mirror of
https://github.com/ivanizag/izapple2.git
synced 2024-12-21 18:29:45 +00:00
Use the mouse as joystick if none available
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parent
fe72071245
commit
8f2b12d6ef
@ -44,7 +44,7 @@ func SDLRun(a *apple2.Apple2) {
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s.start()
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a.SetSpeakerProvider(s)
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j := newSDLJoysticks()
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j := newSDLJoysticks(true)
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a.SetJoysticksProvider(j)
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go a.Run()
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@ -66,6 +66,11 @@ func SDLRun(a *apple2.Apple2) {
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j.putAxisEvent(t)
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case *sdl.JoyButtonEvent:
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j.putButtonEvent(t)
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case *sdl.MouseMotionEvent:
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w, h := window.GetSize()
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j.putMouseMotionEvent(t, w, h)
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case *sdl.MouseButtonEvent:
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j.putMouseButtonEvent(t)
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}
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}
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@ -15,13 +15,15 @@ joystick 1.
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*/
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type sdlJoysticks struct {
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paddle [4]uint8
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hasPaddle [4]bool
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button [4]bool
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keys [3]bool
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paddle [4]uint8
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hasPaddle [4]bool
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button [4]bool
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keys [3]bool
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mousebuttons [3]bool
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useMouse bool
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}
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func newSDLJoysticks() *sdlJoysticks {
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func newSDLJoysticks(useMouseAlt bool) *sdlJoysticks {
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var j sdlJoysticks
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err := sdl.InitSubSystem(sdl.INIT_JOYSTICK)
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@ -44,6 +46,15 @@ func newSDLJoysticks() *sdlJoysticks {
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j.paddle[2] = 255
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j.paddle[3] = 255
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if useMouseAlt && !j.hasPaddle[0] {
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// Use the mouse as joystick
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j.useMouse = true
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j.hasPaddle[0] = true
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j.hasPaddle[1] = true
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j.paddle[0] = 127
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j.paddle[1] = 127
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}
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// To enter Apple IIe on self test mode
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//j.keys[1] = true
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@ -68,6 +79,46 @@ func (j *sdlJoysticks) putButtonEvent(e *sdl.JoyButtonEvent) {
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j.button[uint8(e.Which)*2+e.Button] = (e.State != 0)
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}
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func mouseToJoyFull(x int32, w int32) uint8 {
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return uint8(256 * x / (w + 1))
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}
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func mouseToJoyCentered(x int32, w int32) uint8 {
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r := x - (w / 2) + 127
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if r >= 255 {
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r = 255
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}
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if r < 0 {
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r = 0
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}
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return uint8(r)
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}
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func (j *sdlJoysticks) putMouseMotionEvent(e *sdl.MouseMotionEvent, width int32, height int32) {
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if j.useMouse {
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// The mouse moves on all the window
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//j.paddle[0] = mouseToJoyFull(e.X, width)
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//j.paddle[1] = mouseToJoyFull(e.Y, height)
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// The mouse moves around the center of the window
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j.paddle[0] = mouseToJoyCentered(e.X, width)
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j.paddle[1] = mouseToJoyCentered(e.Y, height)
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}
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}
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func (j *sdlJoysticks) putMouseButtonEvent(e *sdl.MouseButtonEvent) {
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pressed := e.State == sdl.PRESSED
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switch e.Button {
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case 1: //BUTTON_LEFT
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j.mousebuttons[0] = pressed
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case 3: //BUTTON_RIGHT
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j.mousebuttons[1] = pressed
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case 2: //BUTTON_MIDDLE
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j.mousebuttons[2] = pressed
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}
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}
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func (j *sdlJoysticks) putKey(keyEvent *sdl.KeyboardEvent) {
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/*
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We will simultate joystick buttons with keyboard keys.
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@ -92,12 +143,12 @@ func (j *sdlJoysticks) ReadButton(i int) bool {
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var value bool
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switch i {
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case 0:
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value = j.button[0] || j.keys[0]
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value = j.button[0] || j.keys[0] || j.mousebuttons[0]
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case 1:
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// It can be secondary of first or primary of second
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value = j.button[1] || j.button[2] || j.keys[1]
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value = j.button[1] || j.button[2] || j.keys[1] || j.mousebuttons[1]
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case 2:
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value = j.button[3] || j.keys[2]
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value = j.button[3] || j.keys[2] || j.mousebuttons[2]
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}
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return value
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}
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