mirror of
https://github.com/digarok/gsplus.git
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313 lines
9.5 KiB
C++
313 lines
9.5 KiB
C++
/*
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GSport - an Apple //gs Emulator
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Copyright (C) 2010 - 2014 by GSport contributors
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Based on the KEGS emulator written by and Copyright (C) 2003 Kent Dickey
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* Copyright (C) 2002-2004 The DOSBox Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//#include <dosbox.h>
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//#include "config.h"
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#if !defined __PRINTER_H
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#define __PRINTER_H
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#ifdef __cplusplus
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#ifdef C_LIBPNG
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#include <png.h>
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#endif
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#include <stdio.h>
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#ifdef HAVE_SDL
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#include "SDL.h"
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#endif // HAVE_SDL
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#if defined (WIN32)
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#include <windows.h>
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#include <winspool.h>
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#endif
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#define STYLE_PROP 0x01
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#define STYLE_CONDENSED 0x02
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#define STYLE_BOLD 0x04
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#define STYLE_DOUBLESTRIKE 0x08
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#define STYLE_DOUBLEWIDTH 0x10
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#define STYLE_ITALICS 0x20
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#define STYLE_UNDERLINE 0x40
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#define STYLE_SUPERSCRIPT 0x80
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#define STYLE_SUBSCRIPT 0x100
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#define STYLE_STRIKETHROUGH 0x200
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#define STYLE_OVERSCORE 0x400
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#define STYLE_DOUBLEWIDTHONELINE 0x800
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#define STYLE_DOUBLEHEIGHT 0x1000
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#define SCORE_NONE 0x00
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#define SCORE_SINGLE 0x01
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#define SCORE_DOUBLE 0x02
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#define SCORE_SINGLEBROKEN 0x05
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#define SCORE_DOUBLEBROKEN 0x06
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#define QUALITY_DRAFT 0x01
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#define QUALITY_LQ 0x02
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#define COLOR_BLACK 7<<5
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typedef unsigned Bitu;
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typedef signed Bits;
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typedef unsigned char Bit8u;
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typedef signed char Bit8s;
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typedef unsigned short Bit16u;
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typedef signed short Bit16s;
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typedef unsigned long Bit32u;
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typedef signed long Bit32s;
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typedef double Real64;
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#if defined(_MSC_VER)
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typedef unsigned __int64 Bit64u;
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typedef signed __int64 Bit64s;
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#else
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typedef unsigned long long int Bit64u;
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typedef signed long long int Bit64s;
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#endif
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enum Typeface
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{
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roman = 0,
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sansserif,
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courier,
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prestige,
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script,
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ocrb,
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ocra,
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orator,
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orators,
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scriptc,
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romant,
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sansserifh,
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svbusaba = 30,
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svjittra = 31
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};
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typedef struct {
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Bitu codepage;
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const Bit16u* map;
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} CHARMAP;
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class CPrinter {
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public:
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CPrinter (Bit16u dpi, Bit16u width, Bit16u height, char* output, bool multipageOutput);
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virtual ~CPrinter();
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// Process one character sent to virtual printer
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void printChar(Bit8u ch);
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// Hard Reset (like switching printer off and on)
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void resetPrinterHard();
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// Set Autofeed value
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void setAutofeed(bool feed);
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// Get Autofeed value
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bool getAutofeed();
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// True if printer is unable to process more data right now (do not use printChar)
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bool isBusy();
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// True if the last sent character was received
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bool ack();
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// Manual formfeed
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void formFeed();
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#ifdef HAVE_SDL
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// Returns true if the current page is blank
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bool isBlank();
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#endif // HAVE_SDL
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private:
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// Resets the printer to the factory settings
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void resetPrinter();
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// Clears page. If save is true, saves the current page to a bitmap
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void newPage(bool save, bool resetx);
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// Closes a multipage document
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void finishMultipage();
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// Output current page
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void outputPage();
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#ifdef HAVE_SDL
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// used to fill the color "sub-pallettes"
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void FillPalette(Bit8u redmax, Bit8u greenmax, Bit8u bluemax, Bit8u colorID,
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SDL_Palette* pal);
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// Checks if given char belongs to a command and process it. If false, the character
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// should be printed
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bool processCommandChar(Bit8u ch);
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// Reload font. Must be called after changing dpi, style or cpi
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void updateFont();
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// Blits the given glyph on the page surface. If add is true, the values of bitmap are
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// added to the values of the pixels in the page
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void blitGlyph(FT_Bitmap bitmap, Bit16u destx, Bit16u desty, bool add);
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// Draws an anti-aliased line from (fromx, y) to (tox, y). If broken is true, gaps are included
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void drawLine(Bitu fromx, Bitu tox, Bitu y, bool broken);
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// Setup the bitGraph structure
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void setupBitImage(Bit8u dens, Bit16u numCols);
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// Process a character that is part of bit image. Must be called iff bitGraph.remBytes > 0.
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void printBitGraph(Bit8u ch);
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// Copies the codepage mapping from the constant array to CurMap
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void selectCodepage(Bit16u cp);
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// Prints out a byte using ASCII85 encoding (only outputs something every four bytes). When b>255, closes the ASCII85 string
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void fprintASCII85(FILE* f, Bit16u b);
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// Returns value of the num-th pixel (couting left-right, top-down) in a safe way
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Bit8u getPixel(Bit32u num);
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FT_Library FTlib; // FreeType2 library used to render the characters
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SDL_Surface* page; // Surface representing the current page
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FT_Face curFont; // The font currently used to render characters
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Bit8u color;
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Real64 curX, curY; // Position of the print head (in inch)
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Bit16u dpi; // dpi of the page
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Bit16u ESCCmd; // ESC-command that is currently processed
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bool ESCSeen; // True if last read character was an ESC (0x1B)
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bool FSSeen; // True if last read character was an FS (0x1C) (IBM commands)
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Bit8u numParam, neededParam; // Numbers of parameters already read/needed to process command
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Bit8u params[20]; // Buffer for the read params
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Bit16u style; // Style of font (see STYLE_* constants)
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Real64 cpi, actcpi; // CPI value set by program and the actual one (taking in account font types)
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Bit8u score; // Score for lines (see SCORE_* constants)
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Real64 topMargin, bottomMargin, rightMargin, leftMargin; // Margins of the page (in inch)
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Real64 pageWidth, pageHeight; // Size of page (in inch)
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Real64 defaultPageWidth, defaultPageHeight; // Default size of page (in inch)
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Real64 lineSpacing; // Size of one line (in inch)
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Real64 horiztabs[32]; // Stores the set horizontal tabs (in inch)
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Bit8u numHorizTabs; // Number of configured tabs
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Real64 verttabs[16]; // Stores the set vertical tabs (in inch)
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Bit8u numVertTabs; // Number of configured tabs
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Bit8u curCharTable; // Currently used char table und charset
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Bit8u printQuality; // Print quality (see QUALITY_* constants)
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Typeface LQtypeFace; // Typeface used in LQ printing mode
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Real64 extraIntraSpace; // Extra space between two characters (set by program, in inch)
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bool charRead; // True if a character was read since the printer was last initialized
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bool autoFeed; // True if a LF should automatically added after a CR
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bool printUpperContr; // True if the upper command characters should be printed
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struct bitGraphicParams // Holds information about printing bit images
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{
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Bit16u horizDens, vertDens; // Density of image to print (in dpi)
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bool adjacent; // Print adjacent pixels? (ignored)
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Bit8u bytesColumn; // Bytes per column
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Bit16u remBytes; // Bytes left to read before image is done
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Bit8u column[6]; // Bytes of the current and last column
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Bit8u readBytesColumn; // Bytes read so far for the current column
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} bitGraph;
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Bit8u densk, densl, densy, densz; // Image density modes used in ESC K/L/Y/Z commands
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Bit16u curMap[256]; // Currently used ASCII => Unicode mapping
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Bit16u charTables[4]; // Charactertables
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Real64 definedUnit; // Unit used by some ESC/P2 commands (negative => use default)
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bool multipoint; // If multipoint mode is enabled
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Real64 multiPointSize; // Point size of font in multipoint mode
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Real64 multicpi; // CPI used in multipoint mode
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Real64 hmi; // Horizontal motion index (in inch; overrides CPI settings)
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Bit16u numPrintAsChar; // Number of bytes to print as characters (even when normally control codes)
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#if defined (WIN32)
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HDC printerDC; // Win32 printer device
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#endif
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#endif // HAVE_SDL
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Bit8u msb; // MSB mode
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char* output; // Output method selected by user
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void* outputHandle; // If not null, additional pages will be appended to the given handle
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bool multipageOutput; // If true, all pages are combined to one file/print job etc. until the "eject page" button is pressed
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Bit16u multiPageCounter; // Current page (when printing multipages)
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Bit8u ASCII85Buffer[4]; // Buffer used in ASCII85 encoding
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Bit8u ASCII85BufferPos; // Position in ASCII85 encode buffer
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Bit8u ASCII85CurCol; // Columns printed so far in the current lines
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};
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#endif
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//Interfaces to C code
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#ifdef __cplusplus
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extern "C"
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{
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#else
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#include <stdbool.h>
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typedef unsigned char Bit8u;
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#endif
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void printer_init(int pdpi, int pwidth, int pheight, char* poutput, bool mpage);
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void printer_loop(Bit8u pchar);
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void printer_close();
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void printer_feed();
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#ifdef __cplusplus
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}
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#endif
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#endif
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