goapple2/sdl/sdl.go

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// Simplest possible Apple II that will possibly boot, in SDL. ~ (tilde) to quit.
package main
import (
"fmt"
"time"
"unsafe"
"github.com/0xe2-0x9a-0x9b/Go-SDL/sdl"
"github.com/zellyn/goapple2"
"github.com/zellyn/goapple2/util"
"github.com/zellyn/goapple2/videoscan"
)
const (
BORDER_H = 20
BORDER_W = 20
SCREEN_WIDTH = 560 + 2*BORDER_W
SCREEN_HEIGHT = 384 + 2*BORDER_H
SCREEN_BPP = 32
)
func plot(x, y uint, color uint32, screen *sdl.Surface) {
x = x + BORDER_W
y = y + BORDER_H
screen.Lock()
pixels := uintptr(screen.Pixels)
offset := uintptr(y*uint(screen.Pitch) + x*(SCREEN_BPP/8))
addr := pixels + offset
*(*uint32)(unsafe.Pointer(addr)) = color
screen.Unlock()
}
func Init() (screen *sdl.Surface, err error) {
// Intialise the SDL subsystems
if ok := sdl.Init(sdl.INIT_EVERYTHING); ok != 0 {
return nil, fmt.Errorf("%s", sdl.GetError())
}
// Set up the screen
screen = sdl.SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, sdl.SWSURFACE)
// If couldn't get the screen, return false
if screen == nil {
return nil, fmt.Errorf("%s", sdl.GetError())
}
// Set the window caption (window title)
sdl.WM_SetCaption("Apple ][", "")
// Everything went fine
return screen, nil
}
const (
M_NONE = iota
M_SHIFT_OR_NONE
M_SHIFT
M_CTRL
M_ANY
)
type Key struct {
sym uint32
mod uint32
}
var KeyToApple = map[Key]byte{
Key{sdl.K_a, M_SHIFT_OR_NONE}: 'A',
Key{sdl.K_b, M_SHIFT_OR_NONE}: 'B',
Key{sdl.K_c, M_SHIFT_OR_NONE}: 'C',
Key{sdl.K_d, M_SHIFT_OR_NONE}: 'D',
Key{sdl.K_e, M_SHIFT_OR_NONE}: 'E',
Key{sdl.K_f, M_SHIFT_OR_NONE}: 'F',
Key{sdl.K_g, M_SHIFT_OR_NONE}: 'G',
Key{sdl.K_h, M_SHIFT_OR_NONE}: 'H',
Key{sdl.K_i, M_SHIFT_OR_NONE}: 'I',
Key{sdl.K_j, M_SHIFT_OR_NONE}: 'J',
Key{sdl.K_k, M_SHIFT_OR_NONE}: 'K',
Key{sdl.K_l, M_SHIFT_OR_NONE}: 'L',
Key{sdl.K_m, M_SHIFT_OR_NONE}: 'M',
Key{sdl.K_n, M_SHIFT_OR_NONE}: 'N',
Key{sdl.K_o, M_SHIFT_OR_NONE}: 'O',
Key{sdl.K_p, M_SHIFT_OR_NONE}: 'P',
Key{sdl.K_q, M_SHIFT_OR_NONE}: 'Q',
Key{sdl.K_r, M_SHIFT_OR_NONE}: 'R',
Key{sdl.K_s, M_SHIFT_OR_NONE}: 'S',
Key{sdl.K_t, M_SHIFT_OR_NONE}: 'T',
Key{sdl.K_u, M_SHIFT_OR_NONE}: 'U',
Key{sdl.K_v, M_SHIFT_OR_NONE}: 'V',
Key{sdl.K_w, M_SHIFT_OR_NONE}: 'W',
Key{sdl.K_x, M_SHIFT_OR_NONE}: 'X',
Key{sdl.K_y, M_SHIFT_OR_NONE}: 'Y',
Key{sdl.K_z, M_SHIFT_OR_NONE}: 'Z',
Key{sdl.K_a, M_CTRL}: 1,
Key{sdl.K_b, M_CTRL}: 2,
Key{sdl.K_c, M_CTRL}: 3,
Key{sdl.K_d, M_CTRL}: 4,
Key{sdl.K_e, M_CTRL}: 5,
Key{sdl.K_f, M_CTRL}: 6,
Key{sdl.K_g, M_CTRL}: 7,
Key{sdl.K_h, M_CTRL}: 8,
Key{sdl.K_i, M_CTRL}: 9,
Key{sdl.K_j, M_CTRL}: 10,
Key{sdl.K_k, M_CTRL}: 11,
Key{sdl.K_l, M_CTRL}: 12,
Key{sdl.K_m, M_CTRL}: 13,
Key{sdl.K_n, M_CTRL}: 14,
Key{sdl.K_o, M_CTRL}: 15,
Key{sdl.K_p, M_CTRL}: 16,
Key{sdl.K_q, M_CTRL}: 17,
Key{sdl.K_r, M_CTRL}: 18,
Key{sdl.K_s, M_CTRL}: 19,
Key{sdl.K_t, M_CTRL}: 20,
Key{sdl.K_u, M_CTRL}: 21,
Key{sdl.K_v, M_CTRL}: 22,
Key{sdl.K_w, M_CTRL}: 23,
Key{sdl.K_x, M_CTRL}: 24,
Key{sdl.K_y, M_CTRL}: 25,
Key{sdl.K_z, M_CTRL}: 26,
Key{sdl.K_0, M_NONE}: '0',
Key{sdl.K_1, M_NONE}: '1',
Key{sdl.K_2, M_NONE}: '2',
Key{sdl.K_3, M_NONE}: '3',
Key{sdl.K_4, M_NONE}: '4',
Key{sdl.K_5, M_NONE}: '5',
Key{sdl.K_6, M_NONE}: '6',
Key{sdl.K_7, M_NONE}: '7',
Key{sdl.K_8, M_NONE}: '8',
Key{sdl.K_9, M_NONE}: '9',
Key{sdl.K_0, M_SHIFT}: '!',
Key{sdl.K_1, M_SHIFT}: '@',
Key{sdl.K_2, M_SHIFT}: '#',
Key{sdl.K_3, M_SHIFT}: '$',
Key{sdl.K_4, M_SHIFT}: '%',
Key{sdl.K_5, M_SHIFT}: '^',
Key{sdl.K_6, M_SHIFT}: '&',
Key{sdl.K_7, M_SHIFT}: '*',
Key{sdl.K_8, M_SHIFT}: '(',
Key{sdl.K_9, M_SHIFT}: ')',
Key{sdl.K_MINUS, M_NONE}: '-',
Key{sdl.K_MINUS, M_SHIFT}: '_',
Key{sdl.K_EQUALS, M_NONE}: '=',
Key{sdl.K_EQUALS, M_SHIFT}: '+',
Key{sdl.K_LEFTBRACKET, M_NONE}: '[',
Key{sdl.K_RIGHTBRACKET, M_NONE}: ']',
Key{sdl.K_SEMICOLON, M_NONE}: ';',
Key{sdl.K_SEMICOLON, M_SHIFT}: ':',
Key{sdl.K_QUOTE, M_NONE}: '\'',
Key{sdl.K_QUOTE, M_SHIFT}: '"',
Key{sdl.K_COMMA, M_NONE}: ',',
Key{sdl.K_COMMA, M_SHIFT}: '<',
Key{sdl.K_PERIOD, M_NONE}: '.',
Key{sdl.K_PERIOD, M_SHIFT}: '>',
Key{sdl.K_SLASH, M_NONE}: '/',
Key{sdl.K_SLASH, M_SHIFT}: '?',
Key{sdl.K_BACKSLASH, M_NONE}: '\\',
Key{sdl.K_SPACE, M_SHIFT_OR_NONE}: ' ',
Key{sdl.K_RETURN, M_ANY}: 13,
Key{sdl.K_BACKSPACE, M_ANY}: 8,
Key{sdl.K_LEFT, M_ANY}: 8,
Key{sdl.K_RIGHT, M_ANY}: 21,
}
func sdlToAppleKeyboard(k sdl.Keysym) (key byte, err error) {
if b, ok := KeyToApple[Key{k.Sym, M_ANY}]; ok {
return b, nil
}
switch k.Mod {
case sdl.KMOD_NONE:
if b, ok := KeyToApple[Key{k.Sym, M_NONE}]; ok {
return b, nil
}
if b, ok := KeyToApple[Key{k.Sym, M_SHIFT_OR_NONE}]; ok {
return b, nil
}
case sdl.KMOD_LSHIFT, sdl.KMOD_RSHIFT, sdl.KMOD_LSHIFT | sdl.KMOD_RSHIFT:
if b, ok := KeyToApple[Key{k.Sym, M_SHIFT}]; ok {
return b, nil
}
if b, ok := KeyToApple[Key{k.Sym, M_SHIFT_OR_NONE}]; ok {
return b, nil
}
case sdl.KMOD_LCTRL, sdl.KMOD_RCTRL, sdl.KMOD_LCTRL | sdl.KMOD_RCTRL:
if b, ok := KeyToApple[Key{k.Sym, M_CTRL}]; ok {
return b, nil
}
}
return 0, fmt.Errorf("hi")
}
func ProcessEvents(events <-chan interface{}, a2 *goapple2.Apple2) (done bool) {
select {
case _event := <-events:
switch e := _event.(type) {
case sdl.QuitEvent:
return true
case sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN {
if e.Keysym.Sym == sdl.K_F1 {
return true
}
if e.Keysym.Mod == sdl.KMOD_LCTRL && e.Keysym.Sym == sdl.K_LEFTBRACKET {
return true
}
if key, err := sdlToAppleKeyboard(e.Keysym); err == nil {
a2.Keypress(key)
}
}
}
default:
// Nothing to do here
}
return false
}
type SdlPlotter struct {
screen *sdl.Surface
}
func (s SdlPlotter) Plot(pd videoscan.PlotData) {
y := uint(pd.Row)
x := uint(pd.Column) * 14
data := pd.Data
for i := uint(0); i < 14; i++ {
color1 := uint32(0)
color2 := uint32(0)
if data&1 > 0 {
color1 = 0x00ff00
color2 = 0x008800
}
plot(x+i, y*2+0, color1, s.screen)
plot(x+i, y*2+1, color2, s.screen)
data >>= 1
}
if pd.Column == 39 && y == 191 {
s.screen.Flip()
}
}
// Run the emulator
func RunEmulator() {
rom := util.ReadRomOrDie("../data/roms/apple2+.rom")
charRom := util.ReadSmallCharacterRomOrDie("../data/roms/apple2-chars.rom")
screen, err := Init()
if err != nil {
panic(err)
}
plotter := SdlPlotter{screen}
a2 := goapple2.NewApple2(plotter, rom, charRom)
for !ProcessEvents(sdl.Events, a2) {
err := a2.Step()
if err != nil {
fmt.Println(err)
break
}
time.Sleep(1 * time.Nanosecond) // So the keyboard-reading goroutines can run
}
sdl.Quit()
}
func main() {
RunEmulator()
}