mirror of
https://github.com/fadden/ciderpress.git
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d8223dbcfd
This moves method comments from the .cpp file to the .h file, where users of the methods can find them. This also makes it possible for the IDE to show the comments when you mouse-hover over the method name, though Visual Studio is a bit weak in this regard. Also, added "override" keywords on overridden methods. Reasonably current versions of popular compilers seem to support this. Also, don't have the return type on a separate line in the .cpp file. The motivation for the practice -- quickly finding a method definition with "^name" -- is less useful in C++ than C, and modern IDEs provide more convenient ways to do the same thing. Also, do some more conversion from unsigned types to uintXX_t. This commit is primarily for the "app" directory.
349 lines
9.4 KiB
C++
349 lines
9.4 KiB
C++
/*
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* CiderPress
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* Copyright (C) 2007 by faddenSoft, LLC. All Rights Reserved.
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* See the file LICENSE for distribution terms.
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*/
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/*
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* Declarations common within but private to the DiskImg library.
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*
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* External code should not include this.
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*/
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#ifndef DISKIMG_DISKIMGPRIV_H
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#define DISKIMG_DISKIMGPRIV_H
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#include "DiskImgDetail.h"
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#include <errno.h>
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#include <assert.h>
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// "GenericFD.h" included at end
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using namespace DiskImgLib; // make life easy for all internal code
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namespace DiskImgLib {
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/*
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* Debug logging macros.
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*
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* The macro choice implies a severity level, but we don't currently
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* support that in the callback interface, so it's not used.
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*/
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#define DLOG_BASE(file, line, format, ...) \
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Global::PrintDebugMsg((file), (line), (format), __VA_ARGS__)
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#ifdef SHOW_LOGV
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# define LOGV(format, ...) DLOG_BASE(__FILE__, __LINE__, (format), __VA_ARGS__)
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#else
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# define LOGV(format, ...) ((void) 0)
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#endif
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#define LOGD(format, ...) DLOG_BASE(__FILE__, __LINE__, (format), __VA_ARGS__)
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#define LOGI(format, ...) DLOG_BASE(__FILE__, __LINE__, (format), __VA_ARGS__)
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#define LOGW(format, ...) DLOG_BASE(__FILE__, __LINE__, (format), __VA_ARGS__)
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#define LOGE(format, ...) DLOG_BASE(__FILE__, __LINE__, (format), __VA_ARGS__)
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/* put this in to break on interesting events when built debug */
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#if defined(_DEBUG)
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# define DebugBreak() { assert(false); }
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#else
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# define DebugBreak() ((void) 0)
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#endif
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/*
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* Standard goodies.
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*/
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#define NELEM(x) (sizeof(x) / sizeof(x[0]))
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#define ErrnoOrGeneric() (errno != 0 ? (DIError) errno : kDIErrGeneric)
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/* filename manipulation functions */
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const char* FilenameOnly(const char* pathname, char fssep);
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const char* FindExtension(const char* pathname, char fssep);
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char* StrcpyNew(const char* str);
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/* get/set integer values out of a memory buffer */
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uint16_t GetShortLE(const uint8_t* buf);
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uint32_t GetLongLE(const uint8_t* buf);
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uint16_t GetShortBE(const uint8_t* buf);
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uint32_t GetLongBE(const uint8_t* buf);
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uint32_t Get24BE(const uint8_t* ptr);
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void PutShortLE(uint8_t* ptr, uint16_t val);
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void PutLongLE(uint8_t* ptr, uint32_t val);
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void PutShortBE(uint8_t* ptr, uint16_t val);
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void PutLongBE(uint8_t* ptr, uint32_t val);
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/* little-endian read/write, for file headers (mainly 2MG and DC42) */
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DIError ReadShortLE(GenericFD* pGFD, uint16_t* pBuf);
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DIError ReadLongLE(GenericFD* pGFD, uint32_t* pBuf);
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DIError WriteShortLE(FILE* fp, uint16_t val);
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DIError WriteLongLE(FILE* fp, uint32_t val);
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DIError WriteShortLE(GenericFD* pGFD, uint16_t val);
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DIError WriteLongLE(GenericFD* pGFD, uint32_t val);
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DIError WriteShortBE(GenericFD* pGFD, uint16_t val);
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DIError WriteLongBE(GenericFD* pGFD, uint32_t val);
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#ifdef _WIN32
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/* Windows helpers */
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DIError LastErrorToDIError(void);
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bool IsWin9x(void);
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#endif
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/*
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* Provide access to a buffer of data as if it were a circular buffer.
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* Access is through the C array operator ([]).
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*
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* This DOES NOT own the array it is handed, and will not try to
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* free it.
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*/
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class CircularBufferAccess {
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public:
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CircularBufferAccess(unsigned char* buf, long len) :
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fBuf(buf), fLen(len)
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{ assert(fLen > 0); assert(fBuf != NULL); }
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CircularBufferAccess(const unsigned char* buf, long len) :
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fBuf(const_cast<unsigned char*>(buf)), fLen(len)
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{ assert(fLen > 0); assert(fBuf != NULL); }
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~CircularBufferAccess(void) {}
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/*
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* Be circular. Assume that we won't stray far past the end, so
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* it's cheaper to subtract than mod.
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*/
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unsigned char& operator[](int idx) const {
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if (idx < 0) {
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assert(false);
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}
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while (idx >= fLen)
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idx -= fLen;
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return fBuf[idx];
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}
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//unsigned char* GetPointer(int idx) const {
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// while (idx >= fLen)
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// idx -= fLen;
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// return &fBuf[idx];
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//}
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int Normalize(int idx) const {
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while (idx >= fLen)
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idx -= fLen;
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return idx;
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}
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long GetSize(void) const {
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return fLen;
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}
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private:
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unsigned char* fBuf;
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long fLen;
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};
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/*
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* Manage an output buffer into which we write one bit at a time.
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*
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* Bits fill in from the MSB to the LSB. If we write 10 bits, the
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* output buffer will look like this:
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*
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* xxxxxxxx xx000000
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*
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* Call WriteBit() repeatedly. When done, call Finish() to write any pending
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* data and return the number of bits in the buffer.
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*/
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class BitOutputBuffer {
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public:
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/* pass in the output buffer and the output buffer's size */
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BitOutputBuffer(unsigned char* buf, int size) {
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fBufStart = fBuf = buf;
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fBufSize = size;
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fBitMask = 0x80;
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fByte = 0;
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fOverflow = false;
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}
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virtual ~BitOutputBuffer(void) {}
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/* write a single bit */
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void WriteBit(int val) {
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if (fBuf - fBufStart >= fBufSize) {
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if (!fOverflow) {
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LOGI("Overran bit output buffer");
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DebugBreak();
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fOverflow = true;
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}
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return;
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}
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if (val)
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fByte |= fBitMask;
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fBitMask >>= 1;
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if (fBitMask == 0) {
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*fBuf++ = fByte;
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fBitMask = 0x80;
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fByte = 0;
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}
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}
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/* flush pending bits; returns length in bits (or -1 on overrun) */
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int Finish(void) {
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int outputBits;
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if (fOverflow)
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return -1;
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outputBits = (fBuf - fBufStart) * 8;
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if (fBitMask != 0x80) {
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*fBuf++ = fByte;
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assert(fBitMask != 0);
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while (fBitMask != 0x80) {
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outputBits++;
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fBitMask <<= 1;
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}
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}
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return outputBits;
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}
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private:
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unsigned char* fBufStart;
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unsigned char* fBuf;
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int fBufSize;
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unsigned char fBitMask;
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unsigned char fByte;
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bool fOverflow;
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};
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/*
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* Extract data from the buffer one bit or one byte at a time.
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*/
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class BitInputBuffer {
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public:
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BitInputBuffer(const unsigned char* buf, int bitCount) {
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fBufStart = fBuf = buf;
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fBitCount = bitCount;
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fCurrentBit = 0;
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fBitPosn = 7;
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fBitsConsumed = 0;
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}
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virtual ~BitInputBuffer(void) {}
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/*
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* Get the next bit. Returns 0 or 1.
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*
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* If we wrapped around to the start of the buffer, and "pWrap" is
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* non-null, set "*pWrap". (This does *not* set it to "false" if we
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* don't wrap.)
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*/
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unsigned char GetBit(bool* pWrap) {
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unsigned char val;
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//assert(fBitPosn == 7 - (fCurrentBit & 0x07));
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if (fCurrentBit == fBitCount) {
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/* end reached, wrap to start */
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fCurrentBit = 0;
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fBitPosn = 7;
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fBuf = fBufStart;
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//fByte = *fBuf++;
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if (pWrap != NULL)
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*pWrap = true;
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}
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val = (*fBuf >> fBitPosn) & 0x01;
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fCurrentBit++;
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fBitPosn--;
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if (fBitPosn < 0) {
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fBitPosn = 7;
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fBuf++;
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}
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fBitsConsumed++;
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return val;
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}
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/*
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* Get the next 8 bits.
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*/
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unsigned char GetByte(bool* pWrap) {
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unsigned char val;
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int i;
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if (true || fCurrentBit > fBitCount-8) {
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/* near end, use single-bit function iteratively */
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val = 0;
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for (i = 0; i < 8; i++)
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val = (val << 1) | GetBit(pWrap);
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} else {
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/* room to spare, grab it in one or two chunks */
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assert(false);
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}
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return val;
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}
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/*
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* Set the start position.
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*/
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void SetStartPosition(int bitOffset) {
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assert(bitOffset >= 0 && bitOffset < fBitCount);
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fCurrentBit = bitOffset;
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fBitPosn = 7 - (bitOffset & 0x07); // mod 8, 0 to MSB
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fBuf = fBufStart + (bitOffset >> 3); // div 8
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}
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/* used to ensure we consume exactly 100% of bits */
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void ResetBitsConsumed(void) { fBitsConsumed = 0; }
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int GetBitsConsumed(void) const { return fBitsConsumed; }
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private:
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const unsigned char* fBufStart;
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const unsigned char* fBuf;
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int fBitCount; // #of bits in buffer
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int fCurrentBit; // where we are in buffer
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int fBitPosn; // which bit to access within byte
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//unsigned char fByte;
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int fBitsConsumed; // sanity check - all bits used?
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};
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/*
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* Linear bitmap. Suitable for use as a bad block map.
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*/
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class LinearBitmap {
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public:
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LinearBitmap(int numBits) {
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assert(numBits > 0);
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fBits = new unsigned char[(numBits + 7) / 8];
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memset(fBits, 0, (numBits + 7) / 8);
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fNumBits = numBits;
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}
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~LinearBitmap(void) {
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delete[] fBits;
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}
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/*
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* Set or get the status of bit N.
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*/
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bool IsSet(int bit) const {
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assert(bit >= 0 && bit < fNumBits);
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return ((fBits[bit >> 3] >> (bit & 0x07)) & 0x01) != 0;
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}
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void Set(int bit) {
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assert(bit >= 0 && bit < fNumBits);
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fBits[bit >> 3] |= 1 << (bit & 0x07);
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}
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private:
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unsigned char* fBits;
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int fNumBits;
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};
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} // namespace DiskImgLib
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/*
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* Most of the code needs these.
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*/
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#include "GenericFD.h"
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#endif /*DISKIMG_DISKIMGPRIV_H*/
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