Use the existing "GSPort32" icon for the window rather than the boring default.

This commit is contained in:
Peter 2013-05-15 14:36:27 +00:00
parent 220ab7a9ee
commit 032c2c02e5
5 changed files with 12 additions and 3 deletions

View File

@ -181,6 +181,9 @@ perl make_size c size_tab.h &gt; size_c.h</Command>
<ClCompile Include="win_console.c" />
<ClCompile Include="win_generic.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="win32.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View File

@ -188,4 +188,9 @@
<Filter>Header Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="win32.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@ -1,6 +1,6 @@
TARGET = gsport.exe
TFEOBJ = tfe/tfe.o arch/win32/tfearch.o tfe/tfesupp.o
OBJECTS = $(OBJECTS1) $(TFEOBJ) scc_windriver.o win32snd_driver.o win_console.o win_generic.o
OBJECTS = $(OBJECTS1) $(TFEOBJ) scc_windriver.o win32snd_driver.o win_console.o win_generic.o gsport32.o
CCOPTS = -O2 -DGSPORT_LITTLE_ENDIAN -DHAVE_TFE -DWIN_SOUND
CPPOPTS = -O2 -DGSPORT_LITTLE_ENDIAN -DHAVE_TFE
SUFFIX = ".exe"

View File

@ -1,6 +1,6 @@
TARGET = gsport.exe
TFEOBJ = tfe/tfe.o arch/win32/tfearch.o tfe/tfesupp.o
OBJECTS = $(OBJECTS1) $(TFEOBJ) scc_windriver.o win32snd_driver.o win_console.o win_generic.o
OBJECTS = $(OBJECTS1) $(TFEOBJ) scc_windriver.o win32snd_driver.o win_console.o win_generic.o gsport32.o
CCOPTS = -O2 -DGSPORT_LITTLE_ENDIAN -DHAVE_TFE -DWIN_SOUND -DHAVE_SDL -DWIN32 -D_WIN32 -D__USE_W32_SOCKETS
CPPOPTS = -O2 -DGSPORT_LITTLE_ENDIAN -DHAVE_TFE -DHAVE_SDL -DWIN32 -D_WIN32 -D__USE_W32_SOCKETS -I /usr/include/freetype2 -I/usr/include/SDL
SUFFIX = ".exe"

View File

@ -26,6 +26,7 @@
#include <winsock.h>
//#include <commctrl.h>
#include "winresource.h"
#include "defc.h"
#include "protos_windriver.h"
@ -136,7 +137,7 @@ main(int argc, char **argv)
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = GetModuleHandle(NULL);
wndclass.hIcon = LoadIcon((HINSTANCE)NULL, IDI_APPLICATION);
wndclass.hIcon = LoadIcon(wndclass.hInstance, MAKEINTRESOURCE(IDC_GSPORT32));
wndclass.hCursor = LoadCursor((HINSTANCE) NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); // OG Added cast
wndclass.lpszMenuName = NULL;