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51b5f00f5c
CiderPress and MDC now compile, and execute far enough to open their respective "about" boxes, but I doubt they'll do much more than that. * Switch from MBCS to UNICODE APIs Microsoft switched to UTF-16 (by way of UCS-2) a long time ago, and the support for MBCS seems to be getting phased out. So it's time to switch to wide strings. This is a bit awkward for CiderPress because it works with disk and file archives with 8-bit filenames, and I want NufxLib and DiskImgLib to continue to work on Linux (which has largely taken the UTF-8 approach to Unicode). The libraries will continue to work with 8-bit filenames, with CiderPress/MDC doing the conversion at the appropriate point. There were a couple of places where strings from a structure handed back by one of the libraries were used directly in the UI, or vice-versa, which is a problem because we have nowhere to store the result of the conversion. These currently have fixed place-holder "xyzzy" strings. All UI strings are now wide. Various format strings now use "%ls" and "%hs" to explicitly specify wide and narrow. This doesn't play well with gcc, so only the Windows-specific parts use those. * Various updates to vcxproj files The project-file conversion had some cruft that is now largely gone. The build now has a common output directory for the EXEs and libraries, avoiding the old post-build copy steps. * Added zlib 1.2.8 and nufxlib 2.2.2 source snapshots The old "prebuilts" directory is now gone. The libraries are now built as part of building the apps. I added a minimal set of files for zlib, and a full set for nufxlib. The Linux-specific nufxlib goodies are included for the benefit of the Linux utilities, which are currently broken (don't build). * Replace symbols used for include guards Symbols with a leading "__" are reserved.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* CiderPress
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* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
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* See the file LICENSE for distribution terms.
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*/
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/*
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* Display a modeless dialog with a "cancel" button.
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*
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* The user of this class must define a dialog with at least an IDCANCEL
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* button.
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*/
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#ifndef UTIL_CANCELDIALOG_H
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#define UTIL_CANCELDIALOG_H
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/*
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* This class must be allocated on the heap.
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*
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* Create with the dialog ID, parent window, and a pointer to a boolean that
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* will be set to "true" if the user hits "cancel".
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*
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* [This should probably derive from ExclusiveModelessDialog, now that we have
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* that available. Need to go through and clean up all CancelDialog clients.]
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*/
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class CancelDialog : public ModelessDialog {
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public:
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CancelDialog(void) {}
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virtual ~CancelDialog(void) {}
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BOOL Create(bool* pCancelFlag, int dialogID, CWnd* pParentWnd = NULL) {
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fpCancelFlag = pCancelFlag;
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*fpCancelFlag = false;
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return ModelessDialog::Create(dialogID, pParentWnd);
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}
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protected:
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bool* fpCancelFlag;
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private:
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/* override Cancel button to just raise the flag */
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virtual void OnCancel(void) {
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/* "cancel" button or escape hit */
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*fpCancelFlag = true;
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}
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//void PostNcDestroy(void) { delete this; }
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};
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#endif /*UTIL_CANCELDIALOG_H*/
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