2007-03-27 17:47:10 +00:00
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/*
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* CiderPress
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* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
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* See the file LICENSE for distribution terms.
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*/
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/*
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* Class that encapsulates a sound file. Includes loading of sounds from WAV
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* files and other formats. Does not create or write sound files.
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*
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* [ Copied from libfadden. ]
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*/
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Large set of changes to restore CiderPress build.
CiderPress and MDC now compile, and execute far enough to open
their respective "about" boxes, but I doubt they'll do much
more than that.
* Switch from MBCS to UNICODE APIs
Microsoft switched to UTF-16 (by way of UCS-2) a long time ago,
and the support for MBCS seems to be getting phased out. So it's
time to switch to wide strings.
This is a bit awkward for CiderPress because it works with disk
and file archives with 8-bit filenames, and I want NufxLib and
DiskImgLib to continue to work on Linux (which has largely taken
the UTF-8 approach to Unicode). The libraries will continue to
work with 8-bit filenames, with CiderPress/MDC doing the
conversion at the appropriate point.
There were a couple of places where strings from a structure
handed back by one of the libraries were used directly in the UI,
or vice-versa, which is a problem because we have nowhere to
store the result of the conversion. These currently have fixed
place-holder "xyzzy" strings.
All UI strings are now wide.
Various format strings now use "%ls" and "%hs" to explicitly
specify wide and narrow. This doesn't play well with gcc, so
only the Windows-specific parts use those.
* Various updates to vcxproj files
The project-file conversion had some cruft that is now largely
gone. The build now has a common output directory for the EXEs
and libraries, avoiding the old post-build copy steps.
* Added zlib 1.2.8 and nufxlib 2.2.2 source snapshots
The old "prebuilts" directory is now gone. The libraries are now
built as part of building the apps.
I added a minimal set of files for zlib, and a full set for nufxlib.
The Linux-specific nufxlib goodies are included for the benefit of
the Linux utilities, which are currently broken (don't build).
* Replace symbols used for include guards
Symbols with a leading "__" are reserved.
2014-11-10 23:32:55 +00:00
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#ifndef UTIL_SOUNDFILE_H
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#define UTIL_SOUNDFILE_H
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2007-03-27 17:47:10 +00:00
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#include <mmsystem.h>
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/*
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* Class providing read-only access to uncompressed sound samples and
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* associated meta-data. The sound is assumed to fit in main memory.
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*
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* Because game sound effects are generally loaded into "secondary sound
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* buffers" allocated by DirectX, this class doesn't load the sound data
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* into local storage unless necessary.
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*
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* WAV data is little-endian. 8-bit data is unsigned, 16-bit data is
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* signed.
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*/
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class SoundFile {
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public:
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2014-11-04 00:26:53 +00:00
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SoundFile(void) :
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2014-11-18 05:13:13 +00:00
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mFP(NULL),
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2014-11-04 00:26:53 +00:00
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mDoClose(false),
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mFileStart(0),
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mSampleStart(-1),
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mSampleLen(-1)
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{
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memset(&mFormat, 0, sizeof(mFormat));
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}
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virtual ~SoundFile(void) {
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2014-11-18 05:13:13 +00:00
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if (mDoClose && mFP != NULL)
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2014-11-04 00:26:53 +00:00
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fclose(mFP);
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}
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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/* create the object from a file on disk; returns 0 on success */
|
Large set of changes to restore CiderPress build.
CiderPress and MDC now compile, and execute far enough to open
their respective "about" boxes, but I doubt they'll do much
more than that.
* Switch from MBCS to UNICODE APIs
Microsoft switched to UTF-16 (by way of UCS-2) a long time ago,
and the support for MBCS seems to be getting phased out. So it's
time to switch to wide strings.
This is a bit awkward for CiderPress because it works with disk
and file archives with 8-bit filenames, and I want NufxLib and
DiskImgLib to continue to work on Linux (which has largely taken
the UTF-8 approach to Unicode). The libraries will continue to
work with 8-bit filenames, with CiderPress/MDC doing the
conversion at the appropriate point.
There were a couple of places where strings from a structure
handed back by one of the libraries were used directly in the UI,
or vice-versa, which is a problem because we have nowhere to
store the result of the conversion. These currently have fixed
place-holder "xyzzy" strings.
All UI strings are now wide.
Various format strings now use "%ls" and "%hs" to explicitly
specify wide and narrow. This doesn't play well with gcc, so
only the Windows-specific parts use those.
* Various updates to vcxproj files
The project-file conversion had some cruft that is now largely
gone. The build now has a common output directory for the EXEs
and libraries, avoiding the old post-build copy steps.
* Added zlib 1.2.8 and nufxlib 2.2.2 source snapshots
The old "prebuilts" directory is now gone. The libraries are now
built as part of building the apps.
I added a minimal set of files for zlib, and a full set for nufxlib.
The Linux-specific nufxlib goodies are included for the benefit of
the Linux utilities, which are currently broken (don't build).
* Replace symbols used for include guards
Symbols with a leading "__" are reserved.
2014-11-10 23:32:55 +00:00
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int Create(const WCHAR* fileName, CString* pErrMsg);
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2014-11-04 00:26:53 +00:00
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/* create from FILE*; if doClose==true, file will be closed on error */
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int Create(FILE* fp, long len, bool doClose, CString* pErrMsg);
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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/* create object from a buffer of memory */
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//int Create(const void* buf, long len);
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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/* read a block of audio samples from the specified offset */
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int ReadData(void* buf, long sampleOffset, long len) const;
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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/* seek to an absolute offset within the WAV file */
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int SeekAbs(long offset) { return fseek(mFP, offset, SEEK_SET); }
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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long GetDataOffset(void) const { return mSampleStart; }
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unsigned long GetDataLen(void) const { return mSampleLen; }
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const WAVEFORMATEX* GetWaveFormat(void) { return &mFormat; }
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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/* returns the #of bytes per sample (all channels) */
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int GetBPS(void) const {
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2014-11-18 05:13:13 +00:00
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ASSERT(mFP != NULL);
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2014-11-04 00:26:53 +00:00
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return ((mFormat.wBitsPerSample+7)/8) * mFormat.nChannels;
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}
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2007-03-27 17:47:10 +00:00
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private:
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2014-11-04 00:26:53 +00:00
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int SkipToHeader(unsigned long hdrID, unsigned long* pChunkLen);
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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enum { kWAVMinSize = 40 };
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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//void* mBuffer; // pointer to memory we need to delete
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FILE* mFP; // currently open sound file
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bool mDoClose; // do we own mFP?
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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long mFileStart; // so we can rewind the sound file
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long mSampleStart; // offset in mem or file to sound samples
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unsigned long mSampleLen; // length in bytes of audio sample section
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2007-03-27 17:47:10 +00:00
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2014-11-04 00:26:53 +00:00
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WAVEFORMATEX mFormat; // WAV parameters (from mmsystem.h/mmreg.h)
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2007-03-27 17:47:10 +00:00
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};
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2014-11-04 00:26:53 +00:00
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#if 0 // contents of the WAVEFORMATEX struct; "cbSize" is not in WAV file
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2007-03-27 17:47:10 +00:00
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typedef struct tWAVEFORMATEX
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{
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WORD wFormatTag; /* format type */
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WORD nChannels; /* number of channels (i.e. mono, stereo...) */
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DWORD nSamplesPerSec; /* sample rate */
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DWORD nAvgBytesPerSec; /* for buffer estimation */
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WORD nBlockAlign; /* block size of data */
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WORD wBitsPerSample; /* Number of bits per sample of mono data */
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WORD cbSize; /* The count in bytes of the size of
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extra information (after cbSize) */
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} WAVEFORMATEX;
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#endif
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|
|
Large set of changes to restore CiderPress build.
CiderPress and MDC now compile, and execute far enough to open
their respective "about" boxes, but I doubt they'll do much
more than that.
* Switch from MBCS to UNICODE APIs
Microsoft switched to UTF-16 (by way of UCS-2) a long time ago,
and the support for MBCS seems to be getting phased out. So it's
time to switch to wide strings.
This is a bit awkward for CiderPress because it works with disk
and file archives with 8-bit filenames, and I want NufxLib and
DiskImgLib to continue to work on Linux (which has largely taken
the UTF-8 approach to Unicode). The libraries will continue to
work with 8-bit filenames, with CiderPress/MDC doing the
conversion at the appropriate point.
There were a couple of places where strings from a structure
handed back by one of the libraries were used directly in the UI,
or vice-versa, which is a problem because we have nowhere to
store the result of the conversion. These currently have fixed
place-holder "xyzzy" strings.
All UI strings are now wide.
Various format strings now use "%ls" and "%hs" to explicitly
specify wide and narrow. This doesn't play well with gcc, so
only the Windows-specific parts use those.
* Various updates to vcxproj files
The project-file conversion had some cruft that is now largely
gone. The build now has a common output directory for the EXEs
and libraries, avoiding the old post-build copy steps.
* Added zlib 1.2.8 and nufxlib 2.2.2 source snapshots
The old "prebuilts" directory is now gone. The libraries are now
built as part of building the apps.
I added a minimal set of files for zlib, and a full set for nufxlib.
The Linux-specific nufxlib goodies are included for the benefit of
the Linux utilities, which are currently broken (don't build).
* Replace symbols used for include guards
Symbols with a leading "__" are reserved.
2014-11-10 23:32:55 +00:00
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|
#endif /*UTIL_SOUNDFILE_H*/
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