Lores mode using NTCS signal, showing artifacts

This commit is contained in:
Ivan Izaguirre 2019-05-13 00:17:31 +02:00
parent ca38abd3d7
commit 9fa6b4d1c0
2 changed files with 51 additions and 60 deletions

View File

@ -44,12 +44,11 @@ func Snapshot(a *Apple2) *image.RGBA {
if isHiResMode { if isHiResMode {
snap = snapshotHiResModeMonoShift(a, pageIndex, isMixMode, lightColor) snap = snapshotHiResModeMonoShift(a, pageIndex, isMixMode, lightColor)
} else { } else {
snap = snapshotLoResModeReferenceColor(a, pageIndex, isMixMode) snap = snapshotLoResModeMonoShift(a, pageIndex, isMixMode, lightColor)
isColor = false
isMixMode = false
} }
if isMixMode { if isMixMode {
snapText := snapshotTextMode(a, pageIndex, isHiResMode, lightColor) snapText := snapshotTextMode(a, pageIndex, isMixMode, lightColor)
snap = mixSnapshots(snap, snapText) snap = mixSnapshots(snap, snapText)
} }
if isColor { if isColor {

View File

@ -2,6 +2,7 @@ package apple2
import ( import (
"image" "image"
"image/color"
) )
const ( const (
@ -16,6 +17,17 @@ const (
loResPage2Address = textPage2Address loResPage2Address = textPage2Address
) )
func getLoResPixel(a *Apple2, x int, y int, page int) uint8 {
// Each text mode char encodes two pixels
char := getTextChar(a, x, y/2, page)
if y%2 == 0 {
// Top pixel in char
return char & 0xf
}
// Bottom pixel in char
return char >> 4
}
func snapshotLoResModeReferenceColor(a *Apple2, page int, mixedMode bool) *image.RGBA { func snapshotLoResModeReferenceColor(a *Apple2, page int, mixedMode bool) *image.RGBA {
// As defined on "Apple II Reference Manual" // As defined on "Apple II Reference Manual"
@ -31,44 +43,41 @@ func snapshotLoResModeReferenceColor(a *Apple2, page int, mixedMode bool) *image
colorMap := getNTSCColorMap() colorMap := getNTSCColorMap()
reversedNibble := []uint8{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15} reversedNibble := []uint8{0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15}
for y := 0; y < height; y = y + 2 { for x := 0; x < loResWidth; x++ {
for x := 0; x < loResWidth; x++ { for y := 0; y < height; y++ {
// Each text mode char encodes two pixels v := getLoResPixel(a, x, y, page)
char := getTextChar(a, x, y/2, page) img.Set(x, y, colorMap[reversedNibble[v]])
bottom := char >> 4
top := char & 0xf
img.Set(x, y, colorMap[reversedNibble[top]])
img.Set(x, y+1, colorMap[reversedNibble[bottom]])
} }
} }
return img return img
} }
/* func getColorPatterns(light color.Color) [16][16]color.Color {
func getLoResLine(a *Apple2, line int, page int) []uint8 { /*
address := loResPage1Address For each lores pixel we have to fill 14 half mono pixels with
if page == 1 { the 4 bits of the color repeated. We will need to shift by 2 bits
address = loResPage2Address on the odd columns. Lets prepare 14+2 values for each color.
} */
// Every text line encodes two lores lines var data [16][16]color.Color
address += getTextCharOffset(0, line/2)
data := make([]uint8, 0, textColumns) for ci := 0; ci < 16; ci++ {
lower := (line % 2) == 1 for cb := uint8(0); cb < 4; cb++ {
for i := uint16(0); i < textColumns; i++ { bit := (ci >> cb) & 1
// Two pixels are encoded on each text page char position var colour color.Color
v := a.mmu.internalPeek(address + i) if bit == 0 {
if lower { colour = color.Black
// The four nost significant bits store the odd lines } else {
v >>= 4 colour = light
} else { }
// The four least significant bits store the even lines for i := uint8(0); i < 4; i++ {
v &= 0xf data[ci][cb+4*i] = colour
}
} }
data = append(data)
} }
return data return data
} }
func snapshotLoResModeMonoShift(a *Apple2, page int, mixedMode bool, light color.Color) *image.RGBA { func snapshotLoResModeMonoShift(a *Apple2, page int, mixedMode bool, light color.Color) *image.RGBA {
@ -82,38 +91,21 @@ func snapshotLoResModeMonoShift(a *Apple2, page int, mixedMode bool, light color
size := image.Rect(0, 0, 2*loResWidth*loResPixelWidth, height*loResPixelHeight) size := image.Rect(0, 0, 2*loResWidth*loResPixelWidth, height*loResPixelHeight)
img := image.NewRGBA(size) img := image.NewRGBA(size)
for y := 0; y < height; y++ { patterns := getColorPatterns(light)
bytes := getLoResLine(a, y, page)
x := 0
for i, v := range bytes {
// For each loRes 4bit pixel we have to complete 7*2 half mono pixels
for j := 0; j < 14; i++ {
} for x := 0; x < loResWidth; x++ {
} for y := 0; y < height; y++ {
offset := (x % 2) * 2 // 2 pixel offset for odd lores pixels, 0 for even pixels
x := 0 c := getLoResPixel(a, x, y, page)
var previousColour color.Color = color.Black // Insert the 14 half pixels required
for _, b := range bytes { for i := 0; i < loResPixelWidth*2; i++ {
shifted := b>>7 == 1 v := patterns[c][i+offset]
for j := uint(0); j < 7; j++ { // Repeat the same color for 4 lines
bit := (b >> j) & 1 for r := 0; r < loResPixelHeight; r++ {
colour := light img.Set(x*loResPixelWidth*2+i, y*4+r, v)
if bit == 0 {
colour = color.Black
} }
if shifted {
img.Set(x, y, previousColour)
} else {
img.Set(x, y, colour)
}
img.Set(x+1, y, colour)
previousColour = colour
x += 2
} }
} }
} }
return img return img
} }
*/