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@ -9,7 +9,9 @@ The fastest way to get started is to go here [https://apple2.gs/buckshot](https:
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Once you start the program, just "Open Source Image", select the "Apple ][ Display Mode" you want to convert your image to, and click "Preview", or even better, click the "Live Preview" checkbox to get real-time feedback on your conversion settings. Once you are satisfied with your conversion settings, click "Save Image File" to save in one of the Apple ][ image formats based on the display mode. If you want to save that image file directly to a ProDOS volume, that is now supported via the "Save To ProDOS" function! Then you can load it up in your favorit emulator, or transfer it to real disks/flash storage to view on glorious vintage hardware.
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# Build
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This project is written in C++ using the Qt framework. It calls out to two external binaries for image conversion ([http://www.appleoldies.ca/bmp2dhr/](b2d)) and ProDOS volume support ([http://www.brutaldeluxe.fr/products/crossdevtools/cadius/](CADIUS)). You can build and run the project without it, but it won't be able to generate previews or save to ProDOS volumes without those 3rd-party binaries. The authors of those projects are not involved with this project, but have graciously encouraged my integration attempts with this software.
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This project is written in C++ using the Qt framework. It calls out to two external binaries for image conversion ([http://www.appleoldies.ca/bmp2dhr/](b2d)) and ProDOS volume support ([http://www.brutaldeluxe.fr/products/crossdevtools/cadius/](CADIUS)).
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You can build and run the project without it, but it won't be able to generate previews or save to ProDOS volumes without those 3rd-party binaries. The authors of those projects are not involved with this project, but have graciously encouraged my integration attempts with this software.
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You will need to copy the binaries of those two programs for your platform to the build directory you are running.
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@ -29,10 +31,10 @@ This was largely built as a proof-of-concept, and I tried to put it together qui
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# Credits
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I cannot begin to express my gratitude to the heavy lifters who authored the tools under-the-hood of buckshot.
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## bmp2dhr
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### bmp2dhr
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Thanks to Bill Buckels, whose seminal work in image conversion routines, has long inspired me to improve my own IIgs conversion routines.
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## CADIUS
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### CADIUS
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Thanks to Brutal Deluxe, whose tools not only speed up my entire Apple II development pipeline, but also provides the ProDOS image support here.
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