// The MIT License (MIT) // // Copyright (c) 2015 Stefan Arentz - http://github.com/st3fan/ewm // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include #include #include #include "mem.h" #include "cpu.h" #include "two.h" #include "chr.h" #include "scr.h" // Text rendering static int txt_line_offsets[24] = { 0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380, 0x028, 0x0a8, 0x128, 0x1a8, 0x228, 0x2a8, 0x328, 0x3a8, 0x050, 0x0d0, 0x150, 0x1d0, 0x250, 0x2d0, 0x350, 0x3d0 }; static inline void scr_render_character(struct scr_t *scr, int row, int column, bool flash) { uint16_t base = (scr->two->screen_page == EWM_A2P_SCREEN_PAGE1) ? 0x0400 : 0x0800; uint8_t c = scr->two->cpu->ram[((txt_line_offsets[row] + base) + column)]; if (scr->chr->textures[c] != NULL) { SDL_Rect dst; dst.x = column * 21; dst.y = row * 24; dst.w = 21; dst.h = 24; if (c >= 0x40 && c <= 0x7f) { if (flash) { c -= 0x40; } else { if (c <= 0x5f) { c += 0x80; } else { c += 0x40; } } } if (scr->color_scheme == EWM_SCR_COLOR_SCHEME_MONOCHROME) { SDL_SetTextureColorMod(scr->chr->textures[c], 0, 255, 0); } else { SDL_SetTextureColorMod(scr->chr->textures[c], 255, 255, 255); } SDL_RenderCopy(scr->renderer, scr->chr->textures[c], NULL, &dst); } } static inline void scr_render_txt_screen(struct scr_t *scr, bool flash) { for (int row = 0; row < 24; row++) { for (int column = 0; column < 40; column++) { scr_render_character(scr, row, column, flash); } } } // Lores Rendering static SDL_Color lores_colors[16] = { { 0, 0, 0, 0 }, // 0 Black { 255, 0, 255, 0 }, // 1 Magenta { 0, 0, 204, 0 }, // 2 Dark Blue { 128, 0, 128, 0 }, // 3 Purple { 0, 100, 0, 0 }, // 4 Dark Green { 128, 128, 128, 0 }, // 5 Grey 1 { 0, 0, 205, 0 }, // 6 Medium Blue { 173, 216, 230, 0 }, // 7 Light Blue { 165, 42, 42, 0 }, // 8 Brown { 255, 165, 0, 0 }, // 9 Orange { 211, 211, 211, 0 }, // 10 Grey 2 { 255, 192, 203, 0 }, // 11 Pink { 144, 238, 144, 0 }, // 12 Light Green { 255, 255, 0, 0 }, // 13 Yellow { 127, 255, 212, 0 }, // 14 Aquamarine { 255, 255, 255, 0 }, // 15 White }; static inline void scr_render_lores_block(struct scr_t *scr, int row, int column) { uint16_t base = (scr->two->screen_page == EWM_A2P_SCREEN_PAGE1) ? 0x0400 : 0x0800; uint8_t block = scr->two->cpu->ram[((txt_line_offsets[row] + base) + column)]; if (block != 0) { SDL_Rect dst; dst.x = column * 21; dst.y = row * 24; dst.w = 21; dst.h = 12; uint8_t c = block & 0x0f; if (c != 0) { SDL_SetRenderDrawColor(scr->renderer, lores_colors[c].r, lores_colors[c].g, lores_colors[c].b, lores_colors[c].a); SDL_RenderFillRect(scr->renderer, &dst); } c = (block & 0xf0) >> 4; if (c != 0) { dst.y += 12; SDL_SetRenderDrawColor(scr->renderer, lores_colors[c].r, lores_colors[c].g, lores_colors[c].b, lores_colors[c].a); SDL_RenderFillRect(scr->renderer, &dst); } } } static inline void scr_render_lgr_screen(struct scr_t *scr, bool flash) { bool mixed = (scr->two->screen_graphics_style == EWM_A2P_SCREEN_GRAPHICS_STYLE_MIXED); // Render graphics int rows = mixed ? 20 : 24; for (int row = 0; row < rows; row++) { for (int column = 0; column < 40; column++) { scr_render_lores_block(scr, row, column); } } // Render bottom 4 lines if (mixed) { for (int row = 20; row < 24; row++) { for (int column = 0; column < 40; column++) { scr_render_character(scr, row, column, flash); } } } } // Hires rendering static uint16_t hgr_page_offsets[2] = { 0x2000, // $0000 in our buffer, $2000 in emulator 0x4000 // $2000 in our buffer, $4000 in emulator }; static uint16_t hgr_line_offsets[192] = { 0x0000, 0x0400, 0x0800, 0x0c00, 0x1000, 0x1400, 0x1800, 0x1c00, 0x0080, 0x0480, 0x0880, 0x0c80, 0x1080, 0x1480, 0x1880, 0x1c80, 0x0100, 0x0500, 0x0900, 0x0d00, 0x1100, 0x1500, 0x1900, 0x1d00, 0x0180, 0x0580, 0x0980, 0x0d80, 0x1180, 0x1580, 0x1980, 0x1d80, 0x0200, 0x0600, 0x0a00, 0x0e00, 0x1200, 0x1600, 0x1a00, 0x1e00, 0x0280, 0x0680, 0x0a80, 0x0e80, 0x1280, 0x1680, 0x1a80, 0x1e80, 0x0300, 0x0700, 0x0b00, 0x0f00, 0x1300, 0x1700, 0x1b00, 0x1f00, 0x0380, 0x0780, 0x0b80, 0x0f80, 0x1380, 0x1780, 0x1b80, 0x1f80, 0x0028, 0x0428, 0x0828, 0x0c28, 0x1028, 0x1428, 0x1828, 0x1c28, 0x00a8, 0x04a8, 0x08a8, 0x0ca8, 0x10a8, 0x14a8, 0x18a8, 0x1ca8, 0x0128, 0x0528, 0x0928, 0x0d28, 0x1128, 0x1528, 0x1928, 0x1d28, 0x01a8, 0x05a8, 0x09a8, 0x0da8, 0x11a8, 0x15a8, 0x19a8, 0x1da8, 0x0228, 0x0628, 0x0a28, 0x0e28, 0x1228, 0x1628, 0x1a28, 0x1e28, 0x02a8, 0x06a8, 0x0aa8, 0x0ea8, 0x12a8, 0x16a8, 0x1aa8, 0x1ea8, 0x0328, 0x0728, 0x0b28, 0x0f28, 0x1328, 0x1728, 0x1b28, 0x1f28, 0x03a8, 0x07a8, 0x0ba8, 0x0fa8, 0x13a8, 0x17a8, 0x1ba8, 0x1fa8, 0x0050, 0x0450, 0x0850, 0x0c50, 0x1050, 0x1450, 0x1850, 0x1c50, 0x00d0, 0x04d0, 0x08d0, 0x0cd0, 0x10d0, 0x14d0, 0x18d0, 0x1cd0, 0x0150, 0x0550, 0x0950, 0x0d50, 0x1150, 0x1550, 0x1950, 0x1d50, 0x01d0, 0x05d0, 0x09d0, 0x0dd0, 0x11d0, 0x15d0, 0x19d0, 0x1dd0, 0x0250, 0x0650, 0x0a50, 0x0e50, 0x1250, 0x1650, 0x1a50, 0x1e50, 0x02d0, 0x06d0, 0x0ad0, 0x0ed0, 0x12d0, 0x16d0, 0x1ad0, 0x1ed0, 0x0350, 0x0750, 0x0b50, 0x0f50, 0x1350, 0x1750, 0x1b50, 0x1f50, 0x03d0, 0x07d0, 0x0bd0, 0x0fd0, 0x13d0, 0x17d0, 0x1bd0, 0x1fd0 }; // CBBBBBBB static SDL_Color hgr_colors[16] = { { 0, 0, 0, 0 }, // 0 Black { 0, 0, 204, 0 }, // 1 Blue { 128, 0, 128, 0 }, // 2 Purple { 0, 100, 0, 0 }, // 3 Green { 0, 100, 0, 0 }, // 4 Red { 255, 255, 255, 0 } // 5 White }; inline static void scr_render_hgr_line_green(struct scr_t *scr, int line, uint16_t line_base) { int x = 0; for (int i = 0; i < 40; i++) { uint8_t c = scr->two->cpu->ram[line_base + i]; for (int j = 0; j < 7; j++) { SDL_Rect dst; dst.x = x * 3; dst.y = line * 3; dst.w = 3; dst.h = 3; if (c & (1 << j)) { SDL_SetRenderDrawColor(scr->renderer, 0, 255, 0, 0); } else { SDL_SetRenderDrawColor(scr->renderer, 0, 0, 0, 0); } SDL_RenderFillRect(scr->renderer, &dst); x++; } } } inline static void scr_render_hgr_line_color(struct scr_t *scr, int line, uint16_t line_base) { // Pre process the line. We put the color index in bytes to make it easier to handle them int pixels[280], x = 0; for (int i = 0; i < 40; i++) { uint8_t c = scr->two->cpu->ram[line_base + i]; for (int j = 0; j < 7; j++) { if (c & (1 << j)) { if (x % 2 == 0) { if (c & 0x80) { pixels[x] = 1; // Blue } else { pixels[x] = 2; // Purple } } else { if (c & 0x80) { pixels[x] = 4; // Red } else { pixels[x] = 3; // Green } } } else { pixels[x] = 0; // Black } x++; } } // Flip adject pixels to white for (int i = 0; i < (280-1); i++) { if (pixels[i] && pixels[i+1]) { pixels[i] = 5; // White } } // Now draw them for (x = 0; x < 280; x++) { SDL_Rect dst; dst.x = x * 3; dst.y = line * 3; dst.w = 3; dst.h = 3; int c = pixels[x]; SDL_SetRenderDrawColor(scr->renderer, hgr_colors[c].r, hgr_colors[c].g, hgr_colors[c].b, hgr_colors[c].a); SDL_RenderFillRect(scr->renderer, &dst); } } inline static void scr_render_hgr_screen(struct scr_t *scr, bool flash) { // Render graphics int lines = (scr->two->screen_graphics_style == EWM_A2P_SCREEN_GRAPHICS_STYLE_MIXED) ? 160 : 192; uint16_t hgr_base = hgr_page_offsets[scr->two->screen_page]; for (int line = 0; line < lines; line++) { uint16_t line_base = hgr_base + hgr_line_offsets[line]; if (scr->color_scheme == EWM_SCR_COLOR_SCHEME_COLOR) { scr_render_hgr_line_color(scr, line, line_base); } else { scr_render_hgr_line_green(scr, line, line_base); } } // Render bottom 4 lines of text if (scr->two->screen_graphics_style == EWM_A2P_SCREEN_GRAPHICS_STYLE_MIXED) { for (int row = 20; row < 24; row++) { for (int column = 0; column < 40; column++) { scr_render_character(scr, row, column, flash); } } } } static int ewm_scr_init(struct scr_t *scr, struct ewm_two_t *two, SDL_Renderer *renderer) { memset(scr, 0x00, sizeof(struct scr_t)); scr->two = two; scr->renderer = renderer; scr->chr = ewm_chr_create("rom/3410036.bin", EWM_CHR_ROM_TYPE_2716, renderer); if (scr->chr == NULL) { fprintf(stderr, "[SCR] Failed to initialize character generator\n"); return -1; } return 0; } struct scr_t *ewm_scr_create(struct ewm_two_t *two, SDL_Renderer *renderer) { struct scr_t *scr = malloc(sizeof(struct scr_t)); if (ewm_scr_init(scr, two, renderer) != 0) { free(scr); scr = NULL; } return scr; } void ewm_scr_destroy(struct scr_t *scr) { // TODO } void ewm_scr_update(struct scr_t *scr, int phase, int fps) { SDL_SetRenderDrawColor(scr->renderer, 0, 0, 0, 255); SDL_RenderClear(scr->renderer); switch (scr->two->screen_mode) { case EWM_A2P_SCREEN_MODE_TEXT: scr_render_txt_screen(scr, phase >= (fps / 2)); break; case EWM_A2P_SCREEN_MODE_GRAPHICS: switch (scr->two->screen_graphics_mode) { case EWM_A2P_SCREEN_GRAPHICS_MODE_LGR: scr_render_lgr_screen(scr, phase >= (fps / 2)); break; case EWM_A2P_SCREEN_GRAPHICS_MODE_HGR: scr_render_hgr_screen(scr, phase >= (fps / 2)); break; } break; } } void ewm_scr_set_color_scheme(struct scr_t *scr, int color_scheme) { scr->color_scheme = color_scheme; }