pad, y + top_pad);
}
};
struct centering : public widget
{
float w, h;
float cw, ch;
widget* child;
centering(widget* child_) : child(child_)
{
std::tie(cw, ch) = child->get_min_dimensions();
}
virtual width_height get_min_dimensions() const
{
return {cw, ch};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w_, float h_)
{
w = w_;
h = h_;
child->draw(now, to_screen, x + (w - cw) / 2, y + (h - ch) / 2, cw, ch);
}
virtual bool drop(double now, float x, float y, int count, const char **paths)
{
return child->drop(now, x - (w - cw) / 2, y - (h - ch) / 2, count, paths);
}
virtual bool click(double now, float x, float y)
{
return child->click(now, x - (w - cw) / 2, y - (h - ch) / 2); // XXX should limit to cw,ch too
}
virtual void hover(double now, float x, float y)
{
child->hover(now, x - (w - cw) / 2, y - (h - ch) / 2);
}
virtual void drag(double now, float x, float y)
{
child->drag(now, x - (w - cw) / 2, y - (h - ch) / 2);
}
virtual void release(double now, float x, float y)
{
child->release(now, x - (w - cw) / 2, y - (h - ch) / 2);
}
};
struct widgetbox : public widget
{
enum Direction {VERTICAL, HORIZONTAL} dir;
float w, h;
std::vector<placed_widget> children;
placed_widget focus;
widgetbox(Direction dir_, std::vector<widget*> children_) :
dir(dir_),
w(0),
h(0),
focus({nullptr, 0, 0, 0, 0})
{
for(auto it : children_) {
widget *child = it;
float cw, ch;
std::tie(cw, ch) = child->get_min_dimensions();
if(dir == HORIZONTAL) {
w += cw;
h = std::max(h, ch);
} else {
w = std::max(w, cw);
h += ch;
}
}
float x = 0;
float y = 0;
for(auto it : children_) {
widget *child = it;
float cw, ch;
std::tie(cw, ch) = child->get_min_dimensions();
if(dir == HORIZONTAL) {
children.push_back({child, x, y, cw, h});
x += cw;
} else {
children.push_back({child, x, y, w, ch});
y += ch;
}
}
}
virtual width_height get_min_dimensions() const
{
return {w, h};
}
virtual void draw(double now, float to_screen[9], float x, float y, float w, float h)
{
for(auto child : children) {
child.widg->draw(now, to_screen, x + child.x, y + child.y, child.w, child.h);
}
}
virtual bool drop(double now, float x, float y, int count, const char **paths)
{
for(auto child : children) {
if(child.widg->drop(now, x - child.x, y - child.y, count, paths)) {
return true;
}
}
return false;
}
virtual bool click(double now, float x, float y)
{
for(auto child : children) {
if(child.widg->click(now, x - child.x, y - child.y)) {
focus = child;
return true;
}
}
return false;
}
virtual void hover(double now, float x, float y)
{
for(auto child : children) {
if(x >= child.x && x < child.x + child.w && y >= child.y && y < child.y + child.h)
child.widg->hover(now, x - child.x, y - child.y);
}
}
virtual void drag(double now, float x, float y)
{
focus.widg->click(now, x - focus.x, y - focus.y);
}
virtual void release(double now, float x, float y)
{
focus.widg->release(now, x - focus.x, y - focus.y);
focus = {nullptr, 0, 0};
}
};
#endif /* _UI_WIDGETS_H_ */