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51b5f00f5c
CiderPress and MDC now compile, and execute far enough to open their respective "about" boxes, but I doubt they'll do much more than that. * Switch from MBCS to UNICODE APIs Microsoft switched to UTF-16 (by way of UCS-2) a long time ago, and the support for MBCS seems to be getting phased out. So it's time to switch to wide strings. This is a bit awkward for CiderPress because it works with disk and file archives with 8-bit filenames, and I want NufxLib and DiskImgLib to continue to work on Linux (which has largely taken the UTF-8 approach to Unicode). The libraries will continue to work with 8-bit filenames, with CiderPress/MDC doing the conversion at the appropriate point. There were a couple of places where strings from a structure handed back by one of the libraries were used directly in the UI, or vice-versa, which is a problem because we have nowhere to store the result of the conversion. These currently have fixed place-holder "xyzzy" strings. All UI strings are now wide. Various format strings now use "%ls" and "%hs" to explicitly specify wide and narrow. This doesn't play well with gcc, so only the Windows-specific parts use those. * Various updates to vcxproj files The project-file conversion had some cruft that is now largely gone. The build now has a common output directory for the EXEs and libraries, avoiding the old post-build copy steps. * Added zlib 1.2.8 and nufxlib 2.2.2 source snapshots The old "prebuilts" directory is now gone. The libraries are now built as part of building the apps. I added a minimal set of files for zlib, and a full set for nufxlib. The Linux-specific nufxlib goodies are included for the benefit of the Linux utilities, which are currently broken (don't build). * Replace symbols used for include guards Symbols with a leading "__" are reserved.
99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/*
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* CiderPress
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* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
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* See the file LICENSE for distribution terms.
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*/
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/*
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* Class that encapsulates a sound file. Includes loading of sounds from WAV
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* files and other formats. Does not create or write sound files.
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*
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* [ Copied from libfadden. ]
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*/
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#ifndef UTIL_SOUNDFILE_H
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#define UTIL_SOUNDFILE_H
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#include <mmsystem.h>
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/*
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* Class providing read-only access to uncompressed sound samples and
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* associated meta-data. The sound is assumed to fit in main memory.
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*
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* Because game sound effects are generally loaded into "secondary sound
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* buffers" allocated by DirectX, this class doesn't load the sound data
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* into local storage unless necessary.
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*
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* WAV data is little-endian. 8-bit data is unsigned, 16-bit data is
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* signed.
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*/
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class SoundFile {
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public:
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SoundFile(void) :
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mFP(nil),
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mDoClose(false),
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mFileStart(0),
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mSampleStart(-1),
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mSampleLen(-1)
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{
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memset(&mFormat, 0, sizeof(mFormat));
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}
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virtual ~SoundFile(void) {
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if (mDoClose && mFP != nil)
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fclose(mFP);
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}
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/* create the object from a file on disk; returns 0 on success */
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int Create(const WCHAR* fileName, CString* pErrMsg);
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/* create from FILE*; if doClose==true, file will be closed on error */
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int Create(FILE* fp, long len, bool doClose, CString* pErrMsg);
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/* create object from a buffer of memory */
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//int Create(const void* buf, long len);
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/* read a block of audio samples from the specified offset */
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int ReadData(void* buf, long sampleOffset, long len) const;
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/* seek to an absolute offset within the WAV file */
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int SeekAbs(long offset) { return fseek(mFP, offset, SEEK_SET); }
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long GetDataOffset(void) const { return mSampleStart; }
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unsigned long GetDataLen(void) const { return mSampleLen; }
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const WAVEFORMATEX* GetWaveFormat(void) { return &mFormat; }
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/* returns the #of bytes per sample (all channels) */
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int GetBPS(void) const {
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ASSERT(mFP != nil);
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return ((mFormat.wBitsPerSample+7)/8) * mFormat.nChannels;
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}
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private:
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int SkipToHeader(unsigned long hdrID, unsigned long* pChunkLen);
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enum { kWAVMinSize = 40 };
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//void* mBuffer; // pointer to memory we need to delete
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FILE* mFP; // currently open sound file
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bool mDoClose; // do we own mFP?
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long mFileStart; // so we can rewind the sound file
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long mSampleStart; // offset in mem or file to sound samples
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unsigned long mSampleLen; // length in bytes of audio sample section
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WAVEFORMATEX mFormat; // WAV parameters (from mmsystem.h/mmreg.h)
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};
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#if 0 // contents of the WAVEFORMATEX struct; "cbSize" is not in WAV file
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typedef struct tWAVEFORMATEX
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{
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WORD wFormatTag; /* format type */
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WORD nChannels; /* number of channels (i.e. mono, stereo...) */
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DWORD nSamplesPerSec; /* sample rate */
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DWORD nAvgBytesPerSec; /* for buffer estimation */
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WORD nBlockAlign; /* block size of data */
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WORD wBitsPerSample; /* Number of bits per sample of mono data */
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WORD cbSize; /* The count in bytes of the size of
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extra information (after cbSize) */
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} WAVEFORMATEX;
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#endif
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#endif /*UTIL_SOUNDFILE_H*/
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