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CiderPress and MDC now compile, and execute far enough to open their respective "about" boxes, but I doubt they'll do much more than that. * Switch from MBCS to UNICODE APIs Microsoft switched to UTF-16 (by way of UCS-2) a long time ago, and the support for MBCS seems to be getting phased out. So it's time to switch to wide strings. This is a bit awkward for CiderPress because it works with disk and file archives with 8-bit filenames, and I want NufxLib and DiskImgLib to continue to work on Linux (which has largely taken the UTF-8 approach to Unicode). The libraries will continue to work with 8-bit filenames, with CiderPress/MDC doing the conversion at the appropriate point. There were a couple of places where strings from a structure handed back by one of the libraries were used directly in the UI, or vice-versa, which is a problem because we have nowhere to store the result of the conversion. These currently have fixed place-holder "xyzzy" strings. All UI strings are now wide. Various format strings now use "%ls" and "%hs" to explicitly specify wide and narrow. This doesn't play well with gcc, so only the Windows-specific parts use those. * Various updates to vcxproj files The project-file conversion had some cruft that is now largely gone. The build now has a common output directory for the EXEs and libraries, avoiding the old post-build copy steps. * Added zlib 1.2.8 and nufxlib 2.2.2 source snapshots The old "prebuilts" directory is now gone. The libraries are now built as part of building the apps. I added a minimal set of files for zlib, and a full set for nufxlib. The Linux-specific nufxlib goodies are included for the benefit of the Linux utilities, which are currently broken (don't build). * Replace symbols used for include guards Symbols with a leading "__" are reserved.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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* CiderPress
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* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
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* See the file LICENSE for distribution terms.
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*/
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/*
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* Dialog for choosing a directory.
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*/
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#ifndef APP_CHOOSEDIRDIALOG
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#define APP_CHOOSEDIRDIALOG
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#include "../util/UtilLib.h"
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#include "resource.h"
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/*
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* Choose a directory. This is distinctly different from what the standard
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* "Open" and "Save As" dialogs do, because those want to choose normal files
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* only, while this wants to select a folder.
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*/
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class ChooseDirDialog : public CDialog {
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public:
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ChooseDirDialog(CWnd* pParent = NULL, int dialogID = IDD_CHOOSEDIR) :
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CDialog(dialogID, pParent)
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{
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fPathName = L"";
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}
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virtual ~ChooseDirDialog(void) {}
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const WCHAR* GetPathName(void) const { return fPathName; }
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// set the pathname; when DoModal is called this will tunnel in
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void SetPathName(const WCHAR* str) { fPathName = str; }
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protected:
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virtual BOOL OnInitDialog(void);
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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afx_msg void OnSelChanged(NMHDR* pnmh, LRESULT* pResult);
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afx_msg BOOL OnHelpInfo(HELPINFO* lpHelpInfo);
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afx_msg void OnExpandTree(void);
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afx_msg void OnNewFolder(void);
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afx_msg void OnHelp(void);
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private:
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CString fPathName;
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ShellTree fShellTree;
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MyBitmapButton fNewFolderButton;
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DECLARE_MESSAGE_MAP()
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};
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#endif /*APP_CHOOSEDIRDIALOG*/
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