bradgrantham-apple2e/interface.cpp

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#include <cstdio>
#include <cstdlib>
#include <cctype>
#include <deque>
#include <string>
#include <vector>
#include <chrono>
#include <iostream>
// implicit centering in widget? Or special centering widget?
// lines (for around toggle and momentary)
// widget which is graphics/text/lores screen
// hbox
// what is window resize / shrink policy?
#define GLFW_INCLUDE_GLCOREARB
#include <GLFW/glfw3.h>
#include "interface.h"
using namespace std;
namespace APPLE2Einterface
{
chrono::time_point<chrono::system_clock> start_time;
static GLFWwindow* my_window;
DisplayMode display_mode = TEXT;
int display_page = 0; // Apple //e page minus 1 (so 0,1 not 1,2)
bool mixed_mode = false;
extern int font_offset;
extern unsigned char font_bytes[96 * 7 * 8];
static int gWindowWidth;
static int gWindowHeight;
bool gPrintShaderLog = true;
// to handle https://github.com/glfw/glfw/issues/161
static double gMotionReported = false;
static double gOldMouseX, gOldMouseY;
static int gButtonPressed = -1;
deque<event> event_queue;
bool force_caps_on = false; // XXX implement!
bool draw_using_color = false; // XXX implement!
bool event_waiting()
{
return event_queue.size() > 0;
}
event dequeue_event()
{
if(event_waiting()) {
event e = event_queue.front();
event_queue.pop_front();
return e;
} else
return {NONE, 0};
}
GLuint font_texture;
const int fonttexture_w = 7;
const int fonttexture_h = 8 * 96;
GLuint text_program;
const int textport_w = 40;
const int textport_h = 24;
GLuint textport_texture[2];
GLuint textport_texture_location;
GLuint blink_location;
GLuint textport_x_offset_location;
GLuint textport_y_offset_location;
GLuint textport_to_screen_location;
GLuint textport_foreground_location;
GLuint textport_background_location;
GLuint font_texture_location;
GLuint lores_program;
GLuint lores_texture_location;
GLuint lores_x_offset_location;
GLuint lores_y_offset_location;
GLuint lores_to_screen_location;
GLuint hires_program;
GLuint hires_texture[2];
GLuint hires_texture_location;
const int hires_w = 320; // MSBit is color chooser, Apple ][ weirdness
const int hires_h = 192;
GLuint hires_to_screen_location;
GLuint hires_x_offset_location;
GLuint hires_y_offset_location;
static void CheckOpenGL(const char *filename, int line)
{
int glerr;
if((glerr = glGetError()) != GL_NO_ERROR) {
printf("GL Error: %04X at %s:%d\n", glerr, filename, line);
}
}
GLuint upper_screen_area;
GLuint lower_screen_area;
const int raster_coords_attrib = 0;
static bool CheckShaderCompile(GLuint shader, const std::string& shader_name)
{
int status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if(status == GL_TRUE)
return true;
if(gPrintShaderLog) {
int length;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
if (length > 0) {
char log[length];
glGetShaderInfoLog(shader, length, NULL, log);
fprintf(stderr, "%s shader error log:\n%s\n", shader_name.c_str(), log);
}
fprintf(stderr, "%s compile failure.\n", shader_name.c_str());
fprintf(stderr, "shader text:\n");
glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &length);
char source[length];
glGetShaderSource(shader, length, NULL, source);
fprintf(stderr, "%s\n", source);
}
return false;
}
static bool CheckProgramLink(GLuint program)
{
int status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == GL_TRUE)
return true;
if(gPrintShaderLog) {
int log_length;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
if (log_length > 0) {
char log[log_length];
glGetProgramInfoLog(program, log_length, NULL, log);
fprintf(stderr, "program error log: %s\n",log);
}
}
return false;
}
static const char *hires_vertex_shader = "\n\
uniform mat3 to_screen;\n\
in vec2 vertex_coords;\n\
out vec2 raster_coords;\n\
uniform float x_offset;\n\
uniform float y_offset;\n\
\n\
void main()\n\
{\n\
raster_coords = vertex_coords;\n\
vec3 screen_coords = to_screen * vec3(vertex_coords + vec2(x_offset, y_offset), 1);\n\
gl_Position = vec4(screen_coords.x, screen_coords.y, .5, 1);\n\
}\n";
static const char *text_vertex_shader = "\n\
uniform mat3 to_screen;\n\
in vec2 vertex_coords;\n\
uniform float x_offset;\n\
uniform float y_offset;\n\
out vec2 text_coords;\n\
out vec2 raster_coords;\n\
\n\
void main()\n\
{\n\
raster_coords = vertex_coords;\n\
text_coords = vec2(int(vertex_coords.x / 7), int(vertex_coords.y / 8));\n\
vec3 screen_coords = to_screen * vec3(vertex_coords + vec2(x_offset, y_offset), 1);\n\
gl_Position = vec4(screen_coords.x, screen_coords.y, .5, 1);\n\
}\n";
static const char *hires_fragment_shader = "\n\
in vec2 raster_coords;\n\
uniform usampler2DRect hires_texture;\n\
\n\
out vec4 color;\n\
\n\
void main()\n\
{\n\
int byte = int(raster_coords.x) / 7;\n\
int bit = int(raster_coords.x) % 7;\n\
int texturex = byte * 8 + bit;\n\
ivec2 tc = ivec2(texturex, raster_coords.y);\n\
uint pixel = texture(hires_texture, tc).x;\n\
float value = pixel / 255.0;\n\
color = vec4(value, value, value, value);\n\
}\n";
// 0-31 is inverse 32-63
// 32-63 is inverse 0-31
// 64-95 is blink 32-63
// 96-127 is blink 0-31
// 128-159 is normal 32-63
// 160-191 is normal 0-31
// 192-223 is normal 32-63
// 224-255 is normal 64-95
static const char *text_fragment_shader = "\n\
in vec2 raster_coords;\n\
in vec2 text_coords;\n\
uniform int blink;\n\
uniform vec4 foreground;\n\
uniform vec4 background;\n\
uniform usampler2DRect font_texture;\n\
uniform usampler2DRect textport_texture;\n\
\n\
out vec4 color;\n\
\n\
void main()\n\
{\n\
uint character;\n\
character = texture(textport_texture, uvec2(uint(raster_coords.x) / 7u, uint(raster_coords.y) / 8u)).x; \n\
bool inverse = false;\n\
if(character >= 0u && character <= 31u) {\n\
character = character - 0u + 32u;\n\
inverse = true;\n\
} else if(character >= 32u && character <= 63u) {\n\
character = character - 32u + 0u;\n\
inverse = true;\n\
} else if(character >= 64u && character <= 95u) {\n\
character = character - 64u + 32u; // XXX BLINK \n\
inverse = blink == 1;\n\
} else if(character >= 96u && character <= 127u){\n\
character = character - 96u + 0u; // XXX BLINK \n\
inverse = blink == 1;\n\
} else if(character >= 128u && character <= 159u)\n\
character = character - 128u + 32u;\n\
else if(character >= 160u && character <= 191u)\n\
character = character - 160u + 0u;\n\
else if(character >= 192u && character <= 223u)\n\
character = character - 192u + 32u;\n\
else if(character >= 224u && character <= 255u)\n\
character = character - 224u + 64u;\n\
else \n\
character = 33u;\n\
uvec2 inglyph = uvec2(uint(raster_coords.x) % 7u + 1u, uint(raster_coords.y) % 8u);\n\
uvec2 infont = inglyph + uvec2(0, character * 8u);\n\
uint pixel = texture(font_texture, infont).x;\n\
float value;\n\
if(inverse)\n\
color = mix(background, foreground, 1.0 - pixel / 255.0);\n\
else\n\
color = mix(background, foreground, pixel / 255.0);\n\
}\n";
static const char *lores_fragment_shader = "\n\
in vec2 raster_coords;\n\
in vec2 text_coords;\n\
uniform usampler2DRect font_texture;\n\
uniform usampler2DRect lores_texture;\n\
\n\
out vec4 color;\n\
\n\
void main()\n\
{\n\
uint byte;\n\
byte = texture(lores_texture, uvec2(uint(raster_coords.x) / 7u, uint(raster_coords.y) / 8u)).x; \n\
uint inglyph_y = uint(raster_coords.y) % 8u;\n\
uint lorespixel;\n\
if(inglyph_y < 4u)\n\
lorespixel = byte % 16u;\n\
else\n\
lorespixel = byte / 16u;\n\
switch(lorespixel) {\n\
case 0:\n\
color = vec4(0, 0, 0, 1);\n\
break;\n\
case 1:\n\
color = vec4(227.0/255.0, 30.0/255.0, 96.0/255.0, 1);\n\
break;\n\
case 2:\n\
color = vec4(96.0/255.0, 78.0/255.0, 189.0/255.0, 1);\n\
break;\n\
case 3:\n\
color = vec4(255.0/255.0, 68.0/255.0, 253.0/255.0, 1);\n\
break;\n\
case 4:\n\
color = vec4(9.0/255.0, 163.0/255.0, 96.0/255.0, 1);\n\
break;\n\
case 5:\n\
color = vec4(156.0/255.0, 156.0/255.0, 156.0/255.0, 1);\n\
break;\n\
case 6:\n\
color = vec4(20.0/255.0, 207.0/255.0, 253.0/255.0, 1);\n\
break;\n\
case 7:\n\
color = vec4(208.0/255.0, 195.0/255.0, 255.0/255.0, 1);\n\
break;\n\
case 8:\n\
color = vec4(96.0/255.0, 114.0/255.0, 3.0/255.0, 1);\n\
break;\n\
case 9:\n\
color = vec4(255.0/255.0, 106.0/255.0, 60.0/255.0, 1);\n\
break;\n\
case 10:\n\
color = vec4(156.0/255.0, 156.0/255.0, 156.0/255.0, 1);\n\
break;\n\
case 11:\n\
color = vec4(255.0/255.0, 160.0/255.0, 208.0/255.0, 1);\n\
break;\n\
case 12:\n\
color = vec4(20.0/255.0, 245.0/255.0, 60.0/255.0, 1);\n\
break;\n\
case 13:\n\
color = vec4(208.0/255.0, 221.0/255.0, 141.0/255.0, 1);\n\
break;\n\
case 14:\n\
color = vec4(114.0/255.0, 255.0/255.0, 208.0/255.0, 1);\n\
break;\n\
case 15:\n\
color = vec4(255.0/255.0, 255.0/255.0, 255.0/255.0, 1);\n\
break;\n\
}\n\
}\n";
static GLuint GenerateProgram(const string& shader_name, const string& vertex_shader_text, const string& fragment_shader_text)
{
std::string spec_string;
spec_string = "#version 140\n";
// reset line number so that I can view errors with the line number
// they have in the base shaders.
spec_string += "#line 0\n";
std::string vertex_shader_string = spec_string + vertex_shader_text;
std::string fragment_shader_string = spec_string + fragment_shader_text;
GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
const char *string = vertex_shader_string.c_str();
glShaderSource(vertex_shader, 1, &string, NULL);
glCompileShader(vertex_shader);
if(!CheckShaderCompile(vertex_shader, shader_name + " vertex shader"))
return 0;
GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
string = fragment_shader_string.c_str();
glShaderSource(fragment_shader, 1, &string, NULL);
glCompileShader(fragment_shader);
if(!CheckShaderCompile(fragment_shader, shader_name + " fragment shader"))
return 0;
GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
// XXX Really need to do this generically
glBindAttribLocation(program, raster_coords_attrib, "vertex_coords");
CheckOpenGL(__FILE__, __LINE__);
glLinkProgram(program);
CheckOpenGL(__FILE__, __LINE__);
if(!CheckProgramLink(program))
return 0;
return program;
}
GLuint make_rectangle_vertex_array(float x, float y, float w, float h)
{
GLuint array;
glGenVertexArrays(1, &array);
glBindVertexArray(array);
CheckOpenGL(__FILE__, __LINE__);
/* just x, y, also pixel coords */
GLuint vertices;
glGenBuffers(1, &vertices);
glBindBuffer(GL_ARRAY_BUFFER, vertices);
float coords[4][2] = {
{x, y},
{x + w, y},
{x, y + h},
{x + w, y + h},
};
glBufferData(GL_ARRAY_BUFFER, sizeof(coords[0]) * 4, coords, GL_STATIC_DRAW);
CheckOpenGL(__FILE__, __LINE__);
glVertexAttribPointer(raster_coords_attrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(raster_coords_attrib);
CheckOpenGL(__FILE__, __LINE__);
return array;
}
void initialize_screen_areas()
{
upper_screen_area = make_rectangle_vertex_array(0, 0, 280, 160);
lower_screen_area = make_rectangle_vertex_array(0, 160, 280, 32);
}
GLuint initialize_texture(int w, int h, unsigned char *pixels = NULL)
{
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_RECTANGLE, texture);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
CheckOpenGL(__FILE__, __LINE__);
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_R8UI, w, h, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, pixels);
CheckOpenGL(__FILE__, __LINE__);
return texture;
}
unsigned char textport[2][24][40];
void set_textport_shader(float to_screen[9], GLuint textport_texture, int blink, float x, float y, float fg[4], float bg[4])
{
glUseProgram(text_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_RECTANGLE, textport_texture);
glUniform1i(textport_texture_location, 0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_RECTANGLE, font_texture);
glUniform1i(font_texture_location, 1);
glUniform1i(blink_location, blink);
glUniform1f(textport_x_offset_location, x);
glUniform1f(textport_y_offset_location, y);
glUniform4fv(textport_background_location, 1, bg);
glUniform4fv(textport_foreground_location, 1, fg);
glUniformMatrix3fv(textport_to_screen_location, 1, GL_FALSE, to_screen);
}
void set_shader(float to_screen[9], DisplayMode display_mode, bool mixed_mode, int blink, float x, float y)
{
if(mixed_mode || (display_mode == TEXT)) {
float bg[4] = {0, 0, 0, 1};
float fg[4] = {1, 1, 1, 1};
set_textport_shader(to_screen, textport_texture[display_page], blink, x, y, fg, bg);
} else if(display_mode == LORES) {
glUseProgram(lores_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_RECTANGLE, textport_texture[display_page]);
glUniform1i(lores_texture_location, 0);
glUniformMatrix3fv(lores_to_screen_location, 1, GL_FALSE, to_screen);
glUniform1f(lores_x_offset_location, x);
glUniform1f(lores_y_offset_location, y);
} else if(display_mode == HIRES) {
glUseProgram(hires_program);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_RECTANGLE, hires_texture[display_page]);
glUniform1i(hires_texture_location, 0);
glUniformMatrix3fv(hires_to_screen_location, 1, GL_FALSE, to_screen);
glUniform1f(hires_x_offset_location, x);
glUniform1f(hires_y_offset_location, y);
}
}
struct widget
{
virtual tuple<float, float> get_min_dimensions() const = 0;
virtual void draw(double now, float to_screen[9], float x, float y) = 0;
virtual bool click(double now, float x, float y) = 0;
virtual void drag(double now, float x, float y) = 0;
virtual void release(double now, float x, float y) = 0;
};
struct placed_widget
{
widget *w;
float x, y;
};
struct vbox : public widget
{
float w, h;
vector<placed_widget> children;
placed_widget focus;
vbox(vector<widget*> children_) :
w(0),
h(0),
focus({nullptr, 0, 0})
{
for(auto it = children_.begin(); it != children_.end(); it++) {
widget *child = *it;
float cw, ch;
tie(cw, ch) = child->get_min_dimensions();
h += ch;
w = std::max(w, cw);
}
float y = 0;
for(auto it = children_.begin(); it != children_.end(); it++) {
widget *child = *it;
float cw, ch;
tie(cw, ch) = child->get_min_dimensions();
float x = (w - cw) / 2;
children.push_back({child, x, y});
y += ch;
}
}
virtual tuple<float, float> get_min_dimensions() const
{
return make_tuple(w, h);
}
virtual void draw(double now, float to_screen[9], float x, float y)
{
for(auto it = children.begin(); it != children.end(); it++) {
placed_widget& child = *it;
child.w->draw(now, to_screen, x + child.x, y + child.y);
}
}
virtual bool click(double now, float x, float y)
{
for(auto it = children.begin(); it != children.end(); it++) {
placed_widget& child = *it;
if(child.w->click(now, x - child.x, y - child.y)) {
focus = child;
return true;
}
}
return false;
}
virtual void drag(double now, float x, float y)
{
focus.w->click(now, x - focus.x, y - focus.y);
}
virtual void release(double now, float x, float y)
{
focus.w->release(now, x - focus.x, y - focus.y);
focus = {nullptr, 0, 0};
}
};
void set(float v[4], float x, float y, float z, float w)
{
v[0] = x;
v[1] = y;
v[2] = z;
v[3] = w;
}
struct text_widget : public widget
{
GLuint string_texture;
GLuint rectangle;
string content;
float fg[4];
float bg[4];
text_widget(const string& content_) :
content(content_)
{
set(fg, 1, 1, 1, 0);
set(bg, 0, 0, 0, 0);
// construct string texture
auto_ptr<unsigned char> bytes(new unsigned char[content.size() + 1]);
int i = 0;
for(auto it = content.begin(); it != content.end(); it++) {
unsigned char c = *it;
if(c > ' ' && c <= '?')
bytes.get()[i] = c - ' ' + 160;
else if(c > '@' && c <= '_')
bytes.get()[i] = c - '@' + 128;
else if(c > '`' && c <= '~')
bytes.get()[i] = c - '`' + 224;
else
bytes.get()[i] = 255;
i++;
}
string_texture = initialize_texture(i, 1, bytes.get());
rectangle = make_rectangle_vertex_array(0, 0, i * 7, 8);
}
virtual tuple<float, float> get_min_dimensions() const
{
return make_tuple(content.size() * 7, 8);
}
virtual void draw(double now, float to_screen[9], float x, float y)
{
set_textport_shader(to_screen, string_texture, 0, x + 3, y + 3, fg, bg);
glBindVertexArray(rectangle);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CheckOpenGL(__FILE__, __LINE__);
}
virtual bool click(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 & x < w && y < h) {
return true;
}
return false;
}
virtual void drag(double now, float x, float y) { }
virtual void release(double now, float x, float y) { }
};
struct momentary : public text_widget
{
bool on;
std::function<void()> action;
momentary(const string& content_, std::function<void()> action_) :
text_widget(content_),
on(false),
action(action_)
{
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
}
virtual tuple<float, float> get_min_dimensions() const
{
float w, h;
tie(w, h) = text_widget::get_min_dimensions();
return make_tuple(w + 3 * 2, h + 3 * 2);
}
virtual void draw(double now, float to_screen[9], float x, float y)
{
// draw lines 2 pixels around
// draw lines 1 pixels around
// blank area 0 pixels around
text_widget::draw(now, to_screen, x, y);
}
virtual bool click(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 & x < w && y < h) {
on = true;
set(fg, 0, 0, 0, 1);
set(bg, 1, 1, 1, 1);
return true;
}
return false;
}
virtual void drag(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
on = (x >= 0 && y >= 0 & x < w && y < h);
if(on) {
set(fg, 0, 0, 0, 1);
set(bg, 1, 1, 1, 1);
} else {
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
}
}
virtual void release(double now, float x, float y)
{
action();
on = false;
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
}
};
struct toggle : public text_widget
{
bool on;
std::function<void()> action_on;
std::function<void()> action_off;
toggle(const string& content_, std::function<void()> action_on_, std::function<void()> action_off_) :
text_widget(content_),
on(false),
action_on(action_on_),
action_off(action_off_)
{
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
}
virtual tuple<float, float> get_min_dimensions() const
{
float w, h;
tie(w, h) = text_widget::get_min_dimensions();
return make_tuple(w + 3 * 2, h + 3 * 2);
}
virtual void draw(double now, float to_screen[9], float x, float y)
{
// draw lines 2 pixels around
// draw lines 1 pixels around
// blank area 0 pixels around
text_widget::draw(now, to_screen, x, y);
}
virtual bool click(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 & x < w && y < h) {
if(on) {
set(fg, 0, 0, 0, 1);
set(bg, 1, 1, 1, 1);
} else {
set(fg, 1, 1, 1, 1);
set(bg, 0, 0, 0, 1);
}
return true;
}
return false;
}
virtual void drag(double now, float x, float y)
{
float w, h;
tie(w, h) = get_min_dimensions();
if(x >= 0 && y >= 0 & x < w && y < h) {
if(on) {
set(fg, 0, 0, 0, 1);
set(bg, 1, 1, 1, 1);
} else {
set(fg, 1, 1, 1, 1);
set(bg, 0, 0, 0, 1);
}
} else {
if(on) {
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
} else {
set(bg, 1, 1, 1, 1);
set(fg, 0, 0, 0, 1);
}
}
}
virtual void release(double now, float x, float y)
{
if(on) {
action_off();
set(bg, 0, 0, 0, 1);
set(fg, 1, 1, 1, 1);
} else {
action_on();
set(bg, 1, 1, 1, 1);
set(fg, 0, 0, 0, 1);
}
on = !on;
}
};
vbox *ui;
void initialize_gl(void)
{
glClearColor(0, 0, 0, 1);
CheckOpenGL(__FILE__, __LINE__);
font_texture = initialize_texture(fonttexture_w, fonttexture_h, font_bytes);
textport_texture[0] = initialize_texture(textport_w, textport_h);
textport_texture[1] = initialize_texture(textport_w, textport_h);
hires_texture[0] = initialize_texture(hires_w, hires_h);
hires_texture[1] = initialize_texture(hires_w, hires_h);
CheckOpenGL(__FILE__, __LINE__);
hires_program = GenerateProgram("hires", hires_vertex_shader, hires_fragment_shader);
hires_texture_location = glGetUniformLocation(hires_program, "hires_texture");
hires_to_screen_location = glGetUniformLocation(hires_program, "to_screen");
hires_x_offset_location = glGetUniformLocation(hires_program, "x_offset");
hires_y_offset_location = glGetUniformLocation(hires_program, "y_offset");
text_program = GenerateProgram("textport", text_vertex_shader, text_fragment_shader);
textport_texture_location = glGetUniformLocation(text_program, "textport_texture");
font_texture_location = glGetUniformLocation(text_program, "font_texture");
blink_location = glGetUniformLocation(text_program, "blink");
textport_x_offset_location = glGetUniformLocation(text_program, "x_offset");
textport_y_offset_location = glGetUniformLocation(text_program, "y_offset");
textport_to_screen_location = glGetUniformLocation(text_program, "to_screen");
textport_foreground_location = glGetUniformLocation(text_program, "foreground");
textport_background_location = glGetUniformLocation(text_program, "background");
CheckOpenGL(__FILE__, __LINE__);
lores_program = GenerateProgram("textport", text_vertex_shader, lores_fragment_shader);
lores_texture_location = glGetUniformLocation(lores_program, "lores_texture");
lores_x_offset_location = glGetUniformLocation(lores_program, "x_offset");
lores_y_offset_location = glGetUniformLocation(lores_program, "y_offset");
lores_to_screen_location = glGetUniformLocation(lores_program, "to_screen");
CheckOpenGL(__FILE__, __LINE__);
initialize_screen_areas();
CheckOpenGL(__FILE__, __LINE__);
momentary *reset_momentary = new momentary("RESET", [](){event_queue.push_back({RESET, 0});});
momentary *reboot_momentary = new momentary("REBOOT", [](){event_queue.push_back({REBOOT, 0});});
toggle *fast_toggle = new toggle("FAST", [](){event_queue.push_back({SPEED, 1});}, [](){event_queue.push_back({SPEED, 0});});
toggle *caps_toggle = new toggle("CAPS", [](){force_caps_on = true;}, [](){force_caps_on = false;});
toggle *color_toggle = new toggle("COLOR", [](){draw_using_color = true;}, [](){draw_using_color = false;});
toggle *pause_toggle = new toggle("PAUSE", [](){event_queue.push_back({PAUSE, 1});}, [](){event_queue.push_back({PAUSE, 0});});
vector<widget*> widgets = {reset_momentary, reboot_momentary, fast_toggle, caps_toggle, color_toggle, pause_toggle};
ui = new vbox(widgets);
CheckOpenGL(__FILE__, __LINE__);
}
const float widget_scale = 4;
float to_screen_transform[9];
void make_to_screen_transform()
{
to_screen_transform[0 * 3 + 0] = 2.0 / gWindowWidth * widget_scale;
to_screen_transform[0 * 3 + 1] = 0;
to_screen_transform[0 * 3 + 2] = 0;
to_screen_transform[1 * 3 + 0] = 0;
to_screen_transform[1 * 3 + 1] = -2.0 / gWindowHeight * widget_scale;
to_screen_transform[1 * 3 + 2] = 0;
to_screen_transform[2 * 3 + 0] = -1;
to_screen_transform[2 * 3 + 1] = 1;
to_screen_transform[2 * 3 + 2] = 1;
}
tuple<float, float> window_to_widget(float x, float y)
{
float wx, wy;
wx = x * 2.0 / widget_scale;
wy = y * 2.0 / widget_scale;
return make_tuple(wx, wy);
}
static void redraw(GLFWwindow *window)
{
chrono::time_point<chrono::system_clock> now;
now = std::chrono::system_clock::now();
auto elapsed_millis = chrono::duration_cast<chrono::milliseconds>(now - start_time).count();
CheckOpenGL(__FILE__, __LINE__);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
set_shader(to_screen_transform, display_mode, false, (elapsed_millis / 300) % 2, 0, 0);
glBindVertexArray(upper_screen_area);
CheckOpenGL(__FILE__, __LINE__);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CheckOpenGL(__FILE__, __LINE__);
set_shader(to_screen_transform, display_mode, mixed_mode, (elapsed_millis / 300) % 2, 0, 0);
glBindVertexArray(lower_screen_area);
CheckOpenGL(__FILE__, __LINE__);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
CheckOpenGL(__FILE__, __LINE__);
ui->draw(0.0, to_screen_transform, 280, 0);
}
static void error_callback(int error, const char* description)
{
fprintf(stderr, "GLFW: %s\n", description);
}
static void key(GLFWwindow *window, int key, int scancode, int action, int mods)
{
static bool super_down = false;
if(action == GLFW_PRESS) {
if(key == GLFW_KEY_RIGHT_SUPER || key == GLFW_KEY_LEFT_SUPER)
super_down = true;
else if(super_down && key == GLFW_KEY_V) {
const char* text = glfwGetClipboardString(window);
if (text)
event_queue.push_back({PASTE, 0, strdup(text)});
} else
event_queue.push_back({KEYDOWN, key});
} else if(action == GLFW_RELEASE) {
if(key == GLFW_KEY_RIGHT_SUPER || key == GLFW_KEY_LEFT_SUPER)
super_down = false;
event_queue.push_back({KEYUP, key});
}
}
static void resize(GLFWwindow *window, int x, int y)
{
glfwGetFramebufferSize(window, &gWindowWidth, &gWindowHeight);
glViewport(0, 0, gWindowWidth, gWindowHeight);
make_to_screen_transform();
}
widget *widget_clicked = NULL;
static void button(GLFWwindow *window, int b, int action, int mods)
{
double x, y;
glfwGetCursorPos(window, &x, &y);
if(b == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS) {
gButtonPressed = 1;
gOldMouseX = x;
gOldMouseY = y;
float wx, wy;
tie(wx, wy) = window_to_widget(x, y);
if(ui->click(0.0, wx - 280, wy - 0)) {
widget_clicked = ui;
}
} else {
gButtonPressed = -1;
if(widget_clicked) {
float wx, wy;
tie(wx, wy) = window_to_widget(x, y);
widget_clicked->release(0.0, wx - 280, wy - 0);
}
widget_clicked = nullptr;
}
redraw(window);
}
static void motion(GLFWwindow *window, double x, double y)
{
// to handle https://github.com/glfw/glfw/issues/161
// If no motion has been reported yet, we catch the first motion
// reported and store the current location
if(!gMotionReported) {
gMotionReported = true;
gOldMouseX = x;
gOldMouseY = y;
}
double dx, dy;
dx = x - gOldMouseX;
dy = y - gOldMouseY;
gOldMouseX = x;
gOldMouseY = y;
if(gButtonPressed == 1) {
if(widget_clicked) {
float wx, wy;
tie(wx, wy) = window_to_widget(x, y);
widget_clicked->drag(0.0, wx - 280, wy - 0);
}
}
redraw(window);
}
static void scroll(GLFWwindow *window, double dx, double dy)
{
}
const int pixel_scale = 3;
void start()
{
glfwSetErrorCallback(error_callback);
start_time = std::chrono::system_clock::now();
if(!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_SAMPLES, 4);
my_window = glfwCreateWindow(280 * pixel_scale, 192 * pixel_scale, "Apple //e", NULL, NULL);
if (!my_window) {
glfwTerminate();
fprintf(stdout, "Couldn't open main window\n");
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(my_window);
// printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
// printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
glfwGetFramebufferSize(my_window, &gWindowWidth, &gWindowHeight);
glViewport(0, 0, gWindowWidth, gWindowHeight);
make_to_screen_transform();
initialize_gl();
CheckOpenGL(__FILE__, __LINE__);
glfwSetKeyCallback(my_window, key);
glfwSetMouseButtonCallback(my_window, button);
glfwSetCursorPosCallback(my_window, motion);
glfwSetScrollCallback(my_window, scroll);
glfwSetFramebufferSizeCallback(my_window, resize);
glfwSetWindowRefreshCallback(my_window, redraw);
CheckOpenGL(__FILE__, __LINE__);
}
void iterate()
{
CheckOpenGL(__FILE__, __LINE__);
if(glfwWindowShouldClose(my_window)) {
event_queue.push_back({QUIT, 0});
}
CheckOpenGL(__FILE__, __LINE__);
redraw(my_window);
CheckOpenGL(__FILE__, __LINE__);
glfwSwapBuffers(my_window);
CheckOpenGL(__FILE__, __LINE__);
glfwPollEvents();
}
void shutdown()
{
glfwTerminate();
}
void set_switches(DisplayMode mode_, bool mixed, int page)
{
display_mode = mode_;
mixed_mode = mixed;
display_page = page;
}
static const int text_page1_base = 0x400;
static const int text_page2_base = 0x800;
static const int text_page_size = 0x400;
static const int hires_page1_base = 0x2000;
static const int hires_page2_base = 0x4000;
static const int hires_page_size = 8192;
extern int text_row_base_offsets[24];
extern int hires_memory_to_scanout_address[8192];
bool write(int addr, unsigned char data)
{
// We know text page 1 and 2 are contiguous
if((addr >= text_page1_base) && (addr < text_page2_base + text_page_size)) {
int page = (addr >= text_page2_base) ? 1 : 0;
int within_page = addr - text_page1_base - page * text_page_size;
for(int row = 0; row < 24; row++) {
int row_offset = text_row_base_offsets[row];
if((within_page >= row_offset) &&
(within_page < row_offset + 40)){
int col = within_page - row_offset;
glBindTexture(GL_TEXTURE_RECTANGLE, textport_texture[page]);
glTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, col, row, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE, &data);
textport[page][row][col] = data;
CheckOpenGL(__FILE__, __LINE__);
}
}
return true;
} else if(((addr >= hires_page1_base) && (addr < hires_page1_base + hires_page_size)) || ((addr >= hires_page2_base) && (addr < hires_page2_base + hires_page_size))) {
int page = (addr < hires_page2_base) ? 0 : 1;
int page_base = (page == 0) ? hires_page1_base : hires_page2_base;
int within_page = addr - page_base;
int scanout_address = hires_memory_to_scanout_address[within_page];
int row = scanout_address / 40;
int col = scanout_address % 40;
glBindTexture(GL_TEXTURE_RECTANGLE, hires_texture[page]);
unsigned char pixels[8];
for(int i = 0; i < 8 ; i++)
pixels[i] = ((data & (1 << i)) ? 255 : 0);
glTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, col * 8, row, 8, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE, pixels);
CheckOpenGL(__FILE__, __LINE__);
return true;
}
return false;
}
int text_row_base_offsets[24] =
{
0x000,
0x080,
0x100,
0x180,
0x200,
0x280,
0x300,
0x380,
0x028,
0x0A8,
0x128,
0x1A8,
0x228,
0x2A8,
0x328,
0x3A8,
0x050,
0x0D0,
0x150,
0x1D0,
0x250,
0x2D0,
0x350,
0x3D0,
};
int hires_row_base_offsets[192] =
{
0x0000, 0x0400, 0x0800, 0x0C00, 0x1000, 0x1400, 0x1800, 0x1C00,
0x0080, 0x0480, 0x0880, 0x0C80, 0x1080, 0x1480, 0x1880, 0x1C80,
0x0100, 0x0500, 0x0900, 0x0D00, 0x1100, 0x1500, 0x1900, 0x1D00,
0x0180, 0x0580, 0x0980, 0x0D80, 0x1180, 0x1580, 0x1980, 0x1D80,
0x0200, 0x0600, 0x0A00, 0x0E00, 0x1200, 0x1600, 0x1A00, 0x1E00,
0x0280, 0x0680, 0x0A80, 0x0E80, 0x1280, 0x1680, 0x1A80, 0x1E80,
0x0300, 0x0700, 0x0B00, 0x0F00, 0x1300, 0x1700, 0x1B00, 0x1F00,
0x0380, 0x0780, 0x0B80, 0x0F80, 0x1380, 0x1780, 0x1B80, 0x1F80,
0x0028, 0x0428, 0x0828, 0x0C28, 0x1028, 0x1428, 0x1828, 0x1C28,
0x00A8, 0x04A8, 0x08A8, 0x0CA8, 0x10A8, 0x14A8, 0x18A8, 0x1CA8,
0x0128, 0x0528, 0x0928, 0x0D28, 0x1128, 0x1528, 0x1928, 0x1D28,
0x01A8, 0x05A8, 0x09A8, 0x0DA8, 0x11A8, 0x15A8, 0x19A8, 0x1DA8,
0x0228, 0x0628, 0x0A28, 0x0E28, 0x1228, 0x1628, 0x1A28, 0x1E28,
0x02A8, 0x06A8, 0x0AA8, 0x0EA8, 0x12A8, 0x16A8, 0x1AA8, 0x1EA8,
0x0328, 0x0728, 0x0B28, 0x0F28, 0x1328, 0x1728, 0x1B28, 0x1F28,
0x03A8, 0x07A8, 0x0BA8, 0x0FA8, 0x13A8, 0x17A8, 0x1BA8, 0x1FA8,
0x0050, 0x0450, 0x0850, 0x0C50, 0x1050, 0x1450, 0x1850, 0x1C50,
0x00D0, 0x04D0, 0x08D0, 0x0CD0, 0x10D0, 0x14D0, 0x18D0, 0x1CD0,
0x0150, 0x0550, 0x0950, 0x0D50, 0x1150, 0x1550, 0x1950, 0x1D50,
0x01D0, 0x05D0, 0x09D0, 0x0DD0, 0x11D0, 0x15D0, 0x19D0, 0x1DD0,
0x0250, 0x0650, 0x0A50, 0x0E50, 0x1250, 0x1650, 0x1A50, 0x1E50,
0x02D0, 0x06D0, 0x0AD0, 0x0ED0, 0x12D0, 0x16D0, 0x1AD0, 0x1ED0,
0x0350, 0x0750, 0x0B50, 0x0F50, 0x1350, 0x1750, 0x1B50, 0x1F50,
0x03D0, 0x07D0, 0x0BD0, 0x0FD0, 0x13D0, 0x17D0, 0x1BD0, 0x1FD0,
};
int hires_memory_to_scanout_address[8192];
static void initialize_memory_to_scanout() __attribute__((constructor));
void initialize_memory_to_scanout()
{
for(int row = 0; row < 192; row++) {
int row_address = hires_row_base_offsets[row];
for(int byte = 0; byte < 40; byte++) {
hires_memory_to_scanout_address[row_address + byte] = row * 40 + byte;
}
}
}
int font_offset = 32;
unsigned char font_bytes[96 * 7 * 8] = {
// 32 :
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 33 : !
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 34 : "
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 35 : #
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 36 : $
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 37 : %
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 38 : &
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 39 : '
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 40 : (
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 41 : )
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 42 : *
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 43 : +
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 44 : ,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 45 : -
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 46 : .
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 47 : /
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 48 : 0
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 49 : 1
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 50 : 2
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 51 : 3
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 52 : 4
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 53 : 5
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 54 : 6
0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 55 : 7
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 56 : 8
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 57 : 9
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 58 : :
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 59 : ;
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 60 : <
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 61 : =
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 62 : >
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 63 : ?
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 64 : @
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 65 : A
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 66 : B
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 67 : C
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 68 : D
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 69 : E
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 70 : F
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 71 : G
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 72 : H
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 73 : I
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 74 : J
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 75 : K
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 76 : L
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 77 : M
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 78 : N
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 79 : O
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 80 : P
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 81 : Q
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 82 : R
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 83 : S
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 84 : T
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 85 : U
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 86 : V
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 87 : W
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 88 : X
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 89 : Y
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 90 : Z
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 91 : [
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 92 : backslash
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 93 : ]
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 94 : ^
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 95 : _
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
// 96 : `
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 97 : a
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 98 : b
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 99 : c
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 100 : d
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 101 : e
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 102 : f
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 103 : g
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
// 104 : h
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 105 : i
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 106 : j
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
// 107 : k
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 108 : l
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 109 : m
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 110 : n
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 111 : o
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 112 : p
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
// 113 : q
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
// 114 : r
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 115 : s
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 116 : t
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 117 : u
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 118 : v
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 119 : w
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0xFF,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 120 : x
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 121 : y
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0xFF,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,
// 122 : z
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0x00,0x00,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 123 : {
0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0xFF,0xFF,0x00,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 124 : |
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
// 125 : }
0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 126 : ~
0x00,0x00,0xFF,0xFF,0x00,0xFF,0x00,
0x00,0xFF,0x00,0xFF,0xFF,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
// 127 : 
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0xFF,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
};