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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/*
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* CiderPress
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* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
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* See the file LICENSE for distribution terms.
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*/
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/*
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* Dialog for choosing a directory.
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*/
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#ifndef APP_CHOOSEDIRDIALOG
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#define APP_CHOOSEDIRDIALOG
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#include <afxshellmanager.h>
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/*
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* Choose a directory. This is distinctly different from what the standard
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* "Open" and "Save As" dialogs do, because those want to choose normal files
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* only, while this wants to select a folder.
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*
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* Win2K added the shell "browse for folder" dialog, which does exactly
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* what we want.
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*/
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class ChooseDirDialog {
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public:
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ChooseDirDialog(CWnd* pParent = NULL) {
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fpParent = pParent;
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}
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~ChooseDirDialog() {}
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// Gets the pathname. Call this after DoModal has updated it.
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const CString& GetPathName(void) const {
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return fPathName;
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}
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// Sets the pathname. Call before DoModal().
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void SetPathName(const CString& str) {
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fPathName = str;
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}
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// Returns false if nothing was selected (e.g. the dialog was canceled).
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BOOL DoModal() {
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CShellManager* pMan = gMyApp.GetShellManager();
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CString outFolder;
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BOOL result = pMan->BrowseForFolder(outFolder, fpParent, fPathName,
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L"Select folder:", BIF_RETURNONLYFSDIRS | BIF_USENEWUI);
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fPathName = outFolder;
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return result;
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}
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private:
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CWnd* fpParent;
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CString fPathName;
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};
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#endif /*APP_CHOOSEDIRDIALOG*/
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