gamebloke/src/physicaldisplay.h

66 lines
2.9 KiB
C++

#ifndef __PHYSICALDISPLAY_H
#define __PHYSICALDISPLAY_H
#include <string.h> // strncpy
#include "vmdisplay.h" // FIXME: for AiieRect
#define BLACK 0x0000 // 0 black
#define MAGENTA 0xC006 // 1 magenta
#define DARK_BLUE 0x0010 // 2 dark blue
#define PURPLE 0xA1B5 // 3 purple
#define DARK_GREEN 0x0480 // 4 dark green
#define DARK_GREY 0x6B4D // 5 dark grey
#define BLUE 0x1B9F // 6 med blue
#define LIGHT_BLUE 0x0DFD // 7 light blue
#define BROWN 0x92A5 // 8 brown
#define ORANGE 0xF8C5 // 9 orange
#define LIGHT_GREY 0x9555 // 10 light gray
#define PINK 0xFCF2 // 11 pink
#define GREEN 0x07E0 // 12 green
#define YELLOW 0xFFE0 // 13 yellow
#define AQUA 0x87F0 // 14 aqua
#define WHITE 0xFFFF // 15 white
class PhysicalDisplay {
public:
PhysicalDisplay() { overlayMessage[0] = '\0'; }
virtual ~PhysicalDisplay() {};
virtual void redraw() = 0; // total redraw, assuming nothing
virtual void blit(AiieRect r) = 0; // redraw just the VM display area
virtual void clrScr() = 0;
virtual void clrScr(uint16_t color) = 0;
virtual void clrScr(uint8_t r, uint8_t g, uint8_t b) = 0;
virtual void drawDriveDoor(uint8_t which, bool isOpen) = 0;
virtual void setDriveIndicator(uint8_t which, bool isRunning) = 0;
virtual void drawBatteryStatus(uint8_t percent) = 0;
virtual void setBackground(uint16_t color) = 0;
virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c) = 0;
virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str) = 0;
virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage)); }
virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color) = 0;
virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) = 0;
virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) = 0;
virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) = 0;
virtual void fillRect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) = 0;
virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) = 0;
virtual void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) = 0;
virtual void drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color) = 0;
virtual void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) = 0;
virtual void fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color) = 0;
virtual void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, int16_t radius, uint16_t color) = 0;
virtual void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, int16_t radius, uint16_t color) = 0;
virtual void drawThumb(int16_t x0, int16_t y0) = 0; // draw the VM display area 1/2 size
virtual void LED(uint8_t r, uint8_t g, uint8_t b) = 0;
protected:
char overlayMessage[40];
};
#endif