mirror of
https://github.com/bradgrantham/apple2e.git
synced 2025-01-06 04:29:47 +00:00
cabfe5191e
Move to GL 3.2 Draw a quad with shaders depending on the mode in that part of the screen HIRES shader reads from hires texture TEXTPORT shader reads from textpor texture and indirects through a font to get pixel values MIXED now supported Still to do: BLINK text, INVERSE text, LORES, gang up HGR memory updates Why doesn't cursor flash the checkerboard?
15 lines
448 B
Makefile
15 lines
448 B
Makefile
INCFLAGS += -I/opt/local/include -I/opt/local/include/freetype2
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CXXFLAGS += $(INCFLAGS) -g -Wall --std=c++11 -O
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LDFLAGS += -L/opt/local/lib
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LDLIBS += -lglfw -lfreeimageplus -lfreetype -framework OpenGL -framework Cocoa -framework IOkit
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OBJECTS = apple2e.o keyboard.o dis6502.o fake6502.o interface.o
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all: apple2e
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apple2e: $(OBJECTS)
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$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LDLIBS)
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clean:
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rm $(OBJECTS)
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