dmolony-DiskBrowser/src/com/bytezone/diskbrowser/applefile/equates.txt

314 lines
7.5 KiB
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* Zero page
0018 First data track
0019 First data sector
001A Shape pointer LO
001B Shape pointer HI
001C Last color used
0020 WNDLFT
0021 WNDWDTH
0022 WNDTOP
0023 WNDBTM
0024 CH
0025 CV
0026 GBAS-LO
0027 GBAS-HI
0028 BAS-LO
0029 BAS-HI
002A BAS2-LO
002B BAS2-HI
0032 INVFLG
0033 Prompt character
0035 YSAV1
0036 CSWL
0037 CSHW
003D A1H
003C A1L
003F A2H
003E A2L
0041 A3H
0040 A3L
0043 A4H
0042 A4L
0045 A5H
0044 A5L
004E RND-LO
004F RND-HI
0050 LINNUM line number, unsigned word
0067 Basic program address LO
0068 Basic program address HI
0069 Basic variables address LO
006A Basic variables address HI
006B Basic arrays address LO
006C Basic arrays address HI
0073 HIMEM
009D FAC
009E FAC mantissa hi order
009F FAC mantissa mid order hi
00B1 CHRGET
00B7 CHRGOT
00B8 TXTPTR
00E0 X of last HPLOT
00E4 HCOLOR
00E6 HiRes plotting page ($20 or $40)
00E7 Scale
00E8 Shape table address LO
00E9 Shape table address HI
00EA Collision counter
00F9 ROT
0200 Input buffer
03D0 Applesoft warm start
03F2 RST: Control-reset vector
03F3 RST: Control-reset vector
03F4 RST: Control-reset checksum (EOR #$A5)
03FB NMI: Non-Maskable Interrupt vector
03FC NMI: Non-Maskable Interrupt vector
03F8 USR: user vector (Control-Y)
03F9 USR: user vector (Control-Y)
03FE IRQ: Interrupt Request/BRK vector
03FF IRQ: Interrupt Request/BRK vector
A54F DOS 3.3 INIT
A413 DOS 3.3 LOAD
A397 DOS 3.3 SAVE
A4D1 DOS 3.3 RUN
A4F0 DOS 3.3 CHAIN
A263 DOS 3.3 DELETE
A271 DOS 3.3 LOCK
A275 DOS 3.3 UNLOCK
A2EA DOS 3.3 CLOSE
A51B DOS 3.3 READ
A5C6 DOS 3.3 EXEC
A510 DOS 3.3 WRITE
A5DD DOS 3.3 POSITION
A2A3 DOS 3.3 OPEN
A298 DOS 3.3 APPEND
A281 DOS 3.3 RENAME
A56E DOS 3.3 CATALOG
A233 DOS 3.3 MON
A23D DOS 3.3 NOMON
A229 DOS 3.3 PR#
A22E DOS 3.3 IN#
A251 DOS 3.3 MAXFILES
A57A DOS 3.3 FP
A59E DOS 3.3 INT
A331 DOS 3.3 BSAVE
A35D DOS 3.3 BLOAD
A38E DOS 3.3 BRUN
A27D DOS 3.3 VERIFY
BF00 ProDOS MLI entry point
BF98 ProDOS Machine ID Byte
* C000 80STOREOFF Allow page2 to switch video page1 page2
C001 80STOREON Allow page2 to switch main & aux video memory
C002 RAMRDOFF Read enable main memory from $0200-$BFFF
C003 RAMDRON Read enable aux memory from $0200-$BFFF
C004 RAMWRTOFF Write enable main memory from $0200-$BFFF
C005 RAMWRTON Write enable aux memory from $0200-$BFFF
C006 INTCXROMOFF Enable slot ROM from $C100-$CFFF
C007 INTCXROMON Enable main ROM from $C100-$CFFF
C008 ALTZPOFF Enable main memory from $0000-$01FF & avl BSR
C009 ALTZPON Enable aux memory from $0000-$01FF & avl BSR
C00A SLOTC3ROMOFF Enable main ROM from $C300-$C3FF
C00B SLOTC3ROMON Enable slot ROM from $C300-$C3FF
C000 KBD - Last key pressed
C010 KBDSTRB - Clear KYBD
C019 VBL - Vertical Blank
C020 TAPEOUT - Toggle cassette output
C030 SPKR - Toggle speaker
C040 STROBE - Output strobe pulse to game I/O connector
C050 TXTCLR - Display Graphics
C051 TXTSET - Display Text
C052 MIXCLR - Display Full Screen
C053 MIXSET - Display Split Screen
C054 TXTPAGE1 - Display Page 1
C055 TXTPAGE2 - If 80STORE Off: Display Page 2, If 80STORE On: Read/Write Aux Display Mem
C056 LORES - Display LoRes Graphics
C057 HIRES - Display HiRes Graphics
C060 TAPEIN - Read audio from cassette input
C061 PB0 - Read joystick button 0/Open-Apple key
C062 PB1 - Read joystick button 1/Closed-Apple key
C063 PB2 - Read joystick button 2
C064 PADDL0 - Read paddle/joystick 0
C065 PADDL1 - Read paddle/joystick 1
C066 PADDL2 - Read paddle/joystick 2
C067 PADDL3 - Read paddle/joystick 3
C070 PTRIG - Clear paddle/joystick timer
C080 Read RAM bank 2; no write
C081 ROMIN - Read ROM; write RAM bank 2
C082 Read ROM; no write
C083 LCBANK2 - Read/write RAM bank 2
C084 Read RAM bank 2; no write
C085 ROMIN - Read ROM; write RAM bank 2
C086 Read ROM; no write
C087 LCBANK2 - Read/write RAM bank 2
C088 Read RAM bank 1; no write
C089 Read ROM; write RAM bank 1
C08A Read ROM; no write
C08B Read/write RAM bank 1
C08C Read RAM bank 1; no write
C08D Read ROM; write RAM bank 1
C08E Read ROM; no write
C08F Read/write RAM bank 1
C600 BOOT0 - Disk II controller ROM
0801 BOOT1 - Disk II bootstrap RAM
D52C INLIN numeric input
DB3A STROUT - output a string
DB5C output a character
DD67 FRMNUM
DD7B FRMEVAL
DEBE CHKCOM
DEC0 SYNCHR
DEC9 syntax error
DFE3 PTRGET
E000 Applesoft BASIC entry
E053 find a variable
E10C convert FP to INT
E2F2 GIVAYF - convert (A,Y) to FP
E301 SNGFLT
E3E7 FPSTR2
E6F8 GETBYTE
E74C COMBYTE
E752 GETADR - get from FAC to LINNUM
E7A0 FADDH
E7A7 FSUB
E7BE FADD
E8D5 OVERFLOW
E913 ONE
E941 FLOG
E97F FMULT
E9E3 CONUPK
EA39 MUL10
EA55 DIV10
EA66 FDIV
EAE1 DIVERR
EAF9 MOVEFM (Y,A) -> FAC
EB1E MOV2F FAC -> TEMP2
EB21 MOV1F FAC -> TEMP1
EB23 MOVML FAC -> (O,X)
EB2B MOVMF FAC -> (Y,A)
EB53 MOVFA ARG -> FAC
EB63 MOVAF (Y,A) -> ARG
EB82 SIGN
EB90 SGN
EB93 FLOAT
EBA0 FLOAT1 - integer to FAC ($9D-$A2)
EBAF FABS
EBB2 FCOMP
EBF2 QINT
EC23 FINT
EC4A FIN
ED24 LINPRNT - print a decimal number
ED2E PRNTFAC
ED34 FOUT - FAC to FBUFFR ($100-$110)
EE8D FSQR
EE97 FPWRT
EED0 NEGOP
EF09 FEXP
EFAE FRND
EFEA FCOS
EFF1 FSIN
F03A FTAN
F066 PIHALF
F09E FATN
F411 map x,y location on hi-res 1 ??
F467 LEFT EQU
F48A RIGHT EQU
F4D5 UP EQU
F504 DOWN EQU
F6B9 HFNS
F800 PLOT - plot a block on lo-res screen
F819 HLINE - draw horizontal line of blocks
F828 VLINE - draw vertical line of blocks
F832 CLRSCR - clear lo-res screen
F836 CLRTOP - clear top of lo-res screen
F85F NEXTCOL - increment color by 3
F864 SETCOL - set lo-res graphics color
F871 SCRN - read lo-res screen
F940 PRINTYX - print YX registers in hex
F941 PRINTAX - print AX registers in hex
F948 PRBLNK - print 3 spaces
F94A PRBL2 - print X blank spaces
FAA6 PWRUP - reboot
FAFF 0 = Autostart ROM, 1 = Old Monitor
FB1E PREAD - read game paddle
FB2F INIT - initialise text screen
FB39 text mode - SETTXT
FB40 SETGR
FB5B TABV - monitor tab routine
FB6F SETPWRC - set powerup checksum
FBB3 VERSION - monitor ROM ID byte
FBC1 BASCALC - calculate video address
FBDD BELL1 - beep speaker
FBF4 CURSRIT - move cursor right
FC10 CURSLFT - move cursor left
FC1A CURSUP - move cursor up
FC22 VTAB
FC24 VTABZ
FC42 CLREOP - clear to end of page
FC58 HOME - clear screen
FC62 CR
FC66 CURSDWN - move cursor down
FC9C CLREOL - clear to end of line
FCA8 WAIT - delay
FCFA RD2BIT
FD0C RDKEY - get input character
FD1B KEYIN - read keyboard
FD35 RDCHAR - get input char or escape code
FD6A GETLN - get input line (with prompt)
FD67 GETLNZ - get input line after CR
FD6F GETLN1 - get input line (no prompt)
FD75 NXTCHAR
FD8B CROUT1 - print a CR with clear
FD8E CROUT - print a CR
FDDA PRBYTE - print A register in hex
FDE3 PRHEX - print a hex digit
FDED COUT - print a character (in Acc)
FDF0 COUT1 - print character to screen
FE1F IDROUTINE - detect //gs
FE2C MOVE - move a block of memory
FE80 SETINV - set inverse mode
FE84 SETNORM - set normal mode
FE89 SETKBD - disconnect DOS from I/O links
FE8B INPORT
FE93 SETVID - disconnect DOS from I/O links
FE95 OUTPORT
FECD WRITE
FEFD READ
FF02 READ2
FF2D PRERR - print 'ERR'
FF3A BELL
FF3F IOREST - restore all registers
FF4A IOSAVE - save all registers
FF58 RTS - jump to <address on stack> + 1
FF59 MON - Monitor cold entry point (w/BELL)
FF69 MONZ - Monitor entry point from BASIC (CALL -151)
FFA7 GETNUM - move num to A2L.A2H
FFC7 ZMODE - monitor get ASCII return
FFFA NMI_VECTOR
FFFB NMI_VECTOR
FFFC RESET_VECTOR
FFFD RESET_VECTOR
FFFE IRQ_VECTOR
FFFF IRQ_VECTOR