gamebloke/src/teensy-display.h

116 lines
3.7 KiB
C++

#ifndef __TEENSY_DISPLAY_H
#define __TEENSY_DISPLAY_H
#include <Arduino.h>
#include "physicaldisplay.h"
#define TEENSY_DHEIGHT 240
#define TEENSY_DWIDTH 320
#define REDPIN 36
#define GREENPIN 37
#define BLUEPIN 38
enum {
M_NORMAL = 0,
M_SELECTED = 1,
M_DISABLED = 2,
M_SELECTDISABLED = 3,
M_HIGHLIGHT = 4,
M_SELECTHIGHLIGHT = 5
};
#define regtype volatile uint8_t
#define regsize uint8_t
#define cbi(reg, bitmask) *reg &= ~bitmask
#define sbi(reg, bitmask) *reg |= bitmask
#define pulse_high(reg, bitmask) sbi(reg, bitmask); cbi(reg, bitmask);
#define pulse_low(reg, bitmask) cbi(reg, bitmask); sbi(reg, bitmask);
#define cport(port, data) port &= data
#define sport(port, data) port |= data
#define swap(type, i, j) {type t = i; i = j; j = t;}
class UTFT;
class BIOS;
class TeensyDisplay : public PhysicalDisplay {
friend class BIOS;
public:
TeensyDisplay();
virtual ~TeensyDisplay();
virtual void blit(AiieRect r);
virtual void redraw();
virtual void clrScr();
virtual void clrScr(uint16_t color);
virtual void clrScr(uint8_t r, uint8_t g, uint8_t b);
virtual void setBackground(uint16_t color);
virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c);
virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str);
virtual void drawDriveDoor(uint8_t which, bool isOpen);
virtual void setDriveIndicator(uint8_t which, bool isRunning);
virtual void drawBatteryStatus(uint8_t percent);
virtual void LED(uint8_t r, uint8_t g, uint8_t b);
protected:
void moveTo(uint16_t col, uint16_t row);
void drawNextPixel(uint16_t color);
void redrawDriveIndicators();
private:
regtype *P_RS, *P_WR, *P_CS, *P_RST, *P_SDA, *P_SCL, *P_ALE;
regsize B_RS, B_WR, B_CS, B_RST, B_SDA, B_SCL, B_ALE;
uint8_t fch, fcl; // high and low foreground colors
uint8_t ledRed, ledGreen, ledBlue;
void LED();
void LEDflash();
void _fast_fill_16(int ch, int cl, long pix);
void setYX(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2);
void clrXY();
void setColor(byte r, byte g, byte b);
void setColor(uint16_t color);
virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color);
virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
virtual void fillRect(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2);
virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
virtual void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
virtual void drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color);
virtual void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
virtual void fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color);
virtual void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, int16_t radius, uint16_t color);
virtual void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, int16_t radius, uint16_t color);
virtual void drawThumb(int16_t x0, int16_t y0);
void drawPixel(uint16_t x, uint16_t y);
void drawPixel(uint16_t x, uint16_t y, uint16_t color);
void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b);
void LCD_Writ_Bus(uint8_t VH,uint8_t VL);
void LCD_Write_COM(uint8_t VL);
void LCD_Write_DATA(uint8_t VH,uint8_t VL);
void LCD_Write_DATA(uint8_t VL);
void LCD_Write_COM_DATA(uint8_t com1,uint16_t dat1);
bool needsRedraw;
bool driveIndicator[2];
bool driveIndicatorDirty;
};
#endif