mirror of
https://github.com/ivanizag/izapple2.git
synced 2024-12-21 18:29:45 +00:00
Placing screen rendering on pause as well.
This commit is contained in:
parent
da7bb3ebf7
commit
01099a8ce3
@ -76,6 +76,7 @@ func SDLRun(a *apple2.Apple2) {
|
||||
paused = a.IsPaused()
|
||||
}
|
||||
|
||||
if !a.IsPaused() {
|
||||
img := apple2.Snapshot(a)
|
||||
if img != nil {
|
||||
surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]),
|
||||
@ -102,6 +103,7 @@ func SDLRun(a *apple2.Apple2) {
|
||||
surface.Free()
|
||||
texture.Destroy()
|
||||
}
|
||||
}
|
||||
sdl.Delay(1000 / 30)
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user