mirror of
https://github.com/ivanizag/izapple2.git
synced 2024-12-22 09:30:19 +00:00
Render text mode into SDL window
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parent
2cd3ed3a48
commit
d4d47f3968
@ -179,7 +179,7 @@ func (fe *ansiConsoleFrontend) textModeGoRoutine() {
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fmt.Print("\033[KLine: ")
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}
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saveSnapshot(fe.apple2)
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//saveSnapshot(fe.apple2)
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}
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time.Sleep(refreshDelayMs * time.Millisecond)
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}
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@ -8,7 +8,8 @@ import (
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"os"
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)
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func snapshot(a *Apple2) image.Image {
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// Snapshot the currently visible screen
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func Snapshot(a *Apple2) *image.RGBA {
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isTextMode := a.io.isSoftSwitchActive(ioFlagGraphics)
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is80ColMode := a.io.isSoftSwitchActive(ioFlag80Col)
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pageIndex := 0
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@ -26,7 +27,7 @@ func snapshot(a *Apple2) image.Image {
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}
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func saveSnapshot(a *Apple2) {
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img := snapshot(a)
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img := Snapshot(a)
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if img == nil {
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return
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}
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@ -65,29 +66,26 @@ func getTextChar(a *Apple2, col int, line int, page int) uint8 {
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return a.mmu.internalPeek(address)
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}
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func snapshotTextMode(a *Apple2, page int) image.Image {
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func snapshotTextMode(a *Apple2, page int) *image.RGBA {
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width := textColumns * charWidth
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height := textLines * charHeight
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size := image.Rect(0, 0, width, height)
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bwPalette := []color.Color{color.Black, color.White}
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img := image.NewPaletted(size, bwPalette)
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img := image.NewRGBA(size)
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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//yRev := height - y
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line := y / charHeight
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col := x / charWidth
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rowInChar := y % charHeight
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colInChar := x % charWidth
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char := getTextChar(a, col, line, page)
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pixel := a.cg.getPixel(char, rowInChar, colInChar)
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color := uint8(0)
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colour := color.Black
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if pixel {
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color = 1
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colour = color.White
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}
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img.SetColorIndex(x, y, color)
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img.Set(x, y, colour)
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}
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}
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return img
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@ -1,6 +1,8 @@
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package apple2sdl
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import (
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"unsafe"
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"github.com/veandco/go-sdl2/sdl"
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"go6502/apple2"
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@ -8,15 +10,16 @@ import (
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// SDLRun starts the Apple2 emulator on SDL
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func SDLRun(a *apple2.Apple2) {
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window, renderer, err := sdl.CreateWindowAndRenderer(800, 600, sdl.WINDOW_SHOWN)
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window, renderer, err := sdl.CreateWindowAndRenderer(800, 600,
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sdl.WINDOW_SHOWN)
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if err != nil {
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panic("Failed to create window")
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}
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window.SetResizable(true)
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defer window.Destroy()
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defer renderer.Destroy()
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window.SetTitle("Apple2")
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renderer.Clear()
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renderer.Present()
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kp := newSDLKeyBoard()
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a.SetKeyboardProvider(&kp)
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@ -38,6 +41,27 @@ func SDLRun(a *apple2.Apple2) {
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kp.putText(t)
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}
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}
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img := *apple2.Snapshot(a)
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surface, err := sdl.CreateRGBSurfaceFrom(unsafe.Pointer(&img.Pix[0]), 40*7, 24*8, 32, 40*7*4,
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0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)
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if err != nil {
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panic(err)
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}
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texture, err := renderer.CreateTextureFromSurface(surface)
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if err != nil {
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panic(err)
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}
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renderer.Clear()
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w, h := window.GetSize()
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renderer.Copy(texture, nil, &sdl.Rect{X: 0, Y: 0, W: w, H: h})
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renderer.Present()
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surface.Free()
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texture.Destroy()
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sdl.Delay(1000 / 60)
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}
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