No more XLibs

This commit is contained in:
Dagen Brock 2016-01-29 08:59:14 -06:00
parent fc2fe6ff5c
commit 300e766fcb

View File

@ -19,104 +19,52 @@
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// @todo: mouse clip bugs.. great western shootout.
// @todo: force refresh after screen mode change
#include "SDL.h"
#include <stdbool.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <time.h>
#include <stdlib.h>
#include <signal.h>
#include "defc.h"
// BITMASKS
#define ShiftMask 1
#define ControlMask 4
#define LockMask 2
# include <sys/ipc.h>
# include <sys/shm.h>
# include <X11/extensions/XShm.h>
void x_push_done() { }
#define KEYBUFLEN 128
#define MAKE_2(val) ( (val << 8) + val)
int g_use_shmem = 0;
int g_num_check_input_calls = 0;
int g_check_input_flush_rate = 2;
#include "defc.h"
#include "protos_xdriver.h"
int XShmQueryExtension(Display *display);
int g_use_shmem = 1;
Display *g_display = 0;
Visual *g_vis = 0;
Window g_a2_win;
Atom WM_DELETE_WINDOW;
Colormap g_a2_colormap = 0;
Colormap g_default_colormap = 0;
XColor g_xcolor_a2vid_array[256];
int g_alt_left_up = 1;
int g_alt_right_up = 1;
int g_needs_cmap = 0;
int g_win_status_debug = 0; // Current visibility of status lines.
int g_win_status_debug_request = 0; // Desired visibility of status lines.
int g_screen_mdepth = 0;
int g_has_focus = 0;
int g_auto_repeat_on = -1;
int g_x_shift_control_state = 0;
int kb_shift_control_state = 0;
int g_depth_attempt_list[] = { 16, 24, 15, 8 };
extern int Verbose;
extern int g_warp_pointer;
extern int g_screen_depth;
extern int g_force_depth;
extern int _Xdebug;
extern int g_send_sound_to_file;
extern int g_quit_sim_now;
extern Kimage g_mainwin_kimage;
extern word32 g_red_mask;
extern word32 g_green_mask;
extern word32 g_blue_mask;
extern int g_red_left_shift;
extern int g_green_left_shift;
extern int g_blue_left_shift;
extern int g_red_right_shift;
extern int g_green_right_shift;
extern int g_blue_right_shift;
extern int Max_color_size;
extern int g_border_sides_refresh_needed;
extern int g_border_special_refresh_needed;
extern int g_status_refresh_needed;
extern int g_lores_colors[];
extern int g_cur_a2_stat;
extern int g_a2vid_palette;
extern int g_installed_full_superhires_colormap;
extern int g_screen_redraw_skip_amt;
extern char *g_status_ptrs[MAX_STATUS_LINES];
extern word32 g_a2_screen_buffer_changed;
extern word32 g_full_refresh_needed;
extern char *g_status_ptrs[MAX_STATUS_LINES];
extern word32 g_palette_8to1624[256];
extern word32 g_a2palette_8to1624[256];
extern Kimage g_mainwin_kimage;
SDL_Window *window; // Declare a pointer
SDL_Renderer *renderer;
SDL_Texture *texture;
#define X_EVENT_LIST_ALL_WIN \
(ExposureMask | ButtonPressMask | ButtonReleaseMask | \
OwnerGrabButtonMask | KeyPressMask | KeyReleaseMask | \
KeymapStateMask | ColormapChangeMask | FocusChangeMask)
#define X_BASE_WIN_EVENT_LIST \
(X_EVENT_LIST_ALL_WIN | PointerMotionMask | ButtonMotionMask)
#define X_A2_WIN_EVENT_LIST \
(X_BASE_WIN_EVENT_LIST)
void dev_video_init_sdl();
void handle_sdl_key_event(SDL_Event event);
void check_input_events_sdl();
int g_num_a2_keycodes = 0;
int a2_key_to_sdlkeycode[][3] = {
@ -137,7 +85,7 @@ int a2_key_to_sdlkeycode[][3] = {
{ 0x69, SDLK_F13, 0 },
{ 0x6b, SDLK_F14, 0 },
{ 0x71, SDLK_F15, 0 },
{ 0x7f, SDLK_PAUSE, XK_Break },
{ 0x7f, SDLK_PAUSE, 0 },
{ 0x32, '`', '~' }, /* Key number 18? */
{ 0x12, '1', '!' },
{ 0x13, '2', '@' },
@ -152,11 +100,11 @@ int a2_key_to_sdlkeycode[][3] = {
{ 0x1b, '-', '_' },
{ 0x18, '=', '+' },
{ 0x33, SDLK_BACKSPACE, 0 },
{ 0x72, SDLK_INSERT, XK_Help }, /* Help? */
{ 0x72, SDLK_INSERT, 0 }, /* Help? XK_Help */
/* { 0x73, XK_Home, 0 }, alias XK_Home to be XK_KP_Equal! */
{ 0x74, XK_Page_Up, 0 },
{ 0x47, SDLK_NUMLOCKCLEAR, XK_Clear }, /* Clear */
{ 0x51, SDLK_KP_EQUALS, XK_Home }, /* Note XK_Home alias! */
{ 0x74, SDLK_PAGEUP, 0 },
{ 0x47, SDLK_NUMLOCKCLEAR, 0 }, /* Clear, XK_Clear */
{ 0x51, SDLK_KP_EQUALS, 0 }, /* Note XK_Home alias! XK_Home */
{ 0x4b, SDLK_KP_DIVIDE, 0 },
{ 0x43, SDLK_KP_MULTIPLY, 0 },
{ 0x30, SDLK_TAB, 0 },
@ -173,14 +121,13 @@ int a2_key_to_sdlkeycode[][3] = {
{ 0x21, '[', '{' },
{ 0x1e, ']', '}' },
{ 0x2a, 0x5c, '|' }, /* backslash, bar */
{ 0x75, XK_Delete, 0 },
{ 0x77, XK_End, 0 },
{ 0x79, XK_Page_Down, 0 },
{ 0x59, SDLK_KP_7, XK_KP_Home },
{ 0x5b, SDLK_KP_8, SDLK_UP },
{ 0x5c, SDLK_KP_9, XK_KP_Page_Up },
{ 0x75, SDLK_DELETE, 0 },
{ 0x77, SDLK_END, 0 },
{ 0x79, SDLK_PAGEDOWN, 0 },
{ 0x59, SDLK_KP_7, 0 },
{ 0x5b, SDLK_KP_8, 0 },
{ 0x5c, SDLK_KP_9, 0 },
{ 0x4e, SDLK_KP_MINUS, 0 },
{ 0x39, SDLK_CAPSLOCK, 0 },
{ 0x00, 'a', 'A' },
{ 0x01, 's', 'S' },
@ -198,8 +145,7 @@ int a2_key_to_sdlkeycode[][3] = {
{ 0x57, SDLK_KP_5, 0 },
{ 0x58, SDLK_KP_6, SDLK_RIGHT },
{ 0x45, SDLK_KP_PLUS, 0 },
{ 0x38, XK_Shift_L, XK_Shift_R },
{ 0x38, SDLK_LSHIFT, SDLK_RSHIFT },
{ 0x06, 'z', 'Z' },
{ 0x07, 'x', 'X' },
{ 0x08, 'c', 'C' },
@ -211,19 +157,18 @@ int a2_key_to_sdlkeycode[][3] = {
{ 0x2f, '.', '>' },
{ 0x2c, '/', '?' },
{ 0x3e, SDLK_UP, 0 },
{ 0x53, SDLK_KP_1, XK_KP_End },
{ 0x53, SDLK_KP_1, 0 },
{ 0x54, SDLK_KP_2, SDLK_DOWN },
{ 0x55, SDLK_KP_3, XK_KP_Page_Down },
{ 0x36, XK_Control_L, XK_Control_R },
{ 0x55, SDLK_KP_3, 0 },
{ 0x36, SDLK_RCTRL, SDLK_LCTRL },
{ 0x3a, SDLK_LALT, SDLK_RALT }, /* Option */
{ 0x37, SDLK_LGUI, SDLK_RGUI }, /* Command */
{ 0x31, ' ', 0 },
{ 0x3b, SDLK_LEFT, 0 },
{ 0x3d, SDLK_DOWN, 0 },
{ 0x3c, SDLK_RIGHT, 0 },
{ 0x52, SDLK_KP_0, XK_KP_Insert },
{ 0x41, SDLK_KP_PERIOD, XK_KP_Separator },
{ 0x52, SDLK_KP_0, 0 },
{ 0x41, SDLK_KP_PERIOD, 0 },
{ 0x4c, SDLK_KP_ENTER, 0 },
{ -1, -1, -1 }
@ -236,18 +181,138 @@ main(int argc, char **argv)
//
// SDL CODE START !!!!!!!!!!!
//
/// Queries the Screen to see if it's set to Fullscreen or Not
/// @return SDL_FALSE if windowed, SDL_TRUE if fullscreen
SDL_bool IsFullScreen(SDL_Window *win)
{
Uint32 flags = SDL_GetWindowFlags(win);
if (flags & SDL_WINDOW_FULLSCREEN) return SDL_TRUE; // return SDL_TRUE if fullscreen
return SDL_FALSE; // Return SDL_FALSE if windowed
}
SDL_Window *window; // Declare a pointer
SDL_Renderer *renderer;
SDL_Texture *texture;
void
dev_video_init()
{
word32 lores_col;
// build keycode map ??
g_num_a2_keycodes = 0;
int i;
int keycode;
int tmp_array[0x80];
for(i = 0; i <= 0x7f; i++) {
tmp_array[i] = 0;
}
for(i = 0; i < 0x7f; i++) {
keycode = a2_key_to_sdlkeycode[i][0];
if(keycode < 0) {
g_num_a2_keycodes = i;
break;
} else if(keycode > 0x7f) {
printf("a2_key_to_xsym[%d] = %02x!\n", i, keycode);
exit(2);
} else {
if(tmp_array[keycode]) {
printf("a2_key_to_x[%d] = %02x used by %d\n",
i, keycode, tmp_array[keycode] - 1);
}
tmp_array[keycode] = i + 1;
}
}
// This actually creates our window
dev_video_init_sdl();
// @todo DANGER DANGER. HARD CODING THESE.. there was logic for stepping values in xdriver
g_screen_depth = 24;
g_screen_mdepth =32;
video_get_kimages();
video_get_kimage(&g_mainwin_kimage, 0, g_screen_depth,g_screen_mdepth);
for(i = 0; i < 256; i++) {
//g_xcolor_a2vid_array[i].pixel = i;
lores_col = g_lores_colors[i & 0xf];
video_update_color_raw(i, lores_col);
g_a2palette_8to1624[i] = g_palette_8to1624[i];
}
}
// Initialize our SDL window and texture
void
dev_video_init_sdl()
{
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
// Create an application window with the following settings:
window = SDL_CreateWindow(
"GSPLUS V.0", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
BASE_WINDOW_WIDTH, // width, in pixels
X_A2_WINDOW_HEIGHT, // height, in pixels
SDL_WINDOW_OPENGL // flags - see below
);
// Check that the window was successfully created
if (window == NULL) {
// In the case that the window could not be made...
printf("Could not create window: %s\n", SDL_GetError());
//@todo die, i guess
} else {
printf("SDL Window has been created\n");
}
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); // make the scaled rendering look smoother.
// SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best"); // make the scaled rendering look smoother.
SDL_RenderSetLogicalSize(renderer, BASE_WINDOW_WIDTH, X_A2_WINDOW_HEIGHT);
texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
BASE_WINDOW_WIDTH, X_A2_WINDOW_HEIGHT);
// The window is open: could enter program loop here (see SDL_PollEvent())
SDL_ShowCursor(SDL_DISABLE);
}
// Copy a rect to our SDL window
void sdl_push_kimage(Kimage *kimage_ptr,
int destx, int desty, int srcx, int srcy, int width, int height)
{
byte *src_ptr;
int pixel_size = 4;
src_ptr = kimage_ptr->data_ptr + (srcy * kimage_ptr->width_act + srcx) * pixel_size;
//src_ptr = kimage_ptr->data_ptr;
//src_ptr = kimage_ptr->data_ptr;
//src_ptr = xim->data;
SDL_Rect dstrect;
dstrect.x = destx;
dstrect.y = desty;
dstrect.w = width;
dstrect.h = height;
int pitch = 640;
if (width < 560) {
pitch = EFF_BORDER_WIDTH;
pitch = BORDER_WIDTH+72;
//printf("EFF_BORDER_WIDTH : %d" ,EFF_BORDER_WIDTH);
}
//SDL_UpdateTexture(texture, NULL, src_ptr, 640 * sizeof (Uint32));
SDL_UpdateTexture(texture, &dstrect, src_ptr, pitch*4 );
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
void set_refresh_needed() {
@ -260,14 +325,57 @@ void set_refresh_needed() {
}
void
x_get_kimage(Kimage *kimage_ptr) {
byte *data;
int width;
int height;
int depth;
/// Queries the Screen to see if it's set to Fullscreen or Not
/// @return SDL_FALSE if windowed, SDL_TRUE if fullscreen
SDL_bool IsFullScreen(SDL_Window *win)
width = kimage_ptr->width_req;
height = kimage_ptr->height;
depth = kimage_ptr->depth;
// this might be too big!!! I had it at depth/3 but it segfaults
data = malloc(width*height*(depth/4));
kimage_ptr->data_ptr = data;
}
void
check_input_events()
{
Uint32 flags = SDL_GetWindowFlags(win);
if (flags & SDL_WINDOW_FULLSCREEN) return SDL_TRUE; // return SDL_TRUE if fullscreen
return SDL_FALSE; // Return SDL_FALSE if windowed
check_input_events_sdl();
}
void
check_input_events_sdl()
{
// @todo: make sure it's not queueing events / processing full queue each call
int motion = 0;
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch( event.type ){
case SDL_KEYDOWN:
case SDL_KEYUP:
handle_sdl_key_event(event);
break;
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
motion |= handle_sdl_mouse_motion_event(event);
break;
case SDL_QUIT:
//quit = 1; /* SDL_QUIT event (window close) */
SDL_DestroyWindow(window);
iwm_shut();
// Clean up
SDL_Quit();
my_exit(1);
break;
default:
break;
}
}
}
@ -327,15 +435,16 @@ handle_sdl_key_event(SDL_Event event)
int mod = event.key.keysym.mod;
// simulate xmask style here
// @todo: this can probably all be refactored now that X is gone
//state = state & (ControlMask | LockMask | ShiftMask);
// when mod key is first press, comes as event, otherwise just a modifier
if( mod & KMOD_LCTRL || mod & KMOD_RCTRL ||
event.type == SDL_KEYDOWN && (event.key.keysym.sym == SDLK_LCTRL || event.key.keysym.sym == SDLK_RCTRL)) {
event.type == (SDL_KEYDOWN && (event.key.keysym.sym == SDLK_LCTRL || event.key.keysym.sym == SDLK_RCTRL))) {
state = state | ControlMask;
}
if( (mod & KMOD_LSHIFT) || (mod & KMOD_RSHIFT) ||
event.type == SDL_KEYDOWN && (event.key.keysym.sym == SDLK_LSHIFT || event.key.keysym.sym == SDLK_RSHIFT)) {
event.type == (SDL_KEYDOWN && (event.key.keysym.sym == SDLK_LSHIFT || event.key.keysym.sym == SDLK_RSHIFT))) {
state = state | ShiftMask;
}
if( mod & KMOD_CAPS) {
@ -382,11 +491,11 @@ handle_sdl_key_event(SDL_Event event)
if(a2code >= 0) {
adb_physical_key_update(a2code, is_up);
}
break;
}
}
int
handle_sdl_mouse_motion_event(SDL_Event event) {
int x, y;
@ -402,109 +511,6 @@ handle_sdl_mouse_motion_event(SDL_Event event) {
}
void
osx_dev_video_init()
{
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
// Create an application window with the following settings:
window = SDL_CreateWindow(
"GSPLUS V.0", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
BASE_WINDOW_WIDTH, // width, in pixels
X_A2_WINDOW_HEIGHT, // height, in pixels
SDL_WINDOW_OPENGL // flags - see below
);
// Check that the window was successfully created
if (window == NULL) {
// In the case that the window could not be made...
printf("Could not create window: %s\n", SDL_GetError());
//@todo die, i guess
} else {
printf("SDL Window has been created\n");
}
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); // make the scaled rendering look smoother.
// SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best"); // make the scaled rendering look smoother.
SDL_RenderSetLogicalSize(renderer, BASE_WINDOW_WIDTH, X_A2_WINDOW_HEIGHT);
// SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
// SDL_RenderClear(renderer);
// SDL_RenderPresent(renderer);
texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
BASE_WINDOW_WIDTH, X_A2_WINDOW_HEIGHT);
// The window is open: could enter program loop here (see SDL_PollEvent())
SDL_ShowCursor(SDL_DISABLE);
//SDL_Delay(3000); // Pause execution for 3000 milliseconds, for example
// Close and destroy the window
//SDL_DestroyWindow(window);
// Clean up
//SDL_Quit();
//return 0;
}
void sdl_push_kimage(Kimage *kimage_ptr,
int destx, int desty, int srcx, int srcy, int width, int height)
{
byte *src_ptr;
int pixel_size = 4;
src_ptr = kimage_ptr->data_ptr + (srcy * kimage_ptr->width_act + srcx) * pixel_size;
//src_ptr = kimage_ptr->data_ptr;
//src_ptr = kimage_ptr->data_ptr;
//src_ptr = xim->data;
SDL_Rect dstrect;
dstrect.x = destx;
dstrect.y = desty;
dstrect.w = width;
dstrect.h = height;
int pitch = 640;
if (width < 560) {
pitch = EFF_BORDER_WIDTH;
pitch = BORDER_WIDTH+72;
//printf("EFF_BORDER_WIDTH : %d" ,EFF_BORDER_WIDTH);
}
//SDL_UpdateTexture(texture, NULL, src_ptr, 640 * sizeof (Uint32));
SDL_UpdateTexture(texture, &dstrect, src_ptr, pitch*4 );
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
void
x_push_kimage(Kimage *kimage_ptr, int destx, int desty, int srcx, int srcy, int width, int height)
{
@ -519,273 +525,18 @@ x_dialog_create_gsport_conf(const char *str)
config_write_config_gsport_file();
}
// Old driver cruft
// called by src/sim65816.c
int
x_show_alert(int is_fatal, const char *str)
{
return 0;
}
void
dev_video_init()
{
// build keycode map ??
g_num_a2_keycodes = 0;
int i;
int keycode;
int tmp_array[0x80];
for(i = 0; i <= 0x7f; i++) {
tmp_array[i] = 0;
}
for(i = 0; i < 0x7f; i++) {
keycode = a2_key_to_sdlkeycode[i][0];
if(keycode < 0) {
g_num_a2_keycodes = i;
break;
} else if(keycode > 0x7f) {
printf("a2_key_to_xsym[%d] = %02x!\n", i, keycode);
exit(2);
} else {
if(tmp_array[keycode]) {
printf("a2_key_to_x[%d] = %02x used by %d\n",
i, keycode, tmp_array[keycode] - 1);
}
tmp_array[keycode] = i + 1;
}
}
osx_dev_video_init();
//return;
XVisualInfo *visualList;
word32 create_win_list;
int depth;
int len;
int cmap_alloc_amt;
int cnt;
int base_height;
int screen_num;
char *myTextString[1];
word32 lores_col;
int ret;
g_display = XOpenDisplay(NULL);
if(g_display == NULL) {
fprintf(stderr, "Can't open display\n");
exit(1);
}
screen_num = DefaultScreen(g_display);
len = sizeof(g_depth_attempt_list)/sizeof(int);
g_vis = 0;
for(i = 0; i < len; i++) {
depth = g_depth_attempt_list[i];
g_vis = x_try_find_visual(depth, screen_num,
&visualList);
if(g_vis != 0) {
break;
}
}
video_get_kimages();
video_get_kimage(&g_mainwin_kimage, 0, g_screen_depth,g_screen_mdepth);
/* Done with visualList now */
XFree(visualList);
for(i = 0; i < 256; i++) {
g_xcolor_a2vid_array[i].pixel = i;
lores_col = g_lores_colors[i & 0xf];
video_update_color_raw(i, lores_col);
g_a2palette_8to1624[i] = g_palette_8to1624[i];
}
}
Visual *
x_try_find_visual(int depth, int screen_num, XVisualInfo **visual_list_ptr)
{
XVisualInfo *visualList;
XVisualInfo *v_chosen;
XVisualInfo vTemplate;
int visualsMatched;
int mdepth;
int needs_cmap;
int visual_chosen;
int match8, match24;
int i;
vTemplate.screen = screen_num;
vTemplate.depth = depth;
visualList = XGetVisualInfo(g_display,
(VisualScreenMask | VisualDepthMask),
&vTemplate, &visualsMatched);
vid_printf("visuals matched: %d\n", visualsMatched);
if(visualsMatched == 0) {
return (Visual *)0;
}
v_chosen = &(visualList[visual_chosen]);
g_screen_depth = depth;
mdepth = depth;
if(depth > 8) {
mdepth = 16;
}
if(depth > 16) {
mdepth = 32;
}
g_screen_mdepth = mdepth;
g_needs_cmap = needs_cmap;
*visual_list_ptr = visualList;
return v_chosen->visual;
}
int g_xshm_error = 0;
int xhandle_shm_error(Display *display, XErrorEvent *event) { return 0; }
void
x_get_kimage(Kimage *kimage_ptr) {
if(g_use_shmem) {
g_use_shmem = get_shm(kimage_ptr);
}
if(!g_use_shmem) {
get_ximage(kimage_ptr);
}
}
int
get_shm(Kimage *kimage_ptr)
{
XShmSegmentInfo *seginfo;
XImage *xim;
int width;
int height;
int depth;
width = kimage_ptr->width_req;
height = kimage_ptr->height;
depth = kimage_ptr->depth;
seginfo = (XShmSegmentInfo *)malloc(sizeof(XShmSegmentInfo));
xim = XShmCreateImage(g_display, g_vis, depth, ZPixmap,
(char *)0, seginfo, width, height);
/* check mdepth! */
if(xim->bits_per_pixel != kimage_ptr->mdepth) {
printf("get_shm bits_per_pix: %d != %d\n",
xim->bits_per_pixel, g_screen_mdepth);
}
vid_printf("xim: %p\n", xim);
// kimage_ptr->dev_handle = xim;
// kimage_ptr->dev_handle2 = seginfo;
if(xim == 0) {
return 0;
}
/* It worked, we got it */
seginfo->shmid = shmget(IPC_PRIVATE, xim->bytes_per_line * xim->height,
IPC_CREAT | 0777);
vid_printf("seginfo->shmid = %d\n", seginfo->shmid);
if(seginfo->shmid < 0) {
XDestroyImage(xim);
return 0;
}
/* Still working */
seginfo->shmaddr = (char *)shmat(seginfo->shmid, 0, 0);
xim->data = seginfo->shmaddr;
seginfo->readOnly = False;
vid_printf("about to RMID the shmid\n");
shmctl(seginfo->shmid, IPC_RMID, 0);
XFlush(g_display);
if(g_xshm_error) {
XDestroyImage(xim);
/* We could release the shared mem segment, but by doing the */
/* RMID, it will go away when we die now, so just leave it */
printf("Not using shared memory\n");
return 0;
}
kimage_ptr->data_ptr = (byte *)xim->data;
vid_printf("Sharing memory. xim: %p, xim->data: %p\n", xim, xim->data);
return 1;
}
void
check_input_events_sdl()
{
// @todo: make sure it's not queueing events / processing full queue each call
int motion = 0;
SDL_Event event;
int is_up = 0;
int a2code = 0x00;
while (SDL_PollEvent(&event)) {
switch( event.type ){
case SDL_KEYDOWN:
case SDL_KEYUP:
handle_sdl_key_event(event);
break;
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
motion |= handle_sdl_mouse_motion_event(event);
break;
case SDL_QUIT:
//quit = 1; /* SDL_QUIT event (window close) */
SDL_DestroyWindow(window);
iwm_shut();
// Clean up
SDL_Quit();
my_exit(1);
break;
default:
break;
}
}
}
void
check_input_events()
{
check_input_events_sdl();
}
int x_show_alert(int is_fatal, const char *str) { return 0; }
void get_ximage(Kimage *kimage_ptr) { }
void x_toggle_status_lines() { }
void x_redraw_status_lines() { }
void x_hide_pointer(int do_hide) { }
void handle_keysym(XEvent *xev_in) { }
int x_keysym_to_a2code(int keysym, int is_up) { return -1; }
void x_update_modifier_state(int state) { }
void x_auto_repeat_on(int must) { }
void x_auto_repeat_off(int must) { }
void x_full_screen(int do_full) { }
@ -797,11 +548,8 @@ int x_calc_ratio(float x,float y) { return 1; }
void clipboard_paste(void) { }
int clipboard_get_char(void) { return 0; }
void x_set_mask_and_shift(word32 x_mask, word32 *mask_ptr, int *shift_left_ptr, int *shift_right_ptr) { return; }
int x_update_mouse(int raw_x, int raw_y, int button_states, int buttons_valid) { }
void x_update_color(int col_num, int red, int green, int blue, word32 rgb) { }
void x_update_physical_colormap() { }
void show_xcolor_array() { }
int my_error_handler(Display *display, XErrorEvent *ev) { return 0; }
void xdriver_end() { }
void show_colormap(char *str, Colormap cmap, int index1, int index2, int index3) { }
void x_badpipe(int signum) { }
void x_push_done() { }