gsplus/src/win32snd_driver.c

233 lines
4.7 KiB
C

/*
GSPLUS - Advanced Apple IIGS Emulator Environment
Based on the KEGS emulator written by Kent Dickey
See COPYRIGHT.txt for Copyright information
See LICENSE.txt for license (GPL v2)
*/
#include "defc.h"
#include "sound.h"
# include <windows.h>
# include <mmsystem.h>
extern int Verbose;
extern int g_audio_rate;
unsigned int __stdcall child_sound_loop_win32(void *param);
void check_wave_error(int res, char *str);
#define NUM_WAVE_HEADERS 8
HWAVEOUT g_wave_handle = NULL; // OG Default value must be set
WAVEHDR g_wavehdr[NUM_WAVE_HEADERS];
extern int g_audio_enable;
extern word32 *g_sound_shm_addr;
extern int g_preferred_rate;
int g_win32snd_buflen = 0x1000;
void
win32snd_init(word32 *shmaddr)
{
printf("win32snd_init\n");
child_sound_loop(-1, -1, shmaddr);
return;
}
// OG Added global to free the dedicated win32 sound memory
byte *bptr = NULL;
// OG shut win32 sound resources
void
win32snd_shutdown()
{
if (g_wave_handle)
{
MMRESULT res = waveOutReset(g_wave_handle);
if (res!=MMSYSERR_NOERROR )
printf("waveOutReset Failed");
res = waveOutClose(g_wave_handle);
if (res!=MMSYSERR_NOERROR )
printf("waveOutClose Failed");
g_wave_handle=NULL;
}
// OG Free dedicated sound memory
if (bptr)
{
free(bptr);
bptr = NULL;
}
}
void CALLBACK
handle_wav_snd(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1,
DWORD_PTR dwParam2)
{
LPWAVEHDR lpwavehdr;
/* Only service "buffer done playing messages */
if(uMsg == WOM_DONE) {
lpwavehdr = (LPWAVEHDR)dwParam1;
if(lpwavehdr->dwFlags == (WHDR_DONE | WHDR_PREPARED)) {
lpwavehdr->dwUser = FALSE;
}
}
return;
}
void
check_wave_error(int res, char *str)
{
TCHAR buf[256];
if(res == MMSYSERR_NOERROR) {
return;
}
waveOutGetErrorText(res, &buf[0], sizeof(buf));
printf("%s: %s\n", str, buf);
exit(1);
}
void
child_sound_init_win32()
{
WAVEFORMATEX wavefmt;
WAVEOUTCAPS caps;
// OG Moved as global variable (to rename)
// byte *bptr;
int bits_per_sample, channels, block_align;
int blen;
int res;
int i;
memset(&wavefmt, 0, sizeof(WAVEFORMATEX));
wavefmt.wFormatTag = WAVE_FORMAT_PCM;
#ifndef UNDER_CE
bits_per_sample = 16;
wavefmt.nSamplesPerSec = g_audio_rate;
#else
bits_per_sample = 16;
wavefmt.nSamplesPerSec = 12000;
#endif
channels = 2;
wavefmt.wBitsPerSample = bits_per_sample;
wavefmt.nChannels = channels;
block_align = channels * (bits_per_sample / 8);
wavefmt.nBlockAlign = block_align;
wavefmt.nAvgBytesPerSec = block_align * g_audio_rate;
res = waveOutOpen(&g_wave_handle, WAVE_MAPPER, &wavefmt, 0, 0,
WAVE_FORMAT_QUERY);
if(res != MMSYSERR_NOERROR) {
printf("Cannot open audio device\n");
g_audio_enable = 0;
return;
}
res = waveOutOpen(&g_wave_handle, WAVE_MAPPER, &wavefmt,
(DWORD_PTR)handle_wav_snd, 0, CALLBACK_FUNCTION | WAVE_ALLOWSYNC);
if(res != MMSYSERR_NOERROR) {
printf("Cannot register audio\n");
g_audio_enable = 0;
return;
}
g_audio_rate = wavefmt.nSamplesPerSec;
blen = (SOUND_SHM_SAMP_SIZE * 4 * 2) / NUM_WAVE_HEADERS;
g_win32snd_buflen = blen;
bptr = (byte*)malloc(blen * NUM_WAVE_HEADERS); // OG Added cast
if(bptr == NULL) {
printf("Unabled to allocate sound buffer\n");
exit(1);
}
for(i = 0; i < NUM_WAVE_HEADERS; i++) {
memset(&g_wavehdr[i], 0, sizeof(WAVEHDR));
g_wavehdr[i].dwUser = FALSE;
g_wavehdr[i].lpData = (LPSTR)&(bptr[i*blen]); // OG Added cast
g_wavehdr[i].dwBufferLength = blen;
g_wavehdr[i].dwFlags = 0;
g_wavehdr[i].dwLoops = 0;
res = waveOutPrepareHeader(g_wave_handle, &g_wavehdr[i],
sizeof(WAVEHDR));
check_wave_error(res, "waveOutPrepareHeader");
}
res = waveOutGetDevCaps((UINT_PTR)g_wave_handle, &caps, sizeof(caps));
check_wave_error(res, "waveOutGetDevCaps");
printf("Using %s\n", caps.szPname);
printf(" Bits per Sample = %d. Channels = %d\n",
wavefmt.wBitsPerSample, wavefmt.nChannels);
printf(" Sampling rate = %d, avg_bytes_per_sec = %d\n",
(int)wavefmt.nSamplesPerSec, (int)wavefmt.nAvgBytesPerSec);
set_audio_rate(g_audio_rate);
}
void
win32_send_audio2(byte *ptr, int size)
{
int found;
int res;
int i;
found = 0;
for(i = 0; i < NUM_WAVE_HEADERS; i++) {
if(g_wavehdr[i].dwUser == FALSE) {
found = 1;
break;
}
}
if(!found) {
/* all audio buffers busy, just get out */
return;
}
memcpy(g_wavehdr[i].lpData, ptr, size);
g_wavehdr[i].dwBufferLength = size;
g_wavehdr[i].dwUser = TRUE;
res = waveOutWrite(g_wave_handle, &g_wavehdr[i], sizeof(g_wavehdr));
check_wave_error(res, "waveOutWrite");
return;
}
int
win32_send_audio(byte *ptr, int in_size)
{
int size;
int tmpsize;
size = in_size;
while(size > 0) {
tmpsize = size;
if(size > g_win32snd_buflen) {
tmpsize = g_win32snd_buflen;
}
win32_send_audio2(ptr, tmpsize);
ptr += tmpsize;
size = size - tmpsize;
}
return in_size;
}