tidying
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@ -133,7 +133,7 @@ public class HiResImage extends AbstractFile
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{
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colourBits[linePtr] = colourBit; // store the colour bit
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int val = (value >> px) & 0x01; // get the next pixel to draw
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int column = (ptr * 7 + px) % 2; // is it in an odd or even column?
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int column = (ptr + px) % 2; // is it in an odd or even column?
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line[linePtr++] = val == 0 ? 0 : // black pixel
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colours[colourBit][column]; // coloured pixel - use palette
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}
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@ -141,15 +141,15 @@ public class HiResImage extends AbstractFile
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// convert consecutive ON pixels to white
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if (true)
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for (int x = 0; x < line.length - 1; x++)
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for (int x = 1; x < line.length; x++) // skip first pixel, refer back
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{
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if (matchColourBits && colourBits[x] != colourBits[x + 1])
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if (matchColourBits && colourBits[x - 1] != colourBits[x])
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continue; // only modify values with matching colour bits
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int px0 = line[x];
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int px1 = line[x + 1];
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int px0 = line[x - 1];
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int px1 = line[x];
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if (px0 != BLACK && px1 != BLACK)
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line[x] = line[x + 1] = WHITE;
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line[x - 1] = line[x] = WHITE;
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}
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// optionally do physics
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@ -164,29 +164,29 @@ public class HiResImage extends AbstractFile
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private void applyColourQuirks ()
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{
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for (int x = 0; x < line.length - 3; x++)
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for (int x = 3; x < line.length; x++) // skip first three pixels, refer back
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{
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if (matchColourBits && colourBits[x] != colourBits[x + 3])
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if (matchColourBits && colourBits[x - 3] != colourBits[x])
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continue; // only modify values with matching colour bits
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int px0 = line[x];
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int px1 = line[x + 1];
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int px2 = line[x + 2];
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int px3 = line[x + 3];
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int px0 = line[x - 3];
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int px1 = line[x - 2];
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int px2 = line[x - 1];
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int px3 = line[x];
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if (px1 == BLACK)
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{
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if (px3 == BLACK && px0 == px2 && isColoured (px0)) // V-B-V-B
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line[x + 1] = px0; // --> V-V-V-B
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line[x - 2] = px0; // --> V-V-V-B
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else if (px3 == WHITE && px2 == WHITE && isColoured (px0)) // V-B-W-W
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line[x + 1] = px0; // --> V-V-W-W
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line[x - 2] = px0; // --> V-V-W-W
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}
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else if (px2 == BLACK)
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{
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if (px0 == BLACK && px1 == px3 && isColoured (px3)) // B-G-B-G
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line[x + 2] = px3; // --> B-G-G-G
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line[x - 1] = px3; // --> B-G-G-G
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else if (px0 == WHITE && px1 == WHITE && isColoured (px3)) // W-W-B-G
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line[x + 2] = px3; // --> W-W-G-G
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line[x - 1] = px3; // --> W-W-G-G
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}
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}
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}
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